Jetpack Scepticism

HolyTealHolyTeal Join Date: 2011-03-09 Member: 85427Members
edited March 2011 in NS2 General Discussion
Well, i saw recently in the forum that the next upgrade available for Marines will be a jetpack and well let me share my specticism about it.
The idea seems very silly in many ways. To start, from a background point of view its a total non sense, why marines will developp this technology as their ultimate technology to fight aliens, they are fighting sneaky creatures who hide in darkness, what is the advantage to fly in no gravity to fight them ? this is just so weird.
In addition, the maps are actually created horizontally way more than vertically, it doesn't make sense at all to use this type of technology in the way maps are designed.
It will also ruins the immersion of the game, seeing flying marines attacking aliens, WTF. You need to keep the "scary" atmosphere better than this.
From a technical point of view it will be very hard for you to balance, and will create many bugs, so just give up on it and make something simple but that looks cool.
I think something more like a big machinegun with a sonar radar on it, that slow a lot your movement speed while wearing the weapon, it will fit right in the mood of the game.
Something like this: <img src="http://www.imfdb.org/images/thumb/a/a2/Aliens_Smart2.jpg/600px-Aliens_Smart2.jpg" border="0" class="linked-image" />

Just my two cents. :)
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Comments

  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited March 2011
    There is going to be something like that, it is called the EXO. An exoskeleton heavy hitting unit, probably to counter the Onos.

    Jetpacks were in NS1, and they gave Marines the same sort of agility that the Aliens have. Which imo, is a clever way of messing with the dynamics of Alien v Marine scenarios, as it is often the Aliens buzzing round the Marines not the other way round.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    edited March 2011
    Someone who's been paying closer attention can probably clarify or let me know i'm full of schit, but I think the jetpack is intended to function more like the skulk leap than zero-gravity flying as it was in NS1. It's more of a mobility enhancer than a flying device.

    edit - also the OP should just hold out for an NS2/Aliens mod, everyone knows its going to happen.
  • HolyTealHolyTeal Join Date: 2011-03-09 Member: 85427Members
    edited March 2011
    Having the same agility as aliens is not a great idea. It doesn't keep the distinct spirit between aliens who are sneaky, fast and can hide, and the marines who got great ranged offensive weapons but are not that fast and on the ground. It's not because it was in NS1 that it can't be deleted.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    hate it, things that ruined NS1:
    Magic Cannons that shoot through walls
    Jet Pack Marines that do more damage than an onos and fly faster than a lerk. Let a lone a whole fleet of 10 of them.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    Jetpacks should be like this if marines had skiis <a href="http://www.youtube.com/watch?v=7H5oYHs7EJw" target="_blank">http://www.youtube.com/watch?v=7H5oYHs7EJw</a>
  • SPMaximusSPMaximus Join Date: 2004-11-01 Member: 32576Members
    <!--quoteo(post=1836614:date=Mar 9 2011, 11:41 PM:name=uffo)--><div class='quotetop'>QUOTE (uffo @ Mar 9 2011, 11:41 PM) <a href="index.php?act=findpost&pid=1836614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Jetpacks should be like this if marines had skiis <a href="http://www.youtube.com/watch?v=7H5oYHs7EJw" target="_blank">http://www.youtube.com/watch?v=7H5oYHs7EJw</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    They could give the marines rollerblades :P
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1836615:date=Mar 10 2011, 12:06 AM:name=SPMaximus)--><div class='quotetop'>QUOTE (SPMaximus @ Mar 10 2011, 12:06 AM) <a href="index.php?act=findpost&pid=1836615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They could give the marines rollerblades :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.youtube.com/watch?v=pjGkHDTPHJg" target="_blank">http://www.youtube.com/watch?v=pjGkHDTPHJg</a>

    Should control like that.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I'll let the developers know that the jetpack is dumb and hard to balance and that it ruins immersion.

    The developers of NS1, I mean. Who already put a jetpack in. Where it works fine.
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    <!--quoteo(post=1836617:date=Mar 9 2011, 06:24 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Mar 9 2011, 06:24 PM) <a href="index.php?act=findpost&pid=1836617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll let the developers know that the jetpack is dumb and hard to balance and that it ruins immersion.

