MACS in squads
measles
Join Date: 2007-02-26 Member: 60122Members, Constellation
<div class="IPBDescription">No armor drops!</div>
I mentioned in another post that I fundamentally do not agree with with med-packs reviving armor, it is rediculous.
There are also (older) threads complaining about MACS repair ability.
I believe that (apart from restoration at an armory) MAC is required to fix armor. Either by commander manually adding the command to a MAC to "weld target 'soldier'", or MAC will automatically weld soldiers placed in the same squad.
Furthermore, no 2 MAC/drifter can occupy the same space. (i.e. no overlap of NPC)
I mentioned in another post that I fundamentally do not agree with with med-packs reviving armor, it is rediculous.
There are also (older) threads complaining about MACS repair ability.
I believe that (apart from restoration at an armory) MAC is required to fix armor. Either by commander manually adding the command to a MAC to "weld target 'soldier'", or MAC will automatically weld soldiers placed in the same squad.
Furthermore, no 2 MAC/drifter can occupy the same space. (i.e. no overlap of NPC)
Comments
+1
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+1
This might just be a glitch though.
I suggests that there be implemented something like a reverse polariity so that when a MAC is drawn to near another mac it is forced away. And the opposite of the drifter..
e.g;
<b>~</b> Only 2-3 MACS able to build/repair object, 4 if it's CC. If an extra MAC is sent in to assist, all MAC on the job are knocked away to become idle.
<b>~</b> A drifter moves to close to another drifter it drags (a little bit) but you cannot build item with drifter until it is out of drag with second drifter.