Trip Mines

TopperTopper Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
<div class="IPBDescription">Waste of time and res</div> A good skulk player can take out two of these at a time, go heal, and come back for more.

They just dont do enough damage, they cant even kill a Hive Bullet ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ) i he's moving fast enough.

Comments

  • InsanityInsanity Join Date: 2002-11-15 Member: 8660Members
    I wish people knew how to use them better. I played a game yesterday with a mine-happy commander and a couple of his friends. They put the triplasers EVERYWHERE, including all around the inside of our outposts. Fades were walking in and setting them off, so everyone in the base would get blown up. We'd respawn and mines would be put up in the same damn spots.
    ARG
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:red'>***Moved to Frontiersmen strategies***</span> as I couldn't really see the idea and suggestion in it.
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    I disagree, I think they're useful (but people don't use them *enough*).

    A corridor filled with trip-mine lasers will make some aliens choose a different route entirely, and certainly slow down others. If your base is under siege mines can help slow down the attack so that equipment can be built and repaired. More experienced aliens will get past them, but it will slow down the others who aren't so sure how to deal with them.

    Also they can act as an early warning system. If you put some mines in the vents that open into your base it gives you a chance to react before the skulks come pouring out of it. Placed on the floor at strategic locations they make great booby traps.

    Just remember to set them up in narrow spaces. If the laser extends a great distance from the mine a skulk can detonate it safely from the other side of the room without incurring any damage at all.

    And finally, they look cool. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • sokzsokz Join Date: 2002-11-07 Member: 7670Members
    they're only good as landmines in dark rooms. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SkippySkippy Join Date: 2002-11-13 Member: 8385Members
    The real trick to using mines is to put them in places where you can't see them until it's too late.

    i.e. just around corners in vents, on the bottom of doorframes, right at the bottom of elevators.

    Also don't cluster your mines! If you do all it takes is one sulk to set off a chain reaction and take out your entire minefield.
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