The alien upgrades in the evolve menu
louis cardinal
Join Date: 2010-12-14 Member: 75664Members
<div class="IPBDescription">I would like to know what is to come with this unfinished system</div>in ns1 there was a drop box system that alien players could use to select their life forms, upgrades etc.
in ns2 i noticed that when you press (default B) your evolve key, you can also move down to select different upgrades for your current lifeform, i have some questions about this, no problem if this is a shallow topic to ask about.
Are the upgrades going to be limited to certain ones like in ns1? or could a life form get every single upgrade available?
Will these upgrades cost any resources?
thanks, good work UWE, example great of a indie entertainment company.
in ns2 i noticed that when you press (default B) your evolve key, you can also move down to select different upgrades for your current lifeform, i have some questions about this, no problem if this is a shallow topic to ask about.
Are the upgrades going to be limited to certain ones like in ns1? or could a life form get every single upgrade available?
Will these upgrades cost any resources?
thanks, good work UWE, example great of a indie entertainment company.
Comments
I doubt you could have access to all, otherwise you could create some sort of 'uber' Skulk.
I've also been wondering if we can get classic menus back into the game. (the one we had in ns1)
reason I ask its because I don't like menus that take over my whole screen, something click of button would be much faster than this fancy menu we have.
good question, I like to know this as well.
I've also been wondering if we can get classic menus back into the game. (the one we had in ns1)
reason I ask its because I don't like menus that take over my whole screen, something click of button would be much faster than this fancy menu we have.
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I could be wrong, but I think that the alien evolving menu is still coded in flash so it will likely change in a future patch. Probably wont be identical to ns1 though.
As you said it, right now. I'm sure the idea is to have the player choose between different kinds of upgrades, instead of just getting them all.
This.
Even better than a revised menu is no menu at all. The HJKL keys would be perfect as gorge, lerk, fade, and onos binded hotkeys.
Mini-leap is pointless though. I don't see how now or in the future it will ever be useful for a skulk. So I mean, given a choice between running leap and any other upgrade; I think based on the relative loss of value from choosing any other option, the choice would actually be "good leap" or "bad leap".
+1 and i think they know this. remember one of the devs saying they were reviewing or modding it..
1.worked while skulk was in motion, either while jumping or moving in general
2.leap itself was doing damage as it did in ns1
so you ask whats the difference between this mini-leap and running leap, its actually very simple, distance.
mini-leap would offer same thing as running leap BUT it would be short on distance of how far you can leap forward.
It just should have all the things needed in leap. right now mini-leap is so useless, and not being able to jump or move around to use it gimps this ability beyond.
so unless they they change things to what I've said here, or make ns1 leap back into the game as an upgradable ability.
Silent, Cloaked Onos that goes "poof" when you try to kill it. God I hated those... They were terribly fun though.
Seriously though, NS2 already has team-wide armour and attack upgrades, which is a great improvement over NS.
On the other hand, class specific upgrades now have to be researched by the alien commander, which I feel is too symmetrical to the Marines. In comparison, NS was much more interesting by allowing personal customization, and was true to its name.
(Mini-leap, and leap in general should perform a pounce, and not simply detach the Skulk from the wall/ceiling. If you look at the actual code, Leap is currently only effective on the ground. But I trust Flayra will finish the code for Leap soon.)
I believe he meant that some upgrades had varying effectiveness depending on the lifeform, from extremely powerful (Adrenaline on Lerk) to almost useless (redemption on Skulk).
How about, in place of the current armour ugprades, we have HP upgrades instead? It would be a lot simpler, and more beneficial to low-armour lifeforms.
Nothing more satisfying when you are the Onos though :P
I'm still able to get the leap+bite (though it got harder since it feels like you need to be INSIDE the marine model to make a bite connect). It's a great way to close distance initially since a marine can sprint across the entire map before the skulk can get close enough to bite.
I was fighting two separate marines in tram and used the crates, pillars, and raised sections of flooring to take cover and leap around. I was able to easily hassle and kill two marines in their spawn because leap is unpredictable. When I get running leap, it just seems unfair until they get shotguns...then...its really unfair for aliens.
Just my opinion. I really don't care if it gets changed -- but I don't have any problems with it ATM.
<b>AS FOR THE TOPIC this thread</b>...I do think something could be changed to make the available upgrades appear a bit more obvious or accessible. An on-the-fly menu would be great. I've seen some posts about utilizing a rotary-style pop-up (think BF2, L4D voice menu, etc) that could probably work very well for either evolving or team communication. I thought the system for spotting/communicating in BF2 was one of the easiest things to use -- especially when you can tie in orders to whatever game object the crosshair is highlighting at the time.
The old NS1 menu worked well but the design could have been better streamlined. Holding down a key and making a small mouse movement (ala BF2...they called it Commo-Rose) would let me quickly and easily get what I need done and jump back to the action.
Oh nvm, it was on twitter:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Redesigned the alien buy menu to make evolutions much more clear (hard to know when they are available or how to buy them). #fb<!--QuoteEnd--></div><!--QuoteEEnd-->