The Observatory
Quovatis
Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">Does it do anything right now?</div>Doesn't seem like the Observatory is even worth building at the moment. Am I wrong? The only thing that really works is scan. Transponders on IPs don't seem to do anything yet.
As for beacon, it doesn't work like NS1. I was in a game yesterday where I was the only marine left on a team of 7. Instead of building an IP, I thought I'd just beacon. It didn't do anything. I later found out beacon only transports marines that are ALIVE back to the nearest tech point of the obs. So if you build an observatory in an expansion tech point and beacon, all the marines will go there. Unlike NS1, beacon also just uses energy, not resources. I like the way it is linked to the nearest tech point, but think it should work like NS1 as well and bring back all the dead marines too.
Don't take this wrong. I'm not complaining. I know it's not finished yet, and that's fine. I just want to know if anyone has actually found a good use of the observatory so far.
As for beacon, it doesn't work like NS1. I was in a game yesterday where I was the only marine left on a team of 7. Instead of building an IP, I thought I'd just beacon. It didn't do anything. I later found out beacon only transports marines that are ALIVE back to the nearest tech point of the obs. So if you build an observatory in an expansion tech point and beacon, all the marines will go there. Unlike NS1, beacon also just uses energy, not resources. I like the way it is linked to the nearest tech point, but think it should work like NS1 as well and bring back all the dead marines too.
Don't take this wrong. I'm not complaining. I know it's not finished yet, and that's fine. I just want to know if anyone has actually found a good use of the observatory so far.
Comments
Especially usefull next to a hive if the powernode is online.
If it has some sort of priority I dno, but it will teleport you to a squad.
It glitches in the same way that the emergency beacon teleport does, very possible to get stuck in walls etc..
The few times I've gotten it to work I've spammed the use key 5-10 times before it actually ported me.
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If it has some sort of priority I dno, but it will teleport you to a squad.
It glitches in the same way that the emergency beacon teleport does, very possible to get stuck in walls etc..
The few times I've gotten it to work I've spammed the use key 5-10 times before it actually ported me.
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Interesting. So does it transport you to the nearest Tech point spawn point (where eggs would spawn), or just some random place near the squad? I'll have to test this out.
Yep, and it doesn't cost any resources, which is different. Since beacon is observatory-dependant, it can be used like a phase-gate for a ninja. Of course, half the marine team ends up in the walls or outside the map.
Bugged doesn't mean it isn't useful. You just need to make sure you place the obs in an open area.
I've seen people use the obs as a ninja phase-gate, but I'm not sure how useful it really is. Maps are currently small enough that it doesn't take very long for a marine to travel the entire map. Also, it has the downside of transporting away marines who are defending your base/extractors.