PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
Thank's for the feedback!
I've done another update for today.
1) Fixed cookies being different if you loaded up www.play4dead.com vs play4dead.com (they are now always the same) 2) Added a Server Browser that lists the current NS2 servers online and the amount of players.
Click on the servers information at the top to see a full list.
The 'Join Game' link does not appear to work right now, Steam can't query the servers. I've left it in for when NS2 can query the server via Steam's client, then it should work!
Dude. You're awesome, can even see nationality on the servers too on your page. Also can you upload your web-programming abilities somewhere so I can steal them by the way? I'd kill to be able to this kind of stuff :(
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
Minor changes:
1) Replaced the 'Game Version' column (which always just said NS2) with the country of the server so you can sort the list by country as well. 2) If you want the servers list to be shown when you first load the page, append ?servers=1 to the URL.
@Triggerman: The page itself is not stand alone, its using code used by my play4dead.com site also (check the home page to see how similar it is) which I wrote a few years ago now (crikey) so theres not a single thing I can really just show you to see how it all works, there's a lot of pieces that I'm leveraging that I wrote a long time ago (like server queries happening in the background).
I really like this and use it a lot. Stalking in one tab is better than 3 separate tabs for sure.
One thing i would quite like to see is some kind of server rating, where users post game could go and vote a server up or down (in terms of performance). The overall rating could then be tracked per build (in a collapsible list), that way if a particular build improves server performance then the servers reputation isn't tarnished by previous 'thumbs down' as it were.
I only got one issue with this page, and it is that its so good I almost started to only use it, and thus check the other threads less often now. Maybe a sollution could be that you add a list to the side of it with links to "recommended threads", as in, threads you like which everytime its bumped jumps up the list. Preferably with some icon to tell the client if he/her already viewed it or similar. Altough that might backfire, making people only use your site, and only read threads you suggest...
[rant] I guess what I really want is an upgrade to the new posts list (altough I somehow doubt you have or will get access to do that, or that someone else will :P), seeing as the current "new threads" thing is kind of bad (stuff you already viewed stays in it for a while, it removes threads you have not viewed now and then, aswell as there is no indicator if its a thread which you posted in and more :P). [/rant]
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
Another update has been released.
1) We are now tracking Progress Tracker changes. When a new task is added or its state changes, you will get a notification.
This information is updated every 5 minutes.
2) Added 'discuss' links to Twitter and Progress Tracker posts (to jump to the long running forum threads).
3) By default I now limit the amount of total posts/messages you see to 100. If you scroll to the bottom of the page you can remove this limit.
This lets the page load a little faster when you view it, because your not having to load the text/images/etc for posts further down the page you won't even read.
The same limit applies to the RSS feed. Appending ?limit=0 to the URL will remove this limit if it is really needed, although I don't think you need to.
Next I hope to track when everyone gets in the office and how many sugars everyone has in their tea.
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
Added another small feature.
If you visit the tracker site and a new NS2HD video has been posted since your last visit, big red (updated) text appears to the side of the NS2HD link so you can visit his channel.
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
Thanks!
Trivial update; the 'X servers and X players' link at the top header will be appear in an orange font when there are players in your country playing in-game.
This simple change lets you know at a glance if there are local players online, or whether there are only players outside of your country playing.
Quite, this needs a sticky. Best thing to happen to my forum-abuse as I can quite easily just get my fix on my smartphone from the RSS-feed :) Only thing left now is for the site to auto-update* and play a nice little *pling* when something new is on :p
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->*Not really, can probably find a RSS-program for that feature if I so desire.<!--sizec--></span><!--/sizec-->
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Only thing left now is for the site to auto-update* and play a nice little *pling* when something new is on :p<!--QuoteEnd--></div><!--QuoteEEnd--> I was thinking of doing this actually, so you could let the site sit in a browser window and it would make a sound if a new post was added.
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
A quick update, the 'Players online' statistic now shows the number of local (same country) players online as a fraction of the amount of total players online when local players > 0.
So now when there are 10 players online, and 6 of them are local, the stat glows orange and says 6/10 players online, so you can tell at a glance if its worth even clicking the 'servers' link to join a game.
Note: The Join links still don't work yet, Max is aware of that bug and its on the todo list.
endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
Yea i meant a realtime/average of last few seconds or minutes of tick rate. I know it would take a lot of work to do, and could be impossible without an interface from UWE. Most of your data comes from qstat and geoIP? So this would be something additional. It wasn't a real suggestion, but seeing as you made something so effective, I thought I'd throw it out there and see what came back.
<!--quoteo(post=1834234:date=Feb 22 2011, 06:12 AM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Feb 22 2011, 06:12 AM) <a href="index.php?act=findpost&pid=1834234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Note: The Join links still don't work yet, Max is aware of that bug and its on the todo list.<!--QuoteEnd--></div><!--QuoteEEnd--> Also, NS2 uses seperate ports for querying and connecting, the query-port is 1 above that of the connect (the default being 27015 to connect, 27016 for a query-readout). Your connect-links are pointing to the query-ports at the moment. I'm not sure if that is intentional and whether Max intents to allow connecting via the query-port as well.
