Great patch! Theres not necessarily a boost in FPS but somethign abotu it feels A WHOLE LOT smoother, theres a helluva lot less jiggedy jaggedy stuttering feel to it. Everything it smooth! Job well done UWE!
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
I didn't notice any performance improvements, but if they are there, they are completely overshadowed by the bad gameplay with all the new bugs introduced.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1839331:date=Mar 30 2011, 09:22 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Mar 30 2011, 09:22 AM) <a href="index.php?act=findpost&pid=1839331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't notice any performance improvements, but if they are there, they are completely overshadowed by the bad gameplay with all the new bugs introduced.<!--QuoteEnd--></div><!--QuoteEEnd-->
Seconded.
The MAC/Drifter stopping bug really makes commanding rough now. Before, you could order your MAC/Drifter to go build something and they would do so everytime. Now you have to check back on them every 10s or so until they actually complete their task. This also leads to losing MACs/Drifters more often because they'll stop in the middle of the map and get killed, very frustrating.
The MAC/Drifter thing is annoying, but everything including that feels a lot more consistent and smooth. The Skulk is formidable now, both Projectile and Melee weapons feel like they're working right. It feels like the Engine is much improved, while the aspects of the Game itself may have suffered a bit, but these issues are at least surmountable with enough patience. I couldn't make a Skulk leap from Tier1 or reduce the OPness of the Shotgun, but damnit I can micromanage a MAC/Drifter. The game is now manageable at least. I intend to play build 170 much more than I did 169.
Wow, thanks for creating a separate thread for YOUR thoughts on the patch as I am sure many people on the forums were wondering exactly what <i>you</i> thought of 170.
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!
<!--quoteo(post=1839415:date=Mar 31 2011, 01:50 PM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Mar 31 2011, 01:50 PM) <a href="index.php?act=findpost&pid=1839415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, thanks for creating a separate thread for YOUR thoughts on the patch as I am sure many people on the forums were wondering exactly what <i>you</i> thought of 170.
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!<!--QuoteEnd--></div><!--QuoteEEnd-->
And who exactly cares about your valuable thoughts on his thoughts? If you dislike a thread just let it die, it will wander down all by itself.
<!--quoteo(post=1839422:date=Mar 31 2011, 07:50 AM:name=gorge.ous)--><div class='quotetop'>QUOTE (gorge.ous @ Mar 31 2011, 07:50 AM) <a href="index.php?act=findpost&pid=1839422"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And who exactly cares about your valuable thoughts on his thoughts? If you dislike a thread just let it die, it will wander down all by itself.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I guess you are right. I am probably just a little work-grumpy.
lerk spikes with dropoff is uneeded.. seriously dont get the direction the devs are going with the crippling of kharaa patch after patch. fine, you wanna cripple the fade to function like the old lerk, so that means the kharaa NEED a midrange class. lerk WAS that but not instead of killing marines you have to worry about distance and dropoff, all while worrying about the wonky flight system already in place. at this rate marines will get their long cried for iron sight.
<!--quoteo(post=1839415:date=Mar 31 2011, 11:50 AM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Mar 31 2011, 11:50 AM) <a href="index.php?act=findpost&pid=1839415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, thanks for creating a separate thread for YOUR thoughts on the patch as I am sure many people on the forums were wondering exactly what <i>you</i> thought of 170.
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with you.
Honesty is the best policy, which is why there is a "Feedback" tab with a "Praise" button on this page. Use it.
Drop off for Lerk Spikes are absolutely fine... the fuss is because there seem to be some odd bugs with it, whereby if you are touching the ceiling or in certain spots in the roof they just don't seem to fire properly and stack.
If you can fly effectively you can silently glide at low speeds behind retreating marines and nail them in the back.
Once the zoom / fire delay has been addressed, this will be awesome.
<!--quoteo(post=1839415:date=Mar 31 2011, 04:50 AM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Mar 31 2011, 04:50 AM) <a href="index.php?act=findpost&pid=1839415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, thanks for creating a separate thread for YOUR thoughts on the patch as I am sure many people on the forums were wondering exactly what <i>you</i> thought of 170.
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, are all your posts this full of vinegar and water? Or is that just your head?
<!--quoteo(post=1839424:date=Mar 31 2011, 08:28 AM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Mar 31 2011, 08:28 AM) <a href="index.php?act=findpost&pid=1839424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lerk spikes with dropoff is uneeded.. seriously dont get the direction the devs are going with the crippling of kharaa patch after patch. fine, you wanna cripple the fade to function like the old lerk, so that means the kharaa NEED a midrange class. lerk WAS that but not instead of killing marines you have to worry about distance and dropoff, all while worrying about the wonky flight system already in place. at this rate marines will get their long cried for iron sight.<!--QuoteEnd--></div><!--QuoteEEnd-->
i think you'll be singing a different tune when they fix alien armor upgrades.
