Development Blog Update - NS2 Build 166 released

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Comments

  • meetjackmeetjack Join Date: 2011-01-30 Member: 79677Members
    I'm sure tweaking the games dynamics for combat is all great in discussion, but in reality its probably going to come after Max does these adjustments he's talked about. Why change/nerf something when after the engine gets updated, it alters the combat dynamics anyway, and possibly makes the implemented 'combat tweak' an unfair advantage.

    It's good to see you guys so enthused about the game tho I can say that!!

    And ahhhhh bunnyhopping and TFC. So many memories.

    It was like there were two different levels of skill : Pub games, where it relied on being able to shoot well and teamwork, and clan games. Clan games were sooo fast paced, people concing everywhere, bunnyhop became the standard mode of movement.

    <a href="http://www.youtube.com/watch?v=YfBZdh13s-w" target="_blank">http://www.youtube.com/watch?v=YfBZdh13s-w</a> skip to 0:22 for a bit of an idea about it. Just a bit of nostalgia really.
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