Build 162!

B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
<div class="IPBDescription">What do you notice?</div>I would like this forum to be about what you see different or improved in build 162.
Type away!

Comments

  • meb2meb2 Join Date: 2010-07-25 Member: 72824Members
    takes 20 swipes to kill a marine directly in front of you

    feels like 1.04 all over again
  • SatanLovesYOuSatanLovesYOu Join Date: 2004-05-03 Member: 28410Members, Reinforced - Shadow
    <!--quoteo(post=1827261:date=Jan 25 2011, 08:30 PM:name=meb2)--><div class='quotetop'>QUOTE (meb2 @ Jan 25 2011, 08:30 PM) <a href="index.php?act=findpost&pid=1827261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->takes 20 swipes to kill a marine directly in front of you<!--QuoteEnd--></div><!--QuoteEEnd-->

    I did it in 4....
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    Marines with 0 armor upgrades = 2 swipes
    Marines with 3 armor upgrades = 5 or 6 swipes

    dunno in between...
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    edited January 2011
    General:
    * Locational hotkeys in commander view, which I don't recall being mentioned. Really threw me. Is this configurable, BTW?
    * Roof glitches on Tram in comm view (marine start).
    * Some places still say "carbon" or "plasma" (Scoreboard, for instance).
    * Yay! Click on notifications works!
    * Names on players in comm view might be the nicest change in 162, in practice.

    Marines:
    * Minimap updates are ultra fast, much better than the previous jerky behavior.
    * Ability to directionally place sentries. <3
    * Armory has larger resupply radius. You can see around the edges while resupplying now. Nice to avoid the ankle biters.

    Aliens:
    * Alien upgrades are EXPENSIVE now. Up to 35 carb^H^H^H^H ... team rez.
    * Drifters still fail to build :(
    * Is it just me or is there a big sensitivity change while in Lerk sniper mode now?
    * Gestate progress now displayed. Yay!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    It would be easier to post in the 'official' 162 comments thread so the devs can see our comments quicker.
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112521" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112521</a>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Some undocumented changes:

    *Bite range increased from 0.6 to 0.8
    *Flamethrower direct damage reduced from 25 to 20
    *Flamethrower damage-over-time reduced from 10 to 8
  • VanillamarineVanillamarine Join Date: 2009-10-17 Member: 69068Members
    Still 30 - 40 fps, still lots of stuttering, still loads of lag. Still unplayable.
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    - Sentry's seem overpriced compared to the alien hydra/crag spam.. and fs seems to be the only weapon thats effective at taking our hydra farms atm. ..
    - Command chair works great, I was in it for an hour and didn't notice any lag glitches or issues from my side
    - Still kinda hard to aim at a rine as an allien I saw from the cc a skulk biting a marine from behind and he didn't seem to hit...
    - overall lag seems to have improved but I still heard people complaining about glitches..


    Some questions:
    - How do I assign squads? There doesn't seems to be a logical way to do it?
    - we are ready for some more content now (wasn't there a new map coming with this patch?)
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