Natural Selection 2 News Update - NS2 Build 175 Released

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 175 Released here
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  • Soli Deo GloriaSoli Deo Gloria Join Date: 2009-06-25 Member: 67926Members
    Thanks guys! Look forward to playing.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    I notice this thread just as Steam begins downloading. BRB
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Added ability for marines to repair power points by using them
    Added the ability for marines to temporarily open locked doors</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    THANK YOU.
  • MoombaMoomba Join Date: 2005-01-08 Member: 33836Members
    Love the quick patch succession, wonder how much it has to do with your new programmer ;)
  • JmactheAttackJmactheAttack Join Date: 2011-04-20 Member: 94638Members, Reinforced - Shadow
    Where did the mysterious Unknown Worlds server go ??? ;)

    Glad to see the update!
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    edited April 2011
    <b>Huge</b> regain of playability from last patch.
    Server ticks were from 8-17, my client ticks were from 11-17, generally.
    Shotgun seems even more brutal against skulks.
    Grenade launchers rape things up big time. Dare I say they're OP. I could just be a terrible player though.

    Somehow I got much better at flying lerk but worse at actually accomplishing things with him, dunno.
    Teleporting with the fade is stickier than a few builds ago, I had a lot of trouble using it in tight situations.

    Keep in mind I don't know how this server usually performs, or which one I was on.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    edited April 2011
    Performance is much better check out this screen shot :D

    <img src="http://dl.dropbox.com/u/17943008/tmp/2011-04-28_00001.jpg" border="0" class="linked-image" />

    I think if you guys can sort out the dip's in performance the game will become very playable!

    *edit* Just wondering around and looking at my stats as long as the draw calls are around 1000's I get decent frame rates there are some area's on Tram which push 2000 draw calls that causes big noticeable bog downs on my system.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Getting an odd periodic forward/backward thrust when jumping while stationary as a Skulk. It some times doesn't allow me to jump at all?

    Thanks for pushing out bug fixes so quickly :)
  • weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Members
    this build still freezes for me. i haven't been able to play since build 172 i think. i've sent in the log files for the error reports. not sure what else i can do. i'll just keep waiting. anyway, i'm glad these patches seem to be making progress for most people. the frequent patches hints that the game is coming along at a faster pace.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    Noticing weird bugs. I went into the Commanders Chair, and the UI stopped working. The buttons I clicked wouldn't work, back, ect, clicking on new buttons wouldn't do anything...all I could do was log out, and it was 2 VS 1, so I just left.
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    <!--quoteo(post=1842873:date=Apr 28 2011, 06:37 AM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Apr 28 2011, 06:37 AM) <a href="index.php?act=findpost&pid=1842873"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Noticing weird bugs. I went into the Commanders Chair, and the UI stopped working. The buttons I clicked wouldn't work, back, ect, clicking on new buttons wouldn't do anything...all I could do was log out, and it was 2 VS 1, so I just left.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you have any idea what you were doing before that happened? Have you been able to reproduce it? If so please post how you managed to do it.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Great patch, speed is nice again. And I love interacting with the environment as a marine. (doors/nodes)

    I also have the commander problem. Couldn't infest or do anything till I built a hive or upgraded.

    This patch's console spam is setviewentity I believe.

    Also glad to see the sky again.

    Great job uwe!
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    The game is playable again...yay! There are still intermittent lag spikes, but nothing like what we were seeing in the previous release.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Supernova updated, holding around 30 ticks at idle. Good job!!!
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Added additional robustness when computing the rotation of the third person Skulk

    wtf is this anyways? more visual smooth transitions in between animations so we dont get the current skipping, jittery skulk effect?
    awesome patch guys. you rock. cant wait for occlusion culling and server optimizations. keep it up.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1842855:date=Apr 27 2011, 07:42 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Apr 27 2011, 07:42 PM) <a href="index.php?act=findpost&pid=1842855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->THANK YOU.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lolol
  • wakeboarderwakeboarder Join Date: 2004-09-05 Member: 31388Members, NS2 Playtester
    Nice work it's playable now! You guys must of went on a meth binge to get this out so fast!! Hey whatever it takes.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The editor background colour is still black.

    You've got how many people capable of coding on site again? Four? (Brian, Brian, Andrew, Max) Five? (+Charlie)
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Just played a game with like 50 hyrdra's server sitting on 30 ticks :D
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    <!--quoteo(post=1842901:date=Apr 28 2011, 11:04 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Apr 28 2011, 11:04 AM) <a href="index.php?act=findpost&pid=1842901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The editor background colour is still black.<!--QuoteEnd--></div><!--QuoteEEnd-->
    and what exactly is the problem with that?
  • wackoisgodwackoisgod Join Date: 2011-04-08 Member: 91478Members, Retired Developer
    <!--quoteo(post=1842873:date=Apr 28 2011, 05:37 AM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Apr 28 2011, 05:37 AM) <a href="index.php?act=findpost&pid=1842873"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Noticing weird bugs. I went into the Commanders Chair, and the UI stopped working. The buttons I clicked wouldn't work, back, ect, clicking on new buttons wouldn't do anything...all I could do was log out, and it was 2 VS 1, so I just left.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea... this was my fault sorry its been fixed :P
  • wackoisgodwackoisgod Join Date: 2011-04-08 Member: 91478Members, Retired Developer
    <!--quoteo(post=1842903:date=Apr 28 2011, 09:24 AM:name=Enceladus)--><div class='quotetop'>QUOTE (Enceladus @ Apr 28 2011, 09:24 AM) <a href="index.php?act=findpost&pid=1842903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and what exactly is the problem with that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    So I know what is breaking this... I just need to now find the right solution to fixing it :P
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    "Started: Occlusion culling optimization"

    .. yeah lease do it as fast / as optimized as possible :) ..

    GREAT WORK !!!1! .. THANK YOU !!!1!
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Hehehe check this out

    March of the whips
    <img src="http://dl.dropbox.com/u/17943008/tmp/2011-04-28_00005.jpg" border="0" class="linked-image" />

    It seems like after a while aliens can't respawn you have to exit the entire game to fix it... going to the ready room doesn't sort it.
  • FilterHeadzFilterHeadz Join Date: 2008-04-28 Member: 64177Members
    edited April 2011
    <b></b>omg... just played 1 game and on a 100 ping server ... really amazing job , thank you so much !

    lets play some ns 2 !! :X :))
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    An excellent patch guys, it's very pleasant to see you're on top of things like this. It's coming together nicely!
  • FilterHeadzFilterHeadz Join Date: 2008-04-28 Member: 64177Members
    meh i spoke to soon ... hydras lag like hell again... :s
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    are you sure its the hydras? from what i could observe they work quite well now
  • FilterHeadzFilterHeadz Join Date: 2008-04-28 Member: 64177Members
    yes i am sure , also when u try to infest sometimes the aim cross gets "suck" like u can't infest at all .
  • FilterHeadzFilterHeadz Join Date: 2008-04-28 Member: 64177Members
    edited April 2011
    been in a game just now , like 4-5 alien skulks were invincible , they said they see through the floor or something and when u shoot them nothing even if standing still yes , turrets nothing etc


    this was on tram

    Only melle axe works from marines
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