Map speed optimization
<div class="IPBDescription">Hoping to expand on design guidlines</div>I've really been enjoying the spark editor (except for the lack of opacity masks! Although the grating textures help out with that). I've mapped in UE3 and Source, as well, and was wondering what kinds of tricks I can use to optimize load times and framerate in spark?
In those engines, for example, maximizing the number of meshes while minimizing custom geometry really helps speed levels up. Same thing with minimizing the number of different meshes (props, I think, in here, although I don't know if they're treated in the same way), and re-using chunks of geometry and textures.
In those engines, for example, maximizing the number of meshes while minimizing custom geometry really helps speed levels up. Same thing with minimizing the number of different meshes (props, I think, in here, although I don't know if they're treated in the same way), and re-using chunks of geometry and textures.
Comments
One of the problems with knowing which tricks are the best right now is that engine and game code are being optimised at the same time, so it's not always clear if something you changed made a difference, or if it was one of a whole bunch of other changes.
Hoping some day Max might be able to make the editor take you to and highlight the faults so i can bulk fix them all in one go and see what happens.