How to get better graphical screenshots for ns2 maps ?

yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
edited February 2011 in Mapping
<div class="IPBDescription">Which parameters ?</div>To snap a better screenshot what should I have to do ?

I set to full screen, at 1920x1200 ( Im not sure if higher resolution is the best one to show your details),
set to best graphics,
r_shadows 1 (or true)
r_flash 1 (or true, i dont know if this effects)
r_atmospherics 1 (or true, Im not sure about this command cuz I didnt see any changes in my views, do I miss something to set here?)

Do you know any more commands to have a better screenshot ? (Anti-alias, Shadders, particles, other effects etc.)

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    You need to set your lights to "Atmospheric: True" in the editor flag to make your lights have the atmospheric effect.

    Honestly, I just print screen the editor, resize it to something that isn't huge (800xwhatever the scaling does) and sharpen so it's slightly less blurred. Nothing else added.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    r_shadowsfade false
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    some commands only accept true/false not 1/0
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1833811:date=Feb 19 2011, 09:50 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Feb 19 2011, 09:50 PM) <a href="index.php?act=findpost&pid=1833811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->r_shadowsfade false<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is "shadowsfade" what makes the dynamic shadows disappear when you walk too far away from them?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Deadzone the shadows disappear because the light distance falls off before then.

    For example,

    I make a spotlight with distance 500.

    You stand at distance 700 you can't see the shadow. You stand at distance 400 you see it.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1834031:date=Feb 21 2011, 12:53 AM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Feb 21 2011, 12:53 AM) <a href="index.php?act=findpost&pid=1834031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is "shadowsfade" what makes the dynamic shadows disappear when you walk too far away from them?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes. It's coupled with the lights being told when to fade. So if you set that to false they never fade.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Got it, thanks guys :)
    I still remember that being one of the first things I noticed about the game, so it's good to know it's a variable. Hopefully when things are optimized it stays set to false? ^^
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We have a variable you can set in the editor which tells each light how quickly to fade off as you walk away from it (the closer to zero, the further you can get away from the light before it fades). By default they fade away quite quickly but it's possible for designers to set each light to have a fade-off rate that suits how they want the environment to look.
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