Nearest Idle / awaiting marine
Rebel
Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
If players are requesting orders as like NS1, have a idle player icon in the commander hud that they can click on but instead of moving screen focus it just selects the closest idle player to where the commander is currently looking / working, allowing most efficient use of commander time / preventing soldiers running miles when someone else is closer. (then selecting the NEXT idle until etc until all units have been given orders)
Comments
^ This is exactly what I think.
+1
I think the team could take a lot of lessons from most modern RTS games when it comes to the RTS portion of NS2. As I am a huge RTS fan myself dating back to the original WC, C&C's, AOE's and so on, but I have always found the RTS portion of NS very blocky, unwieldy, and just plain harder to use than it should be the majority of the time.