Kharaa being abled to hide in Infestation.

PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
An idea sprung to mind when I was cleaning a shelf. There was LOADS of layers of Dust that looked thick enough to have a spider hiding in there :D

So, my idea is that that the small Kharaa (Skulk, Lerk, and the Gorge) can hide in the infestation and could jump out at the marines.
This will probably be used often by the Gorge so he can hide in the infestation and wait until the marines are either dead or away from him.

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2011
    "A wild Skulk appears!"

    Interesting idea. I think the prototype Dynamic Infestation texture is out of date, as it no longer resembles the alien skin texture in NS2, reducing the effectiveness of DI on helping aliens camouflage.

    Invisibility/cloaking was planned to be an upgrade for the aliens, which would be somewhat redundant if DI camouflage is implemented. IMO, your idea is cooler than simple cloaking.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1835041:date=Feb 26 2011, 12:35 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Feb 26 2011, 12:35 AM) <a href="index.php?act=findpost&pid=1835041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IMO, your idea is cooler than simple cloaking.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seriously, if the DI ends up looking like it did in the first tech demo we saw (thick terrain), that would be pretty badass.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    Yeah,
    Maybe that when you place a tower it will increase the hieght of all the infestation x2 (Around skulks height)

    So when this tower is placed it allows areas of infestation to have more HP and also gain the skulks and other things to have the ability to hide in the infestation.

    It would be very cool if they could do this so you cannot tell the difference between the skulks hiding and the infestation.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    There was another idea proposed before that was nearly identical to this. The difference was only visual.

    The Kharra would be able to “dissolve” into the infestation to hide and reform themselves at will.

    The basis for this was the kharaa are not actually multi-cellular organisms but made up of bacterium, thus they should be able to disassociate and re-associate into their individual cells.

    Either way, no matter how it looks, I still support the idea.

    +1
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I particularly like the idea of moving around in it, such that gorges can (if perhaps more slowly) get up walls and into the rafters without first being a skulk and evolving there.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    it has been posted numerous times that kharaa will get a structure that acts like a nidus canal from starcraft were kharaa can click this structure move through the DI and pop out at another structure. how ever it was stated in the last QA this structure may not make it in before release due to art assets. which I think is a shame. right now as a gorge id be happy with a grapple hook and some bile land mines or spore land mines. but hell these will prolly be added in by players any ways
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited March 2011
    <!--quoteo(post=1835635:date=Mar 2 2011, 03:25 PM:name=NEX9)--><div class='quotetop'>QUOTE (NEX9 @ Mar 2 2011, 03:25 PM) <a href="index.php?act=findpost&pid=1835635"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it has been posted numerous times that kharaa will get a structure that acts like a nidus canal from starcraft were kharaa can click this structure move through the DI and pop out at another structure. how ever it was stated in the last QA this structure may not make it in before release due to art assets. which I think is a shame. right now as a gorge id be happy with a grapple hook and some bile land mines or spore land mines. but hell these will prolly be added in by players any ways<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc--> for <b>Grapple +Hook</b>.

    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc--> for <b>Bile Land Mines / Spore Land Mines</b>
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    aliens need some sort of advantage on infestation, i mean its "THEIR" territory. Healing alone is not enough, cloaking (digging) in infestation sounds nice, but it could also be something as simple like slowing the marines movement :)
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1836317:date=Mar 7 2011, 02:59 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Mar 7 2011, 02:59 PM) <a href="index.php?act=findpost&pid=1836317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->aliens need some sort of advantage on infestation, i mean its "THEIR" territory. Healing alone is not enough, cloaking (digging) in infestation sounds nice, but it could also be something as simple like slowing the marines movement :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Or instead of slowing down the Marines movement maybe it should preven them from Sprinting.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    or just increase damage absorb from aliens (20% less damage taken)
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1836329:date=Mar 7 2011, 01:21 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Mar 7 2011, 01:21 PM) <a href="index.php?act=findpost&pid=1836329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or instead of slowing down the Marines movement maybe it should preven them from Sprinting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Or, make Dynamic Infestation slippery for the Marines to walk on, so they slide around. :P
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1836404:date=Mar 7 2011, 05:22 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Mar 7 2011, 05:22 PM) <a href="index.php?act=findpost&pid=1836404"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or, make Dynamic Infestation slippery for the Marines to walk on, so they slide around. :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    So they burrow into the Infestation to hide from Marines? Making the aliens even more similar to the Zerg? Sounds cool to me.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    bump.

    i think this idea should get some more attention :D
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