RELOAD BUG!
DeTeNa
Join Date: 2010-12-18 Member: 75751Members
<div class="IPBDescription">o_0</div>Hey guys today i was shocked by testing reloading
look at my video:
<a href="http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu" target="_blank">http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu</a>
look, you shoot one time and press "R" but then immediatly klick "L.Mouse" and hold it. You can shoot 99 shots because it's reloading in the background.
Try it.....
look at my video:
<a href="http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu" target="_blank">http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu</a>
look, you shoot one time and press "R" but then immediatly klick "L.Mouse" and hold it. You can shoot 99 shots because it's reloading in the background.
Try it.....
Comments
...Acutally related to another bug we got listed for some time but its low priority, I have added those notes to it and flgged it a bit higher in the priority list.
<a href="http://getsatisfaction.com/unknownworlds/topics/bug_marines_can_reload_while_shooting" target="_blank">http://getsatisfaction.com/unknownworlds/t..._while_shooting</a>
start reloading, now you can sprint and "reload in the background"
i'm guessing reload shouldn't be allowed while sprinting since you cannot start reloading WHILE sprinting
reload just needs to be interrupted, like in CoD
start reloading, now you can sprint and "reload in the background"
i'm guessing reload shouldn't be allowed while sprinting since you cannot start reloading WHILE sprinting
reload just needs to be interrupted, like in CoD<!--QuoteEnd--></div><!--QuoteEEnd-->
still dont know why games ever did this. i actually have reloaded a M4A4 while sprinting in combat. its easy and its realistic. only problem is we aren't trained to do that, we're trained to "maneuver by fire".
so.. i guess they are trying to either force tactics or balance something?
idk.
but can imagine it's inadvisable since it will take attention away from where you're stepping thus slowing down or making more prone to misstepping.
this is how explain why games don't allow it anyway
what do you say ironhorse?
<!--quoteo(post=1828322:date=Jan 29 2011, 03:40 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 29 2011, 03:40 AM) <a href="index.php?act=findpost&pid=1828322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->^ Day of Defeat: Source allows you to reload while sprinting.<!--QuoteEnd--></div><!--QuoteEEnd-->It's general practise in shooters not to allow this because you reduce the disadvantage of having to reload. When you reload you should be vulnerable. Timing your reloads is a skill you need to learn to be successful at most shooters. If you can sprint while reloading you are less vulnerable, so less skill is required.
I also laugh at the 'less skill is required'. No skill is required regardless.
Not a matter of skill, more like a matter of planning. They force you to either pace your ammo or you better have a good hiding spot/teammate covering your ass.
<!--quoteo(post=1828219:date=Jan 28 2011, 01:54 PM:name=DeTeNa)--><div class='quotetop'>QUOTE (DeTeNa @ Jan 28 2011, 01:54 PM) <a href="index.php?act=findpost&pid=1828219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys today i was shocked by testing reloading
look at my video:
<a href="http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu" target="_blank">http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu</a>
look, you shoot one time and press "R" but then immediatly klick "L.Mouse" and hold it. You can shoot 99 shots because it's reloading in the background.
Try it.....<!--QuoteEnd--></div><!--QuoteEEnd-->
One of our play testers fixed this for the next build (go play testers!)
I'm just curious, was the bug in ClipWeapon?
Nope
But wasn't the bug that reloadTime wasn't getting reset back to 0 when firing? This doesn't happen in clipWeapon so if it was only fixed in Rifle then it will show up again in new clipWeapons.
Maybe they want to implement it differently for each individual inherited weapon class. Perhaps they might even add a weapon that allows uninterrupted reloading while firing. :P