Starcraft 2 ideas

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  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1834125:date=Feb 22 2011, 03:15 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Feb 22 2011, 03:15 AM) <a href="index.php?act=findpost&pid=1834125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You ever cooked?

    Did it taste good?

    You got lucky.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lol'd loud enough for the neighbours to hear.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited February 2011
    <!--quoteo(post=1833896:date=Feb 20 2011, 03:36 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Feb 20 2011, 03:36 AM) <a href="index.php?act=findpost&pid=1833896"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When I saw the whip walking on creep I was like, wtf this spine crawlers is doing here !? This patch should be renamed Build SC2 :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    FYI - SC2 took the idea of a walking spine/spore crawler from WC3's treant structures (ancients), and WC3 took the idea from SC1's terran flying structures.

    Therefore the whip = terran flying structure and is "not" a spine crawler; everyone take note of this when doing comparisons.

    Speaking of DI - SC2's Zerg's creep is totally just a copycat from WC3's Undead's blight which is totally just a copycat from SC1's Zerg's creep.
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