How to handle griefers?

DaathDaath Join Date: 2011-04-23 Member: 95282Members
Ok, so I met a guy who proudly stated that he used exploits and kept clipping into walls.
The real problem was when he took over the commander post, started insulting us and proudly stated that he is doing nothing.
This is a problem because there is usually only one or two populated servers and I can't just find another game.

Suggestions?
«1

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112026" target="_blank">GmOvrmind</a> + banhammer
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    yeah I had this for the first time too, the other day. Me and my marine team were continuously verbally harassed by an alien dude, and when we were finally winning and aliens were on 1 hive relentless skulk swarming, and the dude was insulting frequently, he finally went to marine team, jumped into an empty comm chair and proceded to insult us even more while recycling every single building
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1842150:date=Apr 24 2011, 02:03 AM:name=mokkat)--><div class='quotetop'>QUOTE (mokkat @ Apr 24 2011, 02:03 AM) <a href="index.php?act=findpost&pid=1842150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah I had this for the first time too, the other day. Me and my marine team were continuously verbally harassed by an alien dude, and when we were finally winning and aliens were on 1 hive relentless skulk swarming, and the dude was insulting frequently, he finally went to marine team, jumped into an empty comm chair and proceded to insult us even more while recycling every single building<!--QuoteEnd--></div><!--QuoteEEnd-->
    Valid tactic though <img src="http://members.home.nl/m.borgman/ns-forum/smileys/trollface.gif" border="0" class="linked-image" />
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1842150:date=Apr 23 2011, 09:03 PM:name=mokkat)--><div class='quotetop'>QUOTE (mokkat @ Apr 23 2011, 09:03 PM) <a href="index.php?act=findpost&pid=1842150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah I had this for the first time too, the other day. Me and my marine team were continuously verbally harassed by an alien dude, and when we were finally winning and aliens were on 1 hive relentless skulk swarming, and the dude was insulting frequently, he finally went to marine team, jumped into an empty comm chair and proceded to insult us even more while recycling every single building<!--QuoteEnd--></div><!--QuoteEEnd-->

    In some ways, gaming hasn't changed... XD
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    That's not a real griefer, that's a moron.

    Real griefing is going on a Team Fortress 2 server with a pal, Red Medic, Blue spy and validly healing the disguised spy so he can take out your team mates!

    There's a difference between griefing and being a flailing idiot!
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited April 2011
    I would say its a moron who heals a spy in tf2 :P

    The griefer is the guy who recycles all your buildings and blocks other from going comm just to make marines lose.


    Also, may I highlight other issues as well. Could people please stop ragequit when they are losing simply because of the fact of losing?
    I understand if they ragequit to rr because of extreme lag, like being unable to turn to face a doorway, or rubberbanding to much (in those cases I encourage ragequitting to rr, to restart the game and get rid of lag), or if ppl exploit way to much (ft trough wall, macs inside walls, such), but other than that, why would you ragequit?
    And could ppl stop to stay in their team (for whatever reason) when the teams are uneven? I think the only person who should not change in such cases is the commander, or if some friends want to play with/against eachothers and there is other ppl who can change instead.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1842194:date=Apr 24 2011, 10:44 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Apr 24 2011, 10:44 AM) <a href="index.php?act=findpost&pid=1842194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, may I highlight other issues as well. Could people please stop ragequit when they are losing simply because of the fact of losing?
    I understand if they ragequit to rr because of extreme lag, like being unable to turn to face a doorway, or rubberbanding to much (in those cases I encourage ragequitting to rr, to restart the game and get rid of lag), or if ppl exploit way to much (ft trough wall, macs inside walls, such), but other than that, why would you ragequit?
    And could ppl stop to stay in their team (for whatever reason) when the teams are uneven? I think the only person who should not change in such cases is the commander, or if some friends want to play with/against eachothers and there is other ppl who can change instead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think its more crashing that ragequitting. Though, even after 5 crashes in a match, sometimes I decide not to rejoin.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1842144:date=Apr 23 2011, 09:52 PM:name=Daath)--><div class='quotetop'>QUOTE (Daath @ Apr 23 2011, 09:52 PM) <a href="index.php?act=findpost&pid=1842144"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok, so I met a guy who proudly stated that he used exploits and kept clipping into walls.
    The real problem was when he took over the commander post, started insulting us and proudly stated that he is doing nothing.
    This is a problem because there is usually only one or two populated servers and I can't just find another game.

