Four Simple Ideas

[Deleted User][Deleted User] Join Date: 2011-02-17 Member: 82258
edited February 2011 in Ideas and Suggestions
<div class="IPBDescription">At least I think they're simple..</div>I was playing NS1 again yesterday (still brilliant!) and I thought of a couple of simple ideas that might be nice in NS2, perhaps; well, only two are actually directly related to NS1, however, and the other ideas just struck me soon after. Anyway, they are:

<b>1)</b> Little +1/+2/+3s scrolling upwards from resource collectors, just like in NS1. Obviously this doesn't change the game at all, but seeing as you can upgrade your resource collectors in NS2 I thought it might be nice to have some visual representation of the upgrades you've done - also, there's just something satisfying about 'combat text' scrolling up above things in a 3D environment... No, just me? :)

<b>2)</b> 'Q' for last used weapon to quickly switch between primary and secondary weapons, and back again. Again, just like NS1 had. It was exceptionally useful to be able to fast-switch between your primary and secondary weapon when you've unloaded a clip on one of them. Would this unbalance things, though, making marines a bit better and too good? Or is it just because of the added animations when you draw a weapon that would stop it being doable in NS2? Either way, it's not a biggy, just something I miss from NS1 and was wondering why it's not included in the keybinds of NS2.

<b>3)</b> Toggle crouch?

<b>4)</b> Toggle map?

I can't see the disadvantage of adding toggle options for crouch and the map, so you can bind a toggled crouch/map or non-toggled crouch/map dependant on preference?

Seeing as these ideas aren't very deep, I thought they might at least be easy(ier) to implement if they were liked?

Sadly I've not had a chance to look through these forums too extensively yet, so I don't know if any of the above suggestions have cropped up already? If so, please let me know, and if they were received favourably or whatnot?

Comments

  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    2) This seems sort of silly in a game that only has 3 or 4 weapon slots, but if it was implemented I could just as easily not use it.

    As for the rest, I don't see a reason why not. Sounds good.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    In time. Polishing like this is mostly going to sit untouched until the major parts of the game are in and working.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1834788:date=Feb 25 2011, 03:14 AM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Feb 25 2011, 03:14 AM) <a href="index.php?act=findpost&pid=1834788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2) This seems sort of silly in a game that only has 3 or 4 weapon slots, but if it was implemented I could just as easily not use it.

    As for the rest, I don't see a reason why not. Sounds good.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's easier to press Q than 1 or 2. True story.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1834903:date=Feb 25 2011, 05:10 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Feb 25 2011, 05:10 AM) <a href="index.php?act=findpost&pid=1834903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's easier to press Q than 1 or 2. True story.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For you that may be but I think I prefer to use 1 and 2 etc.

    But of course as it is currently like that I am happy with it already but if they add a Q button then everyone will be happy!
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    <!--quoteo(post=1834903:date=Feb 24 2011, 10:10 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Feb 24 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1834903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's easier to press Q than 1 or 2. True story.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just turn the mousewheel. It's as fast as pressing Q.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Depends on your mousewheel. Mine is so sensitive that it might scroll an extra step the next time I hit mouse1.
    Plus pressing a button is faster than rolling a wheel anyway.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited February 2011
    If I've only got two main weapons, I don't need cases (1, 2), I just need a switch. (Current) weapon -> Other weapon. Other weapon -> (Other) weapon.
    If I'm at the point where I'm desperate enough to use my third weapon, then I'll be desperate enough to 'go the extra distance' as far as pressing a keyboard button goes.
    As it is, though, in any Source game I play, upon spawning I will always select my secondary, and press Q to switch back to my primary - so that they're both ready for when I need to switch.

    Also, I find mousewheel cumbersome; since I keep my index on my LMB, and my middle on my RMB, I would necessarily have to move one or the other finger; or else adapt myself to use my ring finger on the RMB. Not very keen. If I had a better mouse, and this option were available, I would just bind lastinv to a side-button on the mouse.
    Also, I find that mousewheel is reversed to how I expect it - I can't even remember how it is now, I just know that for example I'm expecting to go to a higher weapon, but it goes to lower weapon, and vice versa.
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