Alien commander and Pres.

PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
<div class="IPBDescription">Idea for Alien commander and his Pres.</div>I was thinking about what the Alien commander could use his Pres.

So, I was thinking and...


-What if the commander could place Extra eggs for his teammates to spawn. This would be a counter for an attack of shotgunners that 1 hit the eggs and stop people from respawning.

-What if the commander could use his Pres to use the Abilities that the structures have. Like Umbra et cetera.

-What if the DI could 'drain' the commanders Pres allowing the DI to travel quicker.



-I was thinking that the commander could (Maybe) use his Pres and turn it into Tres. Perhaps, 10 Pres - 1 Tres or something.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    KuBaN is an avid proponent of replacing all energy costs with personal res costs, and when considering the topic of this thread, I'm inclined to agree.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    1) Eggs respawn ridiculously fast already. Keeping the eggs down is difficult enough as it is; if they're able to do it, they're not doing as much damage to a hive as they could be. Perhaps they need to spread out the spawn points and place some discretely (rafters, walls, ceilings). If it becomes a serious issue your suggestion might be a solution, but at this point I think it's unnecessary.

    2) <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113080" target="_blank">Already posted</a>, but <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->. Energy is at this point a pretty redundant resource that could be replaced with PRes costs with little disadvantage, and would open up some design space, as well as streamline the resource model.

    3) The static rate of DI flow is a rather restricting. If Infestation was PRes-based instead of the current Energy-based, the rate of Infestation would be restricted by resource flow, a much more dynamic resource.

    4) Exchanging one resource type for another is not a good idea. Changing Energy costs to PRes costs removes the excess PRes Comms are typically stuck with.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited April 2011
    discre<b>et</b>ly :)

    This is how I remember it:
    Separa<b>te</b>: discre<b>te</b>
    Secr<b>et</b>: discre<b>et</b>

    In addition to what KuBaN has posted above, it would also encourage the use of multiple commanders.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It seems a little off to directly help the team by spending personal resources though. (as opposed to getting yourself upgrades and higher lifeforms etc, which only helps indirectly, when you kill the enemies)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1839705:date=Apr 3 2011, 09:08 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Apr 3 2011, 09:08 AM) <a href="index.php?act=findpost&pid=1839705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It seems a little off to directly help the team by spending personal resources though. (as opposed to getting yourself upgrades and higher lifeforms etc, which only helps indirectly, when you kill the enemies)<!--QuoteEnd--></div><!--QuoteEEnd-->

    But I would say thats better than the current system. I like to go gorge as alien comm so I have something useful to spend my PRes on (e.g. hydras).
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited April 2011
    I disagree, Align. Personal resources exist so that you can spend on yourself and thereby play for yourself. As a <u>commander</u> (an RTS player), you <b>are</b> playing for yourself - you are playing towards <u>your</u> victory, but in practice you are effectively playing for the victory of <u>your team</u>. The commander, then, is the team. Thus, a commander can spend 'on himself' (on the team) towards 'his victory' (team victory).
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited April 2011
    Giving any unit the ability to convert his PRes into TRes will allow the team to pool their excess resources and speed themselves up the tech tree. I can see this giving rise to some major balance issues. This should be avoided. Personal Res are used (mostly) for single-use, non-persistent purchases. Team Res are used (mostly) to advance the team permanently.

    We really just need to give Comms more things on which to spend their PRes...

    *cough*Energy abilities*cough*
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1839786:date=Apr 4 2011, 07:18 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Apr 4 2011, 07:18 PM) <a href="index.php?act=findpost&pid=1839786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I disagree, Align. Personal resources exist so that you can spend on yourself and thereby play for yourself. As a <u>commander</u> (an RTS player), you <b>are</b> playing for yourself - you are playing towards <u>your</u> victory, but in practice you are effectively playing for the victory of <u>your team</u>. The commander, then, is the team. Thus, a commander can spend 'on himself' (on the team) towards 'his victory' (team victory).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't quite follow, it looks like you're suggesting players on the ground aren't doing everything they do because they want their team to win?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited April 2011
    How can it possibly look like that, except through a very skewed interpretation of the text?

    The core behind it was that the commander, more than any other player, plays for the team.

    Perhaps my semi-philosophical musings on the role of the commander were too much for you.
    Very well. Understand this then:
    1. Personal resources are gained by players to spend on players.
    2. For a player on the ground, he's gaining resources to spend on himself.
    3. For a commander, he's gaining resources to spend on players on the ground, because he cannot spend resources on himself.
    See? Simple.

    Also,
    <!--quoteo(post=1839795:date=Apr 5 2011, 03:01 AM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Apr 5 2011, 03:01 AM) <a href="index.php?act=findpost&pid=1839795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personal Res are used (mostly) for single-use, non-persistent purchases. Team Res are used (mostly) to advance the team permanently.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <b>What's the suggestion, then?</b>
    To make the above methodology more apparent.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited April 2011
    I phrased it a little wrong; the impression I got was that you felt the commander played much more for his team to win than the guys on the ground, who by implication then would just care about their score, not if their team won or lost.

    Anyway, for the suggestion itself, I guess that it's no stranger than spending p.res on medpacks and ammo.
    I'm a little worried about pooling, but I guess it's just a matter of number balancing; if the alien team chooses to get 5-10 patches of infestation rather than a fade, that's a pretty fair deal.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1839886:date=Apr 5 2011, 11:13 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Apr 5 2011, 11:13 PM) <a href="index.php?act=findpost&pid=1839886"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyway, for the suggestion itself, I guess that it's no stranger than spending p.res on medpacks and ammo.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Exactly.
Sign In or Register to comment.