    Suggestions?<!--QuoteEnd--></div><!--QuoteEEnd-->

    What server did this happen on?
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1842144:date=Apr 23 2011, 09:52 PM:name=Daath)--><div class='quotetop'>QUOTE (Daath @ Apr 23 2011, 09:52 PM) <a href="index.php?act=findpost&pid=1842144"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Suggestions?<!--QuoteEnd--></div><!--QuoteEEnd-->

    grief him back
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--quoteo(post=1842194:date=Apr 24 2011, 11:44 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Apr 24 2011, 11:44 AM) <a href="index.php?act=findpost&pid=1842194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could people please stop ragequit when they are losing simply because of the fact of losing?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why do you think there is rage involved? If you know you have lost (no more RT or whatever), you accept and want to move on to another game. It is not a game any more if you know the outcome.
  • OPIEOPIE Join Date: 2002-11-12 Member: 8343Members
    Even then with no RT's the team has a slight chance. I say fight to the bitter end.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Fight to the bitter end, when you're enjoying the experience. If you are not, then you're well in your right to not waste your free time, and go do something else.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited April 2011
    player, you are right that you dont have to play if you dont like it, but the thing is, often ppl leave just because they are losing, and I know for a fact that losing is not boring. Sure it can be frustrating, but getting challenged is just fun. It is one of the reasons I sometimes like to build the cc in center or alien expansion on rockdown, sure its very easy to get your ass whipped, but you have fun fighting xD

    Had a great round a few hours ago, sadly i had to leave, but it was going fun while i still played, marines was nearly pwned (because of us expanding to center), but sucessfully ninjad aliens extractors. But aliens had such an advantage marines had only gotten west and was merely close to kill alien main when i were leaving, and that was 30 mins or more after aliens lost the income. Seeing as our comm crashed and I had to leave, so marines had less players than aliens, I would not be suprised if we lost despite the advantage ;).
  • LachdananLachdanan Join Date: 2003-06-04 Member: 16995Members, Constellation, Reinforced - Onos
    didn´t notice you had to leave ^^

    had to do some base######ing (guard) , then flamers come up, conquered aux, another one guarded west
    in short we locked the aliens out of reaching marine start
    then expanded slowly

    got a dc and aux was lost, rebuilded it ... and won

    alienteam was still well populated, despite the unlimeted death to flamethrowers, i don´t think they ragequited.
    They knew that they don´t get better if they ragequit.

    Was an intresting round, both teams had good teamwork.

    Next round we had around 50x ghostplayerskulks spawned and weren´t able to join aliens ^^
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    griefing happens, its beta, contact your server admin.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1842219:date=Apr 24 2011, 04:04 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Apr 24 2011, 04:04 PM) <a href="index.php?act=findpost&pid=1842219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->player, you are right that you dont have to play if you dont like it, but the thing is, often ppl leave just because they are losing, and I know for a fact that losing is not boring. Sure it can be frustrating, but getting challenged is just fun.<!--QuoteEnd--></div><!--QuoteEEnd-->

    When you're losing for 2 hours + crashing + phantom clients, its both boring and frustrating. I don't mind losing as long as the game ends within 10 minutes and I can start playing a round I have a chance of winning. Otherwise, its a waste of time.
  • MyBallsMyBalls Join Date: 2010-07-15 Member: 72423Members
    <!--quoteo(post=1842213:date=Apr 24 2011, 06:05 PM:name=OPIE)--><div class='quotetop'>QUOTE (OPIE @ Apr 24 2011, 06:05 PM) <a href="index.php?act=findpost&pid=1842213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even then with no RT's the team has a slight chance. I say fight to the bitter end.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Done this and won x 2, laughed as someone else grief'd in the chair. And just humped the ip to kill rushing skulks was fun.

    ^ also if rines first chance you get jump in chair build second com chair if you can't its because you need to kill a hive :o
  • Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Members
    edited April 2011
    I hope UWE gives up on the web based administrator idea and simply incorporates GmOvrmind into the final release.
    The web based idea is nice but it's not really needed and I would rather see their time focused elsewhere.
    Admins are pretty computer savvy. Console based commands are fine.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1842349:date=Apr 25 2011, 05:46 PM:name=Game-Sloth)--><div class='quotetop'>QUOTE (Game-Sloth @ Apr 25 2011, 05:46 PM) <a href="index.php?act=findpost&pid=1842349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope UWE gives up on the web based administrator idea and simply incorporates GmOvrmind into the final release.
    The web based idea is nice but it's not really needed and I would rather see their time focused elsewhere.
    Admins are pretty computer savvy. Console based commands are fine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For Battlefield 1942 the community made "BF Server Manager" (I think that was the name), where it was an out-of-game remote console that provided full admin functionality. Point is, UWE doesn't need to do it, but it'd be nice if someone did (*cough* matso :P)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1842349:date=Apr 25 2011, 03:46 PM:name=Game-Sloth)--><div class='quotetop'>QUOTE (Game-Sloth @ Apr 25 2011, 03:46 PM) <a href="index.php?act=findpost&pid=1842349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope UWE gives up on the web based administrator idea and simply incorporates GmOvrmind into the final release.
    The web based idea is nice but it's not really needed and I would rather see their time focused elsewhere.
    Admins are pretty computer savvy. Console based commands are fine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd actually like to see both. The out-of-game admin consoles are effective for letting admins who might be in a related ts/vent channel affect the game without needed to load up NS2.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1842365:date=Apr 26 2011, 01:00 AM:name=Steinhauer)--><div class='quotetop'>QUOTE (Steinhauer @ Apr 26 2011, 01:00 AM) <a href="index.php?act=findpost&pid=1842365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For Battlefield 1942 the community made "BF Server Manager" (I think that was the name), where it was an out-of-game remote console that provided full admin functionality. Point is, UWE doesn't need to do it, but it'd be nice if someone did (*cough* matso :P)<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--QuoteBegin-'ScardyBob'+--><div class='quotetop'>QUOTE ('ScardyBob')</div><div class='quotemain'><!--QuoteEBegin-->I'd actually like to see both. The out-of-game admin consoles are effective for letting admins who might be in a related ts/vent channel affect the game without needed to load up NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
    GmOvrmind, besides ingame console-commands and overriding NS2's Web-admin with it's own (improved) version, also has a complete implementation of the Source-RCon protocol (used in HL\HL2\CS:S\TF2\L4D and derivatives) which can be used in conjunction with HLSW (or any custom script\application that abides by said protocol). It doesn't do many commands at this point, as I have to emulate everything, but it's already functioning well.

    To go even further, GmOvrmind (the version I'm workin on now) has a working built-in TeamSpeak-server, which no doubt I can rig to admin the NS2-server through too (via it's chat-interface). AND it also has a built-in IRC-bot which will have admin-functionality through IRC too.

    So that's just about every angle covered right there, thus I'd much rather have the devs work on the game's fundamentals (engine\models\sounds et cetera), and leave as much as possible to the modding-enthusiasts.
  • Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Members
    <!--quoteo(post=1842372:date=Apr 25 2011, 05:14 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Apr 25 2011, 05:14 PM) <a href="index.php?act=findpost&pid=1842372"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd actually like to see both. The out-of-game admin consoles are effective for letting admins who might be in a related ts/vent channel affect the game without needed to load up NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, but there is no reason for a web based interface. Simply allowing console inputs directly at server.exe would be fine. All dedicated operations already have secure access to their servers. Why mess with HTML?

    A just don't want web admin to distract UWE when there are already better tools being formed by the community.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1842384:date=Apr 25 2011, 05:38 PM:name=Game-Sloth)--><div class='quotetop'>QUOTE (Game-Sloth @ Apr 25 2011, 05:38 PM) <a href="index.php?act=findpost&pid=1842384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, but there is no reason for a web based interface. Simply allowing console inputs directly at server.exe would be fine. All dedicated operations already have secure access to their servers. Why mess with HTML?

