RELOAD BUG!

DeTeNaDeTeNa Join Date: 2010-12-18 Member: 75751Members
<div class="IPBDescription">o_0</div>Hey guys today i was shocked by testing reloading
look at my video:

<a href="http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu" target="_blank">http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu</a>


look, you shoot one time and press "R" but then immediatly klick "L.Mouse" and hold it. You can shoot 99 shots because it's reloading in the background.
Try it.....

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited January 2011
    Added to tracker, nice find.



    ...Acutally related to another bug we got listed for some time but its low priority, I have added those notes to it and flgged it a bit higher in the priority list.
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    edited January 2011
    This has actually been on GetSatisfaction for quite some time.

    <a href="http://getsatisfaction.com/unknownworlds/topics/bug_marines_can_reload_while_shooting" target="_blank">http://getsatisfaction.com/unknownworlds/t..._while_shooting</a>
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    there's also the:
    start reloading, now you can sprint and "reload in the background"

    i'm guessing reload shouldn't be allowed while sprinting since you cannot start reloading WHILE sprinting
    reload just needs to be interrupted, like in CoD
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    ^ Day of Defeat: Source allows you to reload while sprinting.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1828313:date=Jan 28 2011, 07:04 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Jan 28 2011, 07:04 PM) <a href="index.php?act=findpost&pid=1828313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there's also the:
    start reloading, now you can sprint and "reload in the background"

    i'm guessing reload shouldn't be allowed while sprinting since you cannot start reloading WHILE sprinting
    reload just needs to be interrupted, like in CoD<!--QuoteEnd--></div><!--QuoteEEnd-->


    still dont know why games ever did this. i actually have reloaded a M4A4 while sprinting in combat. its easy and its realistic. only problem is we aren't trained to do that, we're trained to "maneuver by fire".
    so.. i guess they are trying to either force tactics or balance something?
    idk.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    haven't tried reloading an AR while running max speed with a loadout.
    but can imagine it's inadvisable since it will take attention away from where you're stepping thus slowing down or making more prone to misstepping.
    this is how explain why games don't allow it anyway
    what do you say ironhorse?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Nice bug.

    <!--quoteo(post=1828322:date=Jan 29 2011, 03:40 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 29 2011, 03:40 AM) <a href="index.php?act=findpost&pid=1828322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->^ Day of Defeat: Source allows you to reload while sprinting.<!--QuoteEnd--></div><!--QuoteEEnd-->It's general practise in shooters not to allow this because you reduce the disadvantage of having to reload. When you reload you should be vulnerable. Timing your reloads is a skill you need to learn to be successful at most shooters. If you can sprint while reloading you are less vulnerable, so less skill is required.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    When you're sprinting you're 'vulnerable' anyway.

    I also laugh at the 'less skill is required'. No skill is required regardless.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Properly timing when you reload is a skill, maybe not a huge skill but if you aren't good at it you are much more likely to die while doing so.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1828673:date=Jan 30 2011, 04:23 PM:name=Crispy)--><div class='quotetop'>QUOTE (Crispy @ Jan 30 2011, 04:23 PM) <a href="index.php?act=findpost&pid=1828673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you can sprint while reloading you are less vulnerable, so less skill is required.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not a matter of skill, more like a matter of planning. They force you to either pace your ammo or you better have a good hiding spot/teammate covering your ass.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1828538:date=Jan 29 2011, 04:52 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Jan 29 2011, 04:52 PM) <a href="index.php?act=findpost&pid=1828538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I suspect this is all a by-product of the new Physics / Collision system put in place for B162. Most likely part of the game code is doing things "the old way", and other parts were conducive of the new system. This will probably get ironed out by B164.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1828219:date=Jan 28 2011, 01:54 PM:name=DeTeNa)--><div class='quotetop'>QUOTE (DeTeNa @ Jan 28 2011, 01:54 PM) <a href="index.php?act=findpost&pid=1828219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys today i was shocked by testing reloading
    look at my video:

    <a href="http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu" target="_blank">http://www.youtube.com/watch?v=bJs03XUm2dU&feature=feedu</a>


    look, you shoot one time and press "R" but then immediatly klick "L.Mouse" and hold it. You can shoot 99 shots because it's reloading in the background.
    Try it.....<!--QuoteEnd--></div><!--QuoteEEnd-->
    One of our play testers fixed this for the next build (go play testers!)
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1828920:date=Jan 31 2011, 07:20 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 31 2011, 07:20 PM) <a href="index.php?act=findpost&pid=1828920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of our play testers fixed this for the next build (go play testers!)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm just curious, was the bug in ClipWeapon?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Yeah i realy hope they fix all weapons, the sound is not like a weapon and the animations are...kinda weird.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    <!--quoteo(post=1829130:date=Feb 2 2011, 06:20 AM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Feb 2 2011, 06:20 AM) <a href="index.php?act=findpost&pid=1829130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm just curious, was the bug in ClipWeapon?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nope
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1829166:date=Feb 2 2011, 04:55 AM:name=Enceladus)--><div class='quotetop'>QUOTE (Enceladus @ Feb 2 2011, 04:55 AM) <a href="index.php?act=findpost&pid=1829166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope<!--QuoteEnd--></div><!--QuoteEEnd-->
    But wasn't the bug that reloadTime wasn't getting reset back to 0 when firing? This doesn't happen in clipWeapon so if it was only fixed in Rifle then it will show up again in new clipWeapons.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1829200:date=Feb 3 2011, 05:28 AM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Feb 3 2011, 05:28 AM) <a href="index.php?act=findpost&pid=1829200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But wasn't the bug that reloadTime wasn't getting reset back to 0 when firing? This doesn't happen in clipWeapon so if it was only fixed in Rifle then it will show up again in new clipWeapons.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe they want to implement it differently for each individual inherited weapon class. Perhaps they might even add a weapon that allows uninterrupted reloading while firing. :P
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Well there's always the problem that you have one problem and many solutions for it. The way it is fixed for now is that you simply can't fire while reloadTime is > 0 and that is put in the the rifle since I only wanted it to effect the rifle, becuase I'm not sure about the weapons to come.
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