NS2 Tram Bugs
radforChrist
USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
<div class="IPBDescription">Things that you've found on the map that the devs need to know</div>Well, I was on a server waiting for some to join, so I took some time to check the map for any issues. Here's what I found.
<b>General issues:</b>
<ul><li> Sometime the DI infests UNDER a grate, so you don't know it is infesting, or it's SoF doesn't work as well. This is true for both maps.</li><li> Ladders do not work at all. If you fall under the tram in double node as a marine, it's too bad. You can't get out.</li></ul>
<b>Map Specific:</b>
<ul><li>A marine can jump down on the other side of this box and get stuck. It's really difficult to get back out.
<img src="http://i.imgur.com/nMloPl.jpg" border="0" class="linked-image" />
</li><li>These grates aren't solid, you can fall into them.
<img src="http://i.imgur.com/GxA8Ql.jpg" border="0" class="linked-image" />
</li><li>If you jump on the console and then between the glass and railing, you cannot get out.
<img src="http://i.imgur.com/Bkzqyl.jpg" border="0" class="linked-image" />
</li><li>Just above the map in this screenie is an odd corner on the texture.
<img src="http://i.imgur.com/nJw7xl.jpg" border="0" class="linked-image" />
</li><li>Looks here like you can see a sliver of the outside world on this vertical wall beam. That color is not visible at any other one.
<img src="http://i.imgur.com/pcfXKl.jpg" border="0" class="linked-image" /></li></ul>
Album here: <a href="http://imgur.com/a/HOa3K#nMloP" target="_blank">http://imgur.com/a/HOa3K#nMloP</a>
Hope that helps you devs, and add your own!
<b>General issues:</b>
<ul><li> Sometime the DI infests UNDER a grate, so you don't know it is infesting, or it's SoF doesn't work as well. This is true for both maps.</li><li> Ladders do not work at all. If you fall under the tram in double node as a marine, it's too bad. You can't get out.</li></ul>
<b>Map Specific:</b>
<ul><li>A marine can jump down on the other side of this box and get stuck. It's really difficult to get back out.
<img src="http://i.imgur.com/nMloPl.jpg" border="0" class="linked-image" />
</li><li>These grates aren't solid, you can fall into them.
<img src="http://i.imgur.com/GxA8Ql.jpg" border="0" class="linked-image" />
</li><li>If you jump on the console and then between the glass and railing, you cannot get out.
<img src="http://i.imgur.com/Bkzqyl.jpg" border="0" class="linked-image" />
</li><li>Just above the map in this screenie is an odd corner on the texture.
<img src="http://i.imgur.com/nJw7xl.jpg" border="0" class="linked-image" />
</li><li>Looks here like you can see a sliver of the outside world on this vertical wall beam. That color is not visible at any other one.
<img src="http://i.imgur.com/pcfXKl.jpg" border="0" class="linked-image" /></li></ul>
Album here: <a href="http://imgur.com/a/HOa3K#nMloP" target="_blank">http://imgur.com/a/HOa3K#nMloP</a>
Hope that helps you devs, and add your own!
Comments
Also, side note. Can we get leap added to parasite as secondary? I'd be nice to be able to scout and get away quickly without having to change abilities.
Also, I don't know if it's fixed yet, but server room hive only spawns 5 eggