Commander mode needs a smoother interface

SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
Unless I'm missing some critical hotkeys, the commander chair on both sides needs a rather large overhaul.

1) Drag off screen to move the focus area on the map (Like all RTS games). It would allow a smoother feel than having to go click minimap.

2)Proper hotkeys or control bindings without having it jump the screen to wherever that unit is. For example, being on the Alien side, selecting a drone to go put an extractor up, and notice the DI hasn't spread far enough. So I click the button just above map or press 1, and the screen flies over to where the hive is. Now I have to click the map again to bring it back over to that same resource spot. I can then place some DI, but if the drone never quite made it to the extractor point originally (got stuck on something) when I click the drone button, it jumps right to it. If this happened in starcraft or something it would drive you nuts. As the com role is mainly that of an RTS, if some of the fluid mechanics to the control could be added somehow, it would make it a great experience.

3) Make escape a hotkey to get out of the chair instead of clicking. This applies both for the evolution (b) menu and the com menu.

Great job so far,

Thanks!

Comments

  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I agree with the ESC key, it should close the "B" Menus and kick u out of the chair
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1843088:date=Apr 28 2011, 10:34 PM:name=Seraphace)--><div class='quotetop'>QUOTE (Seraphace @ Apr 28 2011, 10:34 PM) <a href="index.php?act=findpost&pid=1843088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1) Drag off screen to move the focus area on the map (Like all RTS games). It would allow a smoother feel than having to go click minimap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Doesn't it already do this? I'm pretty sure I would have noticed, because that's how I play RTSes...

    <!--quoteo(post=1843088:date=Apr 28 2011, 10:34 PM:name=Seraphace)--><div class='quotetop'>QUOTE (Seraphace @ Apr 28 2011, 10:34 PM) <a href="index.php?act=findpost&pid=1843088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3) Make escape a hotkey to get out of the chair instead of clicking. This applies both for the evolution (b) menu and the com menu.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
    Anything to make killing that pesky skulk faster and easier
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited April 2011
    1) I thought was already done.

    2) is definitely annoying. It should be: click (or hotkey) once, then select the unit only; click (or hotkey) a second time, then also center the view on the unit.

    3). Yes please.
  • SiniStarRSiniStarR Join Date: 2010-04-13 Member: 71380Members
    edited April 2011
    Personally I would love to see an option for using WASD for camera movements and the mouse for commands, it worked really well in World in Conflict, and would love to see more of it in games.

    If not that at least maybe full access to setting our own keyboard shortcuts?
  • SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
    I don't like the wasd for movement of camera, as they are set up really well for hotkeys atm, like heroes of newarth. Once you memorize the placement of the icons, doing whatever you need becomes very very quick.

    I don't believe it scrolls, at least not for me at this time.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I for one would love to have the middle mouse button (click and hold) to move around in a certain area, or is this what you meant with

    "Drag off screen to move the focus area on the map (Like all RTS games)"
  • SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
    After going back and trying it again, dragscroll does work. Hotkeying units doesn't seem to work at all for me though. Pressing 1 after trying to make a control group of 1 just brings me to a certain spot on the map with nothing special on it. It doesn't seem to be implemented yet.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    +1 to the op

    In addition, I would like to see
    1. Key customizable so I can move movement to WASD and structure shortcuts to the numpad
    2. Zoom, rotate, and tilt controls for the comm-view
    3. Ability to enable/disable different layers based on map height (e.g. turn off clipping and being able to select map geometry above a certain height so I don't drop packs and structures on or above the map by accident)
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    <!--quoteo(post=1843241:date=Apr 29 2011, 09:21 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Apr 29 2011, 09:21 PM) <a href="index.php?act=findpost&pid=1843241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. Zoom, rotate, and tilt controls for the comm-view<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ya think? Is it that necessary? And wouldn't that add to the hassle of comming?

    <!--quoteo(post=1843241:date=Apr 29 2011, 09:21 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Apr 29 2011, 09:21 PM) <a href="index.php?act=findpost&pid=1843241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3. Ability to enable/disable different layers based on map height<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, dammit! This <i>must</i> happen!
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