<!--quoteo(post=1827261:date=Jan 25 2011, 08:30 PM:name=meb2)--><div class='quotetop'>QUOTE (meb2 @ Jan 25 2011, 08:30 PM) <a href="index.php?act=findpost&pid=1827261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->takes 20 swipes to kill a marine directly in front of you<!--QuoteEnd--></div><!--QuoteEEnd-->
General: * Locational hotkeys in commander view, which I don't recall being mentioned. Really threw me. Is this configurable, BTW? * Roof glitches on Tram in comm view (marine start). * Some places still say "carbon" or "plasma" (Scoreboard, for instance). * Yay! Click on notifications works! * Names on players in comm view might be the nicest change in 162, in practice.
Marines: * Minimap updates are ultra fast, much better than the previous jerky behavior. * Ability to directionally place sentries. <3 * Armory has larger resupply radius. You can see around the edges while resupplying now. Nice to avoid the ankle biters.
Aliens: * Alien upgrades are EXPENSIVE now. Up to 35 carb^H^H^H^H ... team rez. * Drifters still fail to build :( * Is it just me or is there a big sensitivity change while in Lerk sniper mode now? * Gestate progress now displayed. Yay!
It would be easier to post in the 'official' 162 comments thread so the devs can see our comments quicker. <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112521" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112521</a>
- Sentry's seem overpriced compared to the alien hydra/crag spam.. and fs seems to be the only weapon thats effective at taking our hydra farms atm. .. - Command chair works great, I was in it for an hour and didn't notice any lag glitches or issues from my side - Still kinda hard to aim at a rine as an allien I saw from the cc a skulk biting a marine from behind and he didn't seem to hit... - overall lag seems to have improved but I still heard people complaining about glitches..
Some questions: - How do I assign squads? There doesn't seems to be a logical way to do it? - we are ready for some more content now (wasn't there a new map coming with this patch?)
Comments
feels like 1.04 all over again
I did it in 4....
Marines with 3 armor upgrades = 5 or 6 swipes
dunno in between...
* Locational hotkeys in commander view, which I don't recall being mentioned. Really threw me. Is this configurable, BTW?
* Roof glitches on Tram in comm view (marine start).
* Some places still say "carbon" or "plasma" (Scoreboard, for instance).
* Yay! Click on notifications works!
* Names on players in comm view might be the nicest change in 162, in practice.
Marines:
* Minimap updates are ultra fast, much better than the previous jerky behavior.
* Ability to directionally place sentries. <3
* Armory has larger resupply radius. You can see around the edges while resupplying now. Nice to avoid the ankle biters.
Aliens:
* Alien upgrades are EXPENSIVE now. Up to 35 carb^H^H^H^H ... team rez.
* Drifters still fail to build :(
* Is it just me or is there a big sensitivity change while in Lerk sniper mode now?
* Gestate progress now displayed. Yay!
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112521" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112521</a>
*Bite range increased from 0.6 to 0.8
*Flamethrower direct damage reduced from 25 to 20
*Flamethrower damage-over-time reduced from 10 to 8
- Command chair works great, I was in it for an hour and didn't notice any lag glitches or issues from my side
- Still kinda hard to aim at a rine as an allien I saw from the cc a skulk biting a marine from behind and he didn't seem to hit...
- overall lag seems to have improved but I still heard people complaining about glitches..
Some questions:
- How do I assign squads? There doesn't seems to be a logical way to do it?
- we are ready for some more content now (wasn't there a new map coming with this patch?)