    The developers of NS1, I mean. Who already put a jetpack in. Where it works fine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey can you also inform the devs of NS2, a game that is still in beta state and hasn't had jetpack added yet, that the JP is imbalanced? Thanks :)


    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(*sarcasm)<!--sizec--></span><!--/sizec-->
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    I thought jetpacks were *awesome* in NS1 (although I preferred HA myself) and relocating to the vents was always good fun.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    You obviously havent realized the scope of this game.

    Here is one reason why though:

    <a href="http://www.youtube.com/user/NaturalSelection2HD#p/search/4/Q57wuYAOgsA" target="_blank">http://www.youtube.com/user/NaturalSelecti...h/4/Q57wuYAOgsA</a>

    You make think this is a 2d RTS, but really its a 3d RTS.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    i can't really comment about the jetpack since it hasn't been added yet but if its anything like it was in ns1, current fades who chase marines on foot will be in for a surprise.
  • HolyTealHolyTeal Join Date: 2011-03-09 Member: 85427Members
    edited March 2011
    You guys are so ironic i love it, just try to deliver some arguments in counterpart so you won't sound so arrogant. If you have nothing to say to make the discussion moves forward, don't post or don't troll this topic, i just try to share my point of view. The fact that it was already in NS1 doesn't change the discussion's depth anyway.
    Back to the way for the moment there is a ton of things who are way simpler to implement in the game than the idea of the jetpack and don't have the same amount of work it need to be okay and thoses things are still really far from perfection. Considering that, this idea of jetpack seems a little too much hard work for something that i find (personnally again) more "immersion-breaker" than adding gameplay value overall. Plus the game try to add a lot of atmosphere and coherence in his esthetic, it's not just NS1 with good graphics, it's not just a mod anymore, it's a whole more professional (as conceited as it seems) they need to have some background who explain the choice they make in the overall design. That's still my point of view and you are free to contradict me, but don't do it in a troll way, it's useless for all of us.
  • CrazyFarmerCrazyFarmer Join Date: 2010-01-25 Member: 70306Members
    edited March 2011
    <!--quoteo(post=1836636:date=Mar 10 2011, 02:51 AM:name=HolyTeal)--><div class='quotetop'>QUOTE (HolyTeal @ Mar 10 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1836636"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys are so ironic i love it, just try to deliver some arguments in counterpart so you won't sound so arrogant. If you have nothing to say to make the discussion moves forward, don't post or don't troll this topic, i just try to share my point of view. The fact that it was already in NS1 doesn't change the discussion's depth anyway.
    Back to the way for the moment there is a ton of things who are way simpler to implement in the game than the idea of the jetpack and don't have the same amount of work it need to be okay and thoses things are still really far from perfection. Considering that, this idea of jetpack seems a little too much hard work for something that i find (personnally again) more "immersion-breaker" than adding gameplay value overall. Plus the game try to add a lot of atmosphere and coherence in his esthetic, it's not just NS1 with good graphics, it's not just a mod anymore, it's a whole more professional (as conceited as it seems) they need to have some background who explain the choice they make in the overall design. That's still my point of view and you are free to contradict me, but don't do it in a troll way, it's useless for all of us.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think you quite understand what is a troll, but either way that has nothing to do with the topic.

    NS1 IS revelant to the discussion because NS1 and NS2 are really similar in gameplay terms and the fact that the jetpack worked well in NS1 could probably mean it will work just as well in NS2. I'm also confused how exactly it breaks the atmosphere, in NS1 they looked a bit silly, but the concept art they showed so far is great and I'm sure it'll fit in just fine. BTW, the jetpack was completed a while ago and it was just lacking a model (I think), let them implement it in the game and we'll see.

    The only thing that bothers me is that, because of the new way the fade blink works, JPs won't be as easily taken care of. (But I'm not a big fan of the new blink though, I think it flowed much better in NS1)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Maybe NS2 jp could be something like this: <a href="http://www.youtube.com/watch?v=0snTqLQLpBA" target="_blank">http://www.youtube.com/watch?v=0snTqLQLpBA</a>

    The key idea is that it would be tethered or only powered when connected to something else. For example, you could make it where it would only work in powered rooms.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Without jetpacks, <b><u>marines</u></b> will not be capable of:

    1. epic readyroom victory moments to humiliate the loosing alien team.

