Drawing Player Waypoints feature

IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
<div class="IPBDescription">Instead of clicking each individual waypoint, wouldn't it be nice </div>Hey, this is one of my many ideas that I will be posting every now and then to make natural selection 2 more intuitive and less frustrating to play.

When setting waypoints, a nice feature I would like to see instead of dropping them individually, would be to draw a line, and have the individual waypoint markers automatically placed along that line every 5 metres or so.

Comments

  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    yyeah i also thought of that a allready..
    so.. +1 i guess
    i like that
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    sorry if you posted it and I didn't see it. But yeah, it's still a valid idea.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    I don't know about this. That is a decent amount of extra work for a commander who should already be busy micro and macro managing med packs, ammo, RT's, upgrades, and so on. I do like the idea of drawing a line though because I already suggested it, but I think the engine should do that automatically for the commander. Commander drops a way point and it draws a line for the players on the ground that shows the shortest path outside of vents.

    If you want marines to take an alternate route, you hold shift and drop two or three waypoints, just like any other RTS, which follow that alternate path and the engine draws the line between them for you.

    But commanding myself, I would hate to have to draw a whole path from beginning to end for marines.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1842336:date=Apr 25 2011, 02:15 PM:name=l3lessed)--><div class='quotetop'>QUOTE (l3lessed @ Apr 25 2011, 02:15 PM) <a href="index.php?act=findpost&pid=1842336"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know about this. That is a decent amount of extra work for a commander who should already be busy micro and macro managing med packs, ammo, RT's, upgrades, and so on. I do like the idea of drawing a line though because I already suggested it, but I think the engine should do that automatically for the commander. Commander drops a way point and it draws a line for the players on the ground that shows the shortest path outside of vents.

    If you want marines to take an alternate route, you hold shift and drop two or three waypoints, just like any other RTS, which follow that alternate path and the engine draws the line between them for you.

    But commanding myself, I would hate to have to draw a whole path from beginning to end for marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think he means an automated process, like the guiding lines in Dead Space/Dead Space 2. It could be based on the waypointing system MACs/Drifters use to get around.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited April 2011
    I think that the only thing that needs to be done is to use the AI's pathfinding to create some sort of navigation path (could be a 'bread crumb' path, a series of arrows, or a line) to your waypoint. That way you could simply give a squad an order to some place across the map, and the game would sort out your <u>navigation</u> on its own, without your tedious involvement.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    yeah that is much faster, to drop one waypoint and have the game work out the path to take... while still retaining that ability to customise the exact path.
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