Alien commander and Pres.
Papayas
Join Date: 2010-07-01 Member: 72219Members
<div class="IPBDescription">Idea for Alien commander and his Pres.</div>I was thinking about what the Alien commander could use his Pres.
So, I was thinking and...
-What if the commander could place Extra eggs for his teammates to spawn. This would be a counter for an attack of shotgunners that 1 hit the eggs and stop people from respawning.
-What if the commander could use his Pres to use the Abilities that the structures have. Like Umbra et cetera.
-What if the DI could 'drain' the commanders Pres allowing the DI to travel quicker.
-I was thinking that the commander could (Maybe) use his Pres and turn it into Tres. Perhaps, 10 Pres - 1 Tres or something.
So, I was thinking and...
-What if the commander could place Extra eggs for his teammates to spawn. This would be a counter for an attack of shotgunners that 1 hit the eggs and stop people from respawning.
-What if the commander could use his Pres to use the Abilities that the structures have. Like Umbra et cetera.
-What if the DI could 'drain' the commanders Pres allowing the DI to travel quicker.
-I was thinking that the commander could (Maybe) use his Pres and turn it into Tres. Perhaps, 10 Pres - 1 Tres or something.
Comments
2) <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113080" target="_blank">Already posted</a>, but <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->. Energy is at this point a pretty redundant resource that could be replaced with PRes costs with little disadvantage, and would open up some design space, as well as streamline the resource model.
3) The static rate of DI flow is a rather restricting. If Infestation was PRes-based instead of the current Energy-based, the rate of Infestation would be restricted by resource flow, a much more dynamic resource.
4) Exchanging one resource type for another is not a good idea. Changing Energy costs to PRes costs removes the excess PRes Comms are typically stuck with.
This is how I remember it:
Separa<b>te</b>: discre<b>te</b>
Secr<b>et</b>: discre<b>et</b>
In addition to what KuBaN has posted above, it would also encourage the use of multiple commanders.
But I would say thats better than the current system. I like to go gorge as alien comm so I have something useful to spend my PRes on (e.g. hydras).
We really just need to give Comms more things on which to spend their PRes...
*cough*Energy abilities*cough*
I don't quite follow, it looks like you're suggesting players on the ground aren't doing everything they do because they want their team to win?
The core behind it was that the commander, more than any other player, plays for the team.
Perhaps my semi-philosophical musings on the role of the commander were too much for you.
Very well. Understand this then:
1. Personal resources are gained by players to spend on players.
2. For a player on the ground, he's gaining resources to spend on himself.
3. For a commander, he's gaining resources to spend on players on the ground, because he cannot spend resources on himself.
See? Simple.
Also,
<!--quoteo(post=1839795:date=Apr 5 2011, 03:01 AM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Apr 5 2011, 03:01 AM) <a href="index.php?act=findpost&pid=1839795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personal Res are used (mostly) for single-use, non-persistent purchases. Team Res are used (mostly) to advance the team permanently.<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>What's the suggestion, then?</b>
To make the above methodology more apparent.
Anyway, for the suggestion itself, I guess that it's no stranger than spending p.res on medpacks and ammo.
I'm a little worried about pooling, but I guess it's just a matter of number balancing; if the alien team chooses to get 5-10 patches of infestation rather than a fade, that's a pretty fair deal.
Exactly.