Noise for commander when cc under attack?

MiidgiMiidgi Join Date: 2009-01-26 Member: 66194Members
<div class="IPBDescription">Yeah, bad title, but bear with me...</div>I've been thinking that it'd be really cool if a special noise played for the marine commander when something attacks the cc he's in, like a loud sound of skulk teeth / claws banging on metal. I envision a baseball bat vs. trashcan sound, but I suppose that wouldn't quite make sense. That said, in my opinion, it'd really add to the immersion, and serve to remind the commander that he is NOT in fact playing an RTS from a comfy armchair; he's there, in the field, with nothing but a thick metal box keeping him "safe" from a bunch of nasty little (and, someday, very big)critters.

This thought came about when I was watching my base get raided by a skulk or two, and it took me a second to remember that I was actually in the command chair being clawed at. I think if the commander is looking somewhere else on the map, directing marines, etc., and he suddenly hears this loud banging / snarling from outside, it could really make him crap his pants.

Of course, something similar could be implemented for the aliens as well.

Sorry if this has been discussed before, I did a brief search and couldn't find anything similar.

tl, dr: when skulk bites cc, commander inside personally hears it via loud scary banging sound, instead of being informed of it by an alert.

What do you guys think?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I'd just prefer the NS whining Betty and hive voice go into NS2

    "Our hive is under attack"
    "Out hive is dieing"

    "The command station is under attack"


    And such, however I do like that idea of sounds near the Marine commander to indicate that he himself is kinda under attack :P
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