    2. epic siege map moments when the doors open and the marines fly to victory.

    3. navigating gigantic maps. It's already been mentioned that maps will be larger then tram, and then there's custom map. Example: "ns2_clandestine" which is absolutely gigantic.

    4. enjoying combat-only.

    If anything i say we drop the jetpack (which is far to vulnerable to lerk gas) and give full flight capability to the heavy. >:P
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    I understand the scepticism of HolyTeal.
    A Jetpack is not that easy to balance, mainly because only the lerk is able to attack jetpackers effectively.

    I can imagine some ways to nerf it, for example: The marine can't hold his gun and fly with the jetpack at the same time. If he wants to fly, he has to select the control sticks instead of a gun, or so. (but is still able to punch aliens)

    Anyway.. before we discuss how to nerf the Jetpack, let's see how it turns out once it is implemented
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    How about the jetpack functions more as a "rocket jump", ie. it gives one quick speed burst in whatever direction you choose and takes time to recharge. Sort of like a fade jump but with a longer cool down and not an instant teleport - or a more effective skulk leap. It would also be more effective in vertical take-off than at other degrees (so it gives a sort of semi-ovoid shape of effective area (with the longest point between ground and max-distance being at the top of the semi-ovoid).

    Or I might just be talking ###### and the jetpack will work fine as a jetpack, who knows!?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    [quote name='Shilorius' date='Mar 10 2011, 10:21 AM' post='1836672'
    A Jetpack is not that easy to balance, mainly because only the lerk is able to attack jetpackers effectively.
    [/quote]

    You missed off Hydra's. They will be a huge pain the ass for a flying marine and this dynamic and gameplay variant, I like.
  • SkiddywinksSkiddywinks Join Date: 2011-01-12 Member: 77239Members
    Hydras have trouble hitting normal marines, how the hell are they going to hit a guy flying around? Sure, if the marine wedges in a corner to shoot, they will start taking damage, but only poor JPers do that.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    Why don't we let the developers create the game as they envisioned it to be and then tweak what doesn't work instead of asking for everything that makes the game challenging to be removed.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    It is silly.

    It was silly in NS1.

    It's also quite fun.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited March 2011
    <!--quoteo(post=1836699:date=Mar 10 2011, 10:58 AM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Mar 10 2011, 10:58 AM) <a href="index.php?act=findpost&pid=1836699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why don't we let the developers create the game as they envisioned it to be and then tweak what doesn't work <b>instead of asking for everything that makes the game challenging to be removed</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ya seriously this is a horrible recurring theme on these forums and seems to lead the devs into nerfing everything instead of improving what is flawed/underpowered. I'd give examples but this thread is one in itself, hopefully it doesn't result in another nerf before we even get to try the JP how it was planned.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    edited March 2011
    if only to be a silly and fun mechanic and to travel at super speeds through a vertical map, like Mineshaft will be, jetpacks must be in
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    JPs are just part of the game in NS no way to go around that :-)
    What anoyed me most about them in NS1 is that you have to keep pressing a button, if you where half the game on a jetpack your fingers started to hurt pretty damn much after a while :p
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    edited March 2011
    so nobody else remembers UW commenting somewhere that the jetpack is NOT GOING TO BE FREE-FLYING LIKE NS1? Am I hallucinating?
  • TAPETRVETAPETRVE Join Date: 2011-02-08 Member: 80866Members
    Play <a href="http://blurst.com/jetpack-brontosaurus/" target="_blank">Jetpack Brontosaurus</a> only once and you will never ever complain about the jetpacks in NS again.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1836753:date=Mar 10 2011, 09:31 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Mar 10 2011, 09:31 PM) <a href="index.php?act=findpost&pid=1836753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so nobody else remembers UW commenting somewhere that the jetpack is NOT GOING TO BE FREE-FLYING LIKE NS1? Am I hallucinating?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No although that is a good idea, I think it would work better as a jump pack rather than an antigravity device.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I don't recall them ever talking about the jetpack. Can you bring up a quote?
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    Smooth out lerk flying and make their spikes fly faster, and its good. I still can't decide if coffee is better then jetpacks tho.
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