    A just don't want web admin to distract UWE when there are already better tools being formed by the community.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was kind of thinking about something similar to SourceBans, where not just the server owner, but all server admins could access a webpage to add, adjust, or remove bans. For example, its quicker to give an arbitrary ban length (like 10,000 minutes) only to adjust it after the fact via a webpage like SourceBans.

    Also, I could see this turning into a one-stop shop for admining the server, stat collection, and server forum so everything you could possibly need is located at one URL.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Something I forgot to mention, I do believe the default web-admin interface of NS2 is currently being maintained by SgtBarlow, so it's not really eating into any dev-time.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yes that's right - that's a great advantage to using Lua and shipping all our code with the game. You guys can add your own admin tools. We've been getting quite a lot of bug fixes and features from the community recently.

    We definitely need "vote to eject the commander" functionality as in NS1 but I'm not sure if that will be enough. I'll see if I can sneak that in right now.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited April 2011
    The point of the default web api was to provide basic kick/ban and control over settings with the vanilla install so some sort of access was possible with the current state of the server. I not done a lot to it as it's not totally usefull as it is..
    I have something much better in mind and I am also working on this idea from a Game Server hosting companies point of view where inhouse API server controls are becomming a big thing especially where hosts provide multi gaming fast switch servers where you can rent a server that can hotswap between multiple games so it fills a need there in addition to ingame and other remote managers such as GMOvermind, admin mod and hlsw.

    So the web api secondary function is JavaScript Object Notation output and you can use that with near enought anything, its a base from where you can write API's with live or static interfaces so things like live chat and statistics can be viewed by the server admin. Anyone can build their own custom interface to interact with it. From an iPhone App to a hosting companies own in-house API for their customers so they can administrate from anywhere on any computer via a live webpage and <u>not</u> have to download a programe like HLSW to do it.
    A basic test case is in place now but I am a wee way off getting back to remote API support for it but once thats done anyone can make their own programs or scripts to use it to administrate their server.

    Here is a PHP script basic test case <a href="http://www.unitedworlds.co.uk/ns2/RemoteServerWebAPI.rar" target="_blank">example interface</a> (download - its just a clone of the current default but you can put it on your own website)
    You can have ago your self and use AJAX or JAVA or anything you want but i need to write a more optimal feed and better support for live stream.

    You can use it in many many ways, you can write it as a forum admin module, you can build it into your clans website behind your own login screen or existsing forum login or use it with group access on a forum, build it as an addon for PHPNuke or WHMCS... any platform or custom website you want... Thats the plan for it
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    There are no griefers in NS2.

    Who the hell would buy a game that has a very small fan base and the game isn't even finished.


    That guy who changed teams was not a griefer.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1842765:date=Apr 27 2011, 03:06 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Apr 27 2011, 03:06 PM) <a href="index.php?act=findpost&pid=1842765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are no griefers in NS2.

    Who the hell would buy a game that has a very small fan base and the game isn't even finished.


    That guy who changed teams was not a griefer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Every game version released to people you don't personally know has griefers. It's a fact of life.

    There may be fewer of them, but they will always be there.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    <!--quoteo(post=1842801:date=Apr 27 2011, 10:59 PM:name=Steinhauer)--><div class='quotetop'>QUOTE (Steinhauer @ Apr 27 2011, 10:59 PM) <a href="index.php?act=findpost&pid=1842801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Every game version released to people you don't personally know has griefers. It's a fact of life.

    There may be fewer of them, but they will always be there.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wait, doesnt this imply that only playing with ppl you know means you wont encounter griefers?
    *looks towards magicka >_>*
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1842765:date=Apr 27 2011, 01:06 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Apr 27 2011, 01:06 PM) <a href="index.php?act=findpost&pid=1842765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are no griefers in NS2.

    Who the hell would buy a game that has a very small fan base and the game isn't even finished.


    That guy who changed teams was not a griefer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I counter with
    1. There are griefers in every online multiplayer game
    2. NS2 is an online multiplayer game

    Any questions?
Sign In or Register to comment.