<!--quoteo(post=1839432:date=Mar 31 2011, 02:37 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ Mar 31 2011, 02:37 PM) <a href="index.php?act=findpost&pid=1839432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, are all your posts this full of vinegar and water? Or is that just your head?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, clicking on my name and checking for your self is too hard, it seems.
For your convenience. *<a href="http://www.unknownworlds.com/ns2/forums/index.php?act=Search&nav=au&CODE=show&searchid=35a3de2de5c978239eadf85d8f4d7eb6&search_in=posts&result_type=posts" target="_blank">here</a>*
Ive had this commanding "bug" ever since NS1: I cant place buildings in certain locations sometimes. Buildings wont start building because theres no place to put the building even on flat terrain. And sometimes I cant select a certain unit(s)
<!--quoteo(post=1839455:date=Apr 1 2011, 02:48 AM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Apr 1 2011, 02:48 AM) <a href="index.php?act=findpost&pid=1839455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, clicking on my name and checking for your self is too hard, it seems.
For your convenience. *<a href="http://www.unknownworlds.com/ns2/forums/index.php?act=Search&nav=au&CODE=show&searchid=35a3de2de5c978239eadf85d8f4d7eb6&search_in=posts&result_type=posts" target="_blank">here</a>*<!--QuoteEnd--></div><!--QuoteEEnd--> So... yes? Answering yes or no is too hard, it seems.
<!--quoteo(post=1839463:date=Mar 31 2011, 09:40 PM:name=Bandanna)--><div class='quotetop'>QUOTE (Bandanna @ Mar 31 2011, 09:40 PM) <a href="index.php?act=findpost&pid=1839463"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ive had this commanding "bug" ever since NS1: I cant place buildings in certain locations sometimes. Buildings wont start building because theres no place to put the building even on flat terrain. And sometimes I cant select a certain unit(s)<!--QuoteEnd--></div><!--QuoteEEnd--> Bring down your console and see if it says something along the lines of an excess entity-count. Often there is just too much 'stuff' in a given area, and the engine doesn't allow more to prevent serious memory\fps\lag-issues.
Comments
Seconded.
The MAC/Drifter stopping bug really makes commanding rough now. Before, you could order your MAC/Drifter to go build something and they would do so everytime. Now you have to check back on them every 10s or so until they actually complete their task. This also leads to losing MACs/Drifters more often because they'll stop in the middle of the map and get killed, very frustrating.
Well done UWE.
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!<!--QuoteEnd--></div><!--QuoteEEnd-->
And who exactly cares about your valuable thoughts on his thoughts?
If you dislike a thread just let it die, it will wander down all by itself.
If you dislike a thread just let it die, it will wander down all by itself.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I guess you are right. I am probably just a little work-grumpy.
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with you.
Honesty is the best policy, which is why there is a "Feedback" tab with a "Praise" button on this page. Use it.
If you can fly effectively you can silently glide at low speeds behind retreating marines and nail them in the back.
Once the zoom / fire delay has been addressed, this will be awesome.
Putting it in one of the existing threads would risk your valuable thoughts be buried beneath all the other, less important, posts and <i>that just wouldn't do</i>!
I am looking forward to all the new threads about various topics with extant threads. Keep it up!<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, are all your posts this full of vinegar and water? Or is that just your head?
i think you'll be singing a different tune when they fix alien armor upgrades.
Wow. Just wow.
For your convenience.
*<a href="http://www.unknownworlds.com/ns2/forums/index.php?act=Search&nav=au&CODE=show&searchid=35a3de2de5c978239eadf85d8f4d7eb6&search_in=posts&result_type=posts" target="_blank">here</a>*
I cant place buildings in certain locations sometimes. Buildings wont start building because theres no place to put the building even on flat terrain. And sometimes I cant select a certain unit(s)
For your convenience.
*<a href="http://www.unknownworlds.com/ns2/forums/index.php?act=Search&nav=au&CODE=show&searchid=35a3de2de5c978239eadf85d8f4d7eb6&search_in=posts&result_type=posts" target="_blank">here</a>*<!--QuoteEnd--></div><!--QuoteEEnd-->
So... yes? Answering yes or no is too hard, it seems.
I cant place buildings in certain locations sometimes. Buildings wont start building because theres no place to put the building even on flat terrain. And sometimes I cant select a certain unit(s)<!--QuoteEnd--></div><!--QuoteEEnd-->
Bring down your console and see if it says something along the lines of an excess entity-count. Often there is just too much 'stuff' in a given area, and the engine doesn't allow more to prevent serious memory\fps\lag-issues.