Air acceleration
Codeine
Join Date: 2010-11-22 Member: 75155Members
<div class="IPBDescription">Curving while in mid air</div>in NS1 as a skulk to help aiming on a mobile marine running around, you were able to control where you would land during a leap with the slightly increased air acceleration, remember its not as high as a surf map (hl/source engine)
Will this be added in the future? because on a moving marine, once you leap hes moved... and its easily predictable where the skulk is gonna land during the leap. And after 2-3 leaps and multiple bites you need to gtfo coz ur out of energy or focus.
Will this be added in the future? because on a moving marine, once you leap hes moved... and its easily predictable where the skulk is gonna land during the leap. And after 2-3 leaps and multiple bites you need to gtfo coz ur out of energy or focus.
Comments
I see, ill give it a try, its defiantly not like it was in ns1
From my side of things, the hit registration has been vastly improved. The performance still lags a little behind, but it's not as bad as it has been. To me, it is already evident that vanillarines are walking all over skulks. It was blatantly obvious this was going to be the result ever since they began murdering skulk mobility. In NS1, skulk agility is twice that of in NS2, and you'd still have a really hard time against crack shot marines.
As soon as we see a big move in optimization, balance is going tilt into complete one-sidedness. I think it's foolish to even consider balancing gameplay until this move has happened.
Without the option of being unpredictable in your movement pattern, you'll be really bad off against LMGs, and it'll be even worse against shotguns as you have to additionally time their shots against your movement shifts. If you can't bring some of this unpredictability into the third dimension, you'll be horribly exposed.
While I enjoyed bunny-hopping, I know it might be a stretch. But please, for the love of all that is holy, bring back some decent air-control.
this was posted in other thread but it should explain why it was asked, because it is missing from the game among other things. Aliens in general are much slower in ns2 right now compared to ns1.
Link to thread?