This is bugging me...

slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
<div class="IPBDescription">Rotating tech points</div>So I have my Marine Start in the exact spot I want it in, the only problem is that the CC is facing the wrong way!

I've tried rotating the tech point around in the editor but that doesn't help. The CC still faces toward the "back" of the map, while I want it facing the "front".

I don't want to flip the entire map around because I also have my Hive facing the right direction.

I know it's not a big deal, but it's those little things that count :(

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    I've noticed since the new patch that some command chairs (ex in marine expansion) have a slight rotation (~30 degrees) with the tech point. I don't know if it is a bug I witnessed or if you can parameter the angle of the cc on the tp. I haven't found how it was done though. Maybe thats whats going on with your cc.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    there was a bug that caused all tech-points to snap to the rotation of the first one placed when something was built on them. it was fixed and then resurfaced but i haven't been back into the editor to see if it's fixed again but that just may be what you are experiencing.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Just verified this in editor. I can confirm this as well.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Dunno about 162, but I've checked my map after each patch so far and noticed how my 45° tech point (first placed entity) snaps the starting tech points to 45° aswell.
    They know about it and it will be fixed eventually.
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