Natural Selection 2 News Update - NS2 Build 175 Released
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
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Added the ability for marines to temporarily open locked doors</b><!--QuoteEnd--></div><!--QuoteEEnd-->
THANK YOU.
Glad to see the update!
Server ticks were from 8-17, my client ticks were from 11-17, generally.
Shotgun seems even more brutal against skulks.
Grenade launchers rape things up big time. Dare I say they're OP. I could just be a terrible player though.
Somehow I got much better at flying lerk but worse at actually accomplishing things with him, dunno.
Teleporting with the fade is stickier than a few builds ago, I had a lot of trouble using it in tight situations.
Keep in mind I don't know how this server usually performs, or which one I was on.
<img src="http://dl.dropbox.com/u/17943008/tmp/2011-04-28_00001.jpg" border="0" class="linked-image" />
I think if you guys can sort out the dip's in performance the game will become very playable!
*edit* Just wondering around and looking at my stats as long as the draw calls are around 1000's I get decent frame rates there are some area's on Tram which push 2000 draw calls that causes big noticeable bog downs on my system.
Thanks for pushing out bug fixes so quickly :)
Do you have any idea what you were doing before that happened? Have you been able to reproduce it? If so please post how you managed to do it.
I also have the commander problem. Couldn't infest or do anything till I built a hive or upgraded.
This patch's console spam is setviewentity I believe.
Also glad to see the sky again.
Great job uwe!
wtf is this anyways? more visual smooth transitions in between animations so we dont get the current skipping, jittery skulk effect?
awesome patch guys. you rock. cant wait for occlusion culling and server optimizations. keep it up.
lolol
You've got how many people capable of coding on site again? Four? (Brian, Brian, Andrew, Max) Five? (+Charlie)
and what exactly is the problem with that?
Yea... this was my fault sorry its been fixed :P
So I know what is breaking this... I just need to now find the right solution to fixing it :P
.. yeah lease do it as fast / as optimized as possible :) ..
GREAT WORK !!!1! .. THANK YOU !!!1!
March of the whips
<img src="http://dl.dropbox.com/u/17943008/tmp/2011-04-28_00005.jpg" border="0" class="linked-image" />
It seems like after a while aliens can't respawn you have to exit the entire game to fix it... going to the ready room doesn't sort it.
lets play some ns 2 !! :X :))
this was on tram
Only melle axe works from marines