Rifle/gun Sway
Skunk992
Join Date: 2011-02-23 Member: 83183Members
I love where the game is going so far, and I have no regrets when it comes to purchasing indie games such as Natural Selection 2.
There are some obvious flaws, we all know that, but there is one issue that really turns me off with the gameplay. The guns feel so stiff when moving around, I would love to see some sway in it, something like Red Orchestra has implemented. It will make the game feel much more immersive, and add intensity to fire fights.
Might I also add, that nothing pleases me more in a game, than to see my feet when i look down. If possible, I would like to see this implemented as well.
If anyone has comments, ideas, or improvements to my ideas, please feel free to say so.
Thanks,
Sk/unk
There are some obvious flaws, we all know that, but there is one issue that really turns me off with the gameplay. The guns feel so stiff when moving around, I would love to see some sway in it, something like Red Orchestra has implemented. It will make the game feel much more immersive, and add intensity to fire fights.
Might I also add, that nothing pleases me more in a game, than to see my feet when i look down. If possible, I would like to see this implemented as well.
If anyone has comments, ideas, or improvements to my ideas, please feel free to say so.
Thanks,
Sk/unk
Comments
+1 for the OP. Needs to be the slight offset when moving the mouse, and the slight side-to-side swaying when walking. And feet. Need feet.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And feet. Need feet.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->feet and legs<!--QuoteEnd--></div><!--QuoteEEnd-->
+1 for feet and leg fetish
Yeah, this is really irritating. It blocks half the screen, especially the important middle part when the shotgun's bobbed in the marine's hand.
I agree with the idle animation. If anything, the character seems far too relaxed. It would make more sense if it showed more nervous animations.
I also agree that better real time animation would be cool for when the view is moved or when the player is moving.
I am also a zealous advocate of feet, legs, and torsos in first person.