Leaping off walls as skulk.

PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
edited February 2011 in NS2 General Discussion
<div class="IPBDescription">Like the hunter in L4D2</div>I think being abled to leap of walls would add a lot more fact action battles.

For this to happen I think the amount of energy that the leap requires should be lower.
Because I think it is <b>3?</b> leaps before you have to wait for the energy to regenerate to leap again.

I think being abled to leap at least 5 (With full energy) would be good.

I know you can grab onto walls so it won't like L4D2 but if it doesn't get any lower in how much it consumes then
it won't be that useful when trying to bounce around of ceilings and stuff to annoy them.

Comments

  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    <!--quoteo(post=1833800:date=Feb 20 2011, 02:09 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Feb 20 2011, 02:09 AM) <a href="index.php?act=findpost&pid=1833800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like the hunter in <strike>L4D2</strike> L4D1<!--QuoteEnd--></div><!--QuoteEEnd-->
    !
    The l4d2 hunter is a crippled down version of the l4d one.
    +1 for the idea although as far as i can remember skulks could always leap (in ns1) no matter whether from the ground or from a wall. Haven't tried it in ns2 however.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1833805:date=Feb 19 2011, 05:34 PM:name=Zeno)--><div class='quotetop'>QUOTE (Zeno @ Feb 19 2011, 05:34 PM) <a href="index.php?act=findpost&pid=1833805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->!
    The l4d2 hunter is a crippled down version of the l4d one.
    +1 for the idea although as far as i can remember skulks could always leap (in ns1) no matter whether from the ground or from a wall. Haven't tried it in ns2 however.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol, that's because the l4d1 hunter was mostly op.

    However, I do support this idea.
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