Flamethrower turrets
Silverwing
bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
<div class="IPBDescription">For CC defence</div>If the infestation isn't going to be dynamic (as in, growing autonomously) but directed (Acomm spreads it, as it is now), perhaps a better kind of defence against infestation is needed.
Currently it is very easy as acomm to sread infestation to cover all the tech points and/or resnodes and block marine expansion.
Anyway, the turret I am thinking of would be like the current flamethrower but turning/tracking very slowly and possibly with lower damage to lifeforms.
EDIT:
Meh. Now that I think about it, never mind. Not needed.
Currently it is very easy as acomm to sread infestation to cover all the tech points and/or resnodes and block marine expansion.
Anyway, the turret I am thinking of would be like the current flamethrower but turning/tracking very slowly and possibly with lower damage to lifeforms.
EDIT:
Meh. Now that I think about it, never mind. Not needed.
Comments
make the damage exactly the same as the hand held flamer.
make the cost the same, 20 team resources.
and i agree to a suitable rate of rotation so it cant track a skulk close range running around it.
this is needed or else the aliens can just keep spamming infestation in the base and stop base buildings and win.