Leaping off walls as skulk.
Papayas
Join Date: 2010-07-01 Member: 72219Members
<div class="IPBDescription">Like the hunter in L4D2</div>I think being abled to leap of walls would add a lot more fact action battles.
For this to happen I think the amount of energy that the leap requires should be lower.
Because I think it is <b>3?</b> leaps before you have to wait for the energy to regenerate to leap again.
I think being abled to leap at least 5 (With full energy) would be good.
I know you can grab onto walls so it won't like L4D2 but if it doesn't get any lower in how much it consumes then
it won't be that useful when trying to bounce around of ceilings and stuff to annoy them.
For this to happen I think the amount of energy that the leap requires should be lower.
Because I think it is <b>3?</b> leaps before you have to wait for the energy to regenerate to leap again.
I think being abled to leap at least 5 (With full energy) would be good.
I know you can grab onto walls so it won't like L4D2 but if it doesn't get any lower in how much it consumes then
it won't be that useful when trying to bounce around of ceilings and stuff to annoy them.
Comments
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The l4d2 hunter is a crippled down version of the l4d one.
+1 for the idea although as far as i can remember skulks could always leap (in ns1) no matter whether from the ground or from a wall. Haven't tried it in ns2 however.
The l4d2 hunter is a crippled down version of the l4d one.
+1 for the idea although as far as i can remember skulks could always leap (in ns1) no matter whether from the ground or from a wall. Haven't tried it in ns2 however.<!--QuoteEnd--></div><!--QuoteEEnd-->
lol, that's because the l4d1 hunter was mostly op.
However, I do support this idea.