Comments
I've done another update for today.
1) Fixed cookies being different if you loaded up www.play4dead.com vs play4dead.com (they are now always the same)
2) Added a Server Browser that lists the current NS2 servers online and the amount of players.
Click on the servers information at the top to see a full list.
The 'Join Game' link does not appear to work right now, Steam can't query the servers. I've left it in for when NS2 can query the server via Steam's client, then it should work!
You're awesome, can even see nationality on the servers too on your page.
Also can you upload your web-programming abilities somewhere so I can steal them by the way? I'd kill to be able to this kind of stuff :(
1) Replaced the 'Game Version' column (which always just said NS2) with the country of the server so you can sort the list by country as well.
2) If you want the servers list to be shown when you first load the page, append ?servers=1 to the URL.
@Triggerman: The page itself is not stand alone, its using code used by my play4dead.com site also (check the home page to see how similar it is) which I wrote a few years ago now (crikey) so theres not a single thing I can really just show you to see how it all works, there's a lot of pieces that I'm leveraging that I wrote a long time ago (like server queries happening in the background).
One thing i would quite like to see is some kind of server rating, where users post game could go and vote a server up or down (in terms of performance).
The overall rating could then be tracked per build (in a collapsible list), that way if a particular build improves server performance then the servers reputation isn't tarnished by previous 'thumbs down' as it were.
GetSatisfaction results are cached for 5 minutes as their web servers are a bit slower.
Edit: Also fixed links (in brackets) from having the trailing ) in the url which caused 404s (in twitter posts).
[rant]
I guess what I really want is an upgrade to the new posts list (altough I somehow doubt you have or will get access to do that, or that someone else will :P), seeing as the current "new threads" thing is kind of bad (stuff you already viewed stays in it for a while, it removes threads you have not viewed now and then, aswell as there is no indicator if its a thread which you posted in and more :P).
[/rant]
Some developers feeds were not showing up because they had parser errors (getsatisfaction is not escaping & characters in CDATA tags).
I've changed my end to work around this problem, now Brian's posts are showing up.
1) We are now tracking Progress Tracker changes. When a new task is added or its state changes, you will get a notification.
This information is updated every 5 minutes.
2) Added 'discuss' links to Twitter and Progress Tracker posts (to jump to the long running forum threads).
3) By default I now limit the amount of total posts/messages you see to 100. If you scroll to the bottom of the page you can remove this limit.
This lets the page load a little faster when you view it, because your not having to load the text/images/etc for posts further down the page you won't even read.
The same limit applies to the RSS feed. Appending ?limit=0 to the URL will remove this limit if it is really needed, although I don't think you need to.
Next I hope to track when everyone gets in the office and how many sugars everyone has in their tea.
If you visit the tracker site and a new NS2HD video has been posted since your last visit, big red (updated) text appears to the side of the NS2HD link so you can visit his channel.
It goes away on your next page load.
is there any way you can have the style change depending on whether it's a dev blog post (reveal), tweet, or progress tracker update?
maybe put them in 3 columns? i want to be able to absorb new information faster.
Trivial update; the 'X servers and X players' link at the top header will be appear in an orange font when there are players in your country playing in-game.
This simple change lets you know at a glance if there are local players online, or whether there are only players outside of your country playing.
Loving the new additions.
Best thing to happen to my forum-abuse as I can quite easily just get my fix on my smartphone from the RSS-feed :)
Only thing left now is for the site to auto-update* and play a nice little *pling* when something new is on :p
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->*Not really, can probably find a RSS-program for that feature if I so desire.<!--sizec--></span><!--/sizec-->
<a href="http://ns2.unfine.de" target="_blank">http://ns2.unfine.de</a>
I've been tracking a lot of information since a long time. Let me know if you want an interface!
<a href="http://ns2.unfine.de" target="_blank">http://ns2.unfine.de</a>
I've been tracking a lot of information since a long time. Let me know if you want an interface!<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, I thought the whole stalker thing was weird. But this is just creepy.
Only serial killers use Powerpoint style graphs.
;)
I was thinking of doing this actually, so you could let the site sit in a browser window and it would make a sound if a new post was added.
Make it happen!
So now when there are 10 players online, and 6 of them are local, the stat glows orange and says 6/10 players online, so you can tell at a glance if its worth even clicking the 'servers' link to join a game.
Note: The Join links still don't work yet, Max is aware of that bug and its on the todo list.
Also, NS2 uses seperate ports for querying and connecting, the query-port is 1 above that of the connect (the default being 27015 to connect, 27016 for a query-readout). Your connect-links are pointing to the query-ports at the moment. I'm not sure if that is intentional and whether Max intents to allow connecting via the query-port as well.