Trip Mines
Topper
Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
<div class="IPBDescription">Waste of time and res</div> A good skulk player can take out two of these at a time, go heal, and come back for more.
They just dont do enough damage, they cant even kill a Hive Bullet ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ) i he's moving fast enough.
They just dont do enough damage, they cant even kill a Hive Bullet ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ) i he's moving fast enough.
Comments
ARG
A corridor filled with trip-mine lasers will make some aliens choose a different route entirely, and certainly slow down others. If your base is under siege mines can help slow down the attack so that equipment can be built and repaired. More experienced aliens will get past them, but it will slow down the others who aren't so sure how to deal with them.
Also they can act as an early warning system. If you put some mines in the vents that open into your base it gives you a chance to react before the skulks come pouring out of it. Placed on the floor at strategic locations they make great booby traps.
Just remember to set them up in narrow spaces. If the laser extends a great distance from the mine a skulk can detonate it safely from the other side of the room without incurring any damage at all.
And finally, they look cool. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
i.e. just around corners in vents, on the bottom of doorframes, right at the bottom of elevators.
Also don't cluster your mines! If you do all it takes is one sulk to set off a chain reaction and take out your entire minefield.