Skulks only dislodge from walls when jumping or leaping
ScardyBob
ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
One of my biggest pet peeves with the skulk wall/ceiling walking is that it is easy to dislodge yourself while moving. If you are facing away from the wall/ceiling you are attached to and push forward, you fall off instead of moving along the wall/ceiling. I'd like to see this changed to the following.
1. Standard movement key (wasd) cause you move along the wall/ceiling, but do not cause you to fall off the wall/ceiling
2. The only way to dislodge yourself from the wall/ceiling is to either jump or leap
Essentially, I'd like the default option to be that you stick to the current surface you are touching and have to actively dislodge yourself rather than requiring you to actively ensure your moving in the right manner to prevent yourself from falling off.
1. Standard movement key (wasd) cause you move along the wall/ceiling, but do not cause you to fall off the wall/ceiling
2. The only way to dislodge yourself from the wall/ceiling is to either jump or leap
Essentially, I'd like the default option to be that you stick to the current surface you are touching and have to actively dislodge yourself rather than requiring you to actively ensure your moving in the right manner to prevent yourself from falling off.
Comments
<!--quoteo(post=1834354:date=Feb 22 2011, 08:18 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Feb 22 2011, 08:18 PM) <a href="index.php?act=findpost&pid=1834354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. The only way to dislodge yourself from the wall/ceiling is to either jump or leap <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>or by pressing CTRL.</b><!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
But in my opinion it is better to hold a key to stick to the wall/ceiling and let it go for normal movement again.
Why? Because in intense battles it would probably happen that you stick by mistake to the wall...
I know, but I want this to be a passive rather than active ability. The default should be always sticking to walls and requiring an active effort to dislodge rather than the other way around imo.
<!--quoteo(post=1834440:date=Feb 22 2011, 04:35 PM:name=Shilorius)--><div class='quotetop'>QUOTE (Shilorius @ Feb 22 2011, 04:35 PM) <a href="index.php?act=findpost&pid=1834440"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That would improove the movement of the skulk if it is able to move around the ceiling freely.
But in my opinion it is better to hold a key to stick to the wall/ceiling and let it go for normal movement again.
Why? Because in intense battles it would probably happen that you stick by mistake to the wall...<!--QuoteEnd--></div><!--QuoteEEnd-->
Personally, I think having to hold a button to stick to a wall/ceiling during an intense battle is more distracting. Instead, why not allow players to choose which system they want in the options menu, similar to allowing players to recustomize their keys?
Agreed.
I must agree with you there. Maybe there should be more invisible walls to allow to the Skulks to get around easier.
EDIT: sry, video talking about 166
I starting playing with this more and it doesn't stick you to the wall in the way I'm talking about. It just makes you wallwalk more slowly so its harder to fall off, but you can still fall off by looking away from the wall and moving forward. Basically, I want it where you can't fall off except for jumping or leaping.
Maybe B166 will fix this, but it sounded more like they were just going to make the existing wallwalking easier.
Maybe B166 will fix this, but it sounded more like they were just going to make the existing wallwalking easier.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he meant that they are making wall-running easier to navigate over. Not the idea that you said.