Epoly Count....
DjArcas
Join Date: 2002-11-11 Member: 8187Members
<div class="IPBDescription">Are the guns REALLY that detailed?</div> Wandering around my map checking out r_speeds, I noticed the epoly count was around 2300 - 'bloody hell', I thought. I turned around and got the resourcer out of view, and it dropped to about 1500. I turned off the weapon (LMG) and the epoly count dropped to zero.
Are the gun models really 1500 polys? that's... insane <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Are the gun models really 1500 polys? that's... insane <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
As far as the weapons models go, we used the number of polys in the CS weapons and hands as a range to stay within when modeling them, so there shouldn't be much difference between the poly count for CS view models and NS ones.
I'm not sure about the hand part, though . . .
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Meh, roughly 800 less. :-)
I have noticed epoly counts far in excess of 6000 when playing the game tho, in a nice busy base with half a dozen marines running around. It kinda makes up for such limited wpoly counts :>