Alien Health Regeneration
Death_by_bullets
Join Date: 2004-03-14 Member: 27336Members
Not sure if this has already been posted (Too lazy to look) and also I do not currently own NS2 (Planning on a future purchase) but I was wondering if it would be a good idea to give Aliens health for killing marines. I pretty much stole this idea from AvP but I think it would be interesting to see how this would work instead of a trickle regeneration. It wouldn't have to be a full health boost but just a little bit (Maybe 5 or 6 points). Just an idea I would like to entertain to y'all.
Thanks,
DBB
Thanks,
DBB
Comments
The current alien regen is rather too slow. It takes minutes to regenerate on DI, and even resting next to a Hive or a Crag takes a good 10 seconds or so.
bloodlust/hunger anyone? :D
The current alien regen is rather too slow. It takes minutes to regenerate on DI, and even resting next to a Hive or a Crag takes a good 10 seconds or so.<!--QuoteEnd--></div><!--QuoteEEnd-->
This gives rise to the role of the Gorge.
A coordinated attack can last a long period away from hive if you have Gorge on infested area at the forefront of the offensive, especially if died assasins are visiting the hive command to bring fourth crag, DI etc.
Skulk (pouncing on the dead Marine): The carcass! The carcass! Nooooo! Now I have to find another corpse to feed on...
I have an idea that puts a twist on regeneration for Skulks -- What if Skulks gain an upgrade to revive themselves on the spot, a few seconds after being killed? Each Skulk would essentially have two lives, making them more deadly lategame, when Skulk life expectancy is that of an 100 meter sprint.
The regeneration upgrade is applied manually. What I mean is the skulk goes into the evolve menu and selects "regenerate", pops into an egg for for just a few seconds depending on damage and then comes out fully healed. This only works if you have evolved the regen upgrade previously, it could just as well boost the normal health regeneration like it did in NS1. Skulks are so fragile even when at full health so some extra choices to running home or to crags/gorges wouldn't hurt much.
This allows skulks to use their advantage to hide in vents for something else than sneaking up on marines. It also allows skulks to heal at front lines, but with a risk as they have to gestate in an egg, completely defenseless.
The ragdolls dissapearing is just because (I think) they cause lag if there is too many.
Skulks Feed upgrade would be awesome. It is planned isn't it?
bloodlust/hunger anyone? :D<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't give a ###### about xmenu and you shouldn't taint this topic with such a discussion. I'm just saying I think it would be a good idea to have Aliens feed off Humans to gain health. It seems that from a heavily organic/biological dependent species this may make sense (As opposed to the Marine who are highly tech dependent.)
I thought it was because certain countries have stupid game rating systems, which could effectively ban the game in that country for showing "corpses". In an attempt to cater to the largest audience possible, they were removed.
They're just sleeping. Problem solved. Can someone remind me why I am not lead developer yet?
Those countries take issue with <b>excessive</b> blood, gore or sexual content, because they don't have R18+ ratings. That's all. Corpses are just corpses, until they start exploding into bloody gibs and painting the walls in red, we're in the safe zone.