NS2 Tram Bugs

radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
edited April 2011 in NS2 General Discussion
<div class="IPBDescription">Things that you've found on the map that the devs need to know</div>Well, I was on a server waiting for some to join, so I took some time to check the map for any issues. Here's what I found.

<b>General issues:</b>
<ul><li> Sometime the DI infests UNDER a grate, so you don't know it is infesting, or it's SoF doesn't work as well. This is true for both maps.</li><li> Ladders do not work at all. If you fall under the tram in double node as a marine, it's too bad. You can't get out.</li></ul>

<b>Map Specific:</b>
<ul><li>A marine can jump down on the other side of this box and get stuck. It's really difficult to get back out.
<img src="http://i.imgur.com/nMloPl.jpg" border="0" class="linked-image" />

</li><li>These grates aren't solid, you can fall into them.
<img src="http://i.imgur.com/GxA8Ql.jpg" border="0" class="linked-image" />

</li><li>If you jump on the console and then between the glass and railing, you cannot get out.
<img src="http://i.imgur.com/Bkzqyl.jpg" border="0" class="linked-image" />

</li><li>Just above the map in this screenie is an odd corner on the texture.
<img src="http://i.imgur.com/nJw7xl.jpg" border="0" class="linked-image" />

</li><li>Looks here like you can see a sliver of the outside world on this vertical wall beam. That color is not visible at any other one.
<img src="http://i.imgur.com/pcfXKl.jpg" border="0" class="linked-image" /></li></ul>
Album here: <a href="http://imgur.com/a/HOa3K#nMloP" target="_blank">http://imgur.com/a/HOa3K#nMloP</a>

Hope that helps you devs, and add your own!

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    All the ^^ "emoticons" make you seem really happy. Just saying.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Well done taking the time to document your findings so clearly.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Thanks! I'd love to playtest the pre-release builds, this stuff seems enjoyable to me.
  • LachdananLachdanan Join Date: 2003-06-04 Member: 16995Members, Constellation, Reinforced - Onos
    a case for "displayannotations true" and "annotate text" ?
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Another quick one. Alien start and expansion do not have power nodes, yet they're lit at all times. That doesn't help the atmosphere of the level.

    Also, side note. Can we get leap added to parasite as secondary? I'd be nice to be able to scout and get away quickly without having to change abilities.
  • SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    The observation resource node area is hard to infest, as the goes on unseen ceiling structures. The only way I can get a DI patch there is to scroll to the side next to the power node, and click the patch down through the broken glass.

    Also, I don't know if it's fixed yet, but server room hive only spawns 5 eggs maximum, even when upgraded to a hive colony (supposed to spawn 7 eggs in that case).
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It's much easier for you to get this across to the devs by adding annotations to levels.

    displayannotations true (or false)
    annotate "INSERT ANNOTATION"

    The two commands you need. You need to re-true it to see your update, the text sits where you stand in the map. I did this a couple of builds back, including one of the 'leaks' you've spotted. I probably slightly annoyed Olmy as there was about 20 annotations, maybe more xD
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1843379:date=Apr 30 2011, 01:18 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Apr 30 2011, 01:18 PM) <a href="index.php?act=findpost&pid=1843379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's much easier for you to get this across to the devs by adding annotations to levels.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks Thaldy, I wasn't aware of this until someone mentioned to me in the exploit thread I posted. I will do so from now on, but this is a quick for others like myself to post what they've found, or learn how to do it properly now.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited April 2011
    <!--quoteo(post=1843386:date=Apr 30 2011, 12:03 PM:name=radforChrist)--><div class='quotetop'>QUOTE (radforChrist @ Apr 30 2011, 12:03 PM) <a href="index.php?act=findpost&pid=1843386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks Thaldy, I wasn't aware of this until someone mentioned to me in the exploit thread I posted. I will do so from now on, but this is a quick for others like myself to post what they've found, or learn how to do it properly now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ya it's definitely worth submitting that way too and if you want to verify what has already been submitted: <a href="http://devin-afshin.com/ns2_annotations.aspx" target="_blank">http://devin-afshin.com/ns2_annotations.aspx</a> although there is not yet any real visual indication of where the annotations had been left but it's a start. Also I rather see useful threads like this instead of multiple simultaneous 'I'm having performance problems' threads which should really just be consolidated or stickied.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The odd corner/texture thing I didn't get at first.. although it's just an error with the way lighting goes on some angled seams by the looks of it.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1843391:date=Apr 30 2011, 11:43 AM:name=Lazer)--><div class='quotetop'>QUOTE (Lazer @ Apr 30 2011, 11:43 AM) <a href="index.php?act=findpost&pid=1843391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ya it's definitely worth submitting that way too and if you want to verify what has already been submitted: <a href="http://devin-afshin.com/ns2_annotations.aspx" target="_blank">http://devin-afshin.com/ns2_annotations.aspx</a> although there is not yet any real visual indication of where the annotations had been left but it's a start. Also I rather see useful threads like this instead of multiple simultaneous 'I'm having performance problems' threads which should really just be consolidated or stickied.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah, didn't know that there was a website where it was all stored.

    Also, might I suggest the following for the annotations
    <!--quoteo(post=1827442:date=Jan 26 2011, 08:30 AM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Jan 26 2011, 08:30 AM) <a href="index.php?act=findpost&pid=1827442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Recommended tags before each entry:</b>
    <ul><li><b>[LvlFeedb]</b> - For leveldesigners, places in the level that has glitches or missing textures for example.</li><li><b>[Marine]</b> - Marine-related gameplay suggestions only, such as Sentry placement or a good spot to stand in while defending.</li><li><b>[Alien]</b> - Alien related gameplay suggestions only, such as Hydra or Whip placements.</li><li><b>[lol]</b> - Anything funny I guess you can think of that happened while playing, however refrain from using this feature since it clutters.</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Thanks Rad, this sort of feedback is always useful. A few of those aren't Tram specific issues (such as ladders, which are currently not working in the game at all) but there's definitely some stuff here that we can address.

    --Cory
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Thanks Cory!

    Although this isn't a "bug" per say, but a question I came across on Tram.

    If vents aren't going to be accessible to marines due to the height limitations, how can you stop infestation running through the vents?

    I used the vent from alien expansion to double, then again to Marine Expansion, and since the seepage from the vent went into Marine expansion, I could build and prevent them from building without them having any counter (until flames that ignore wall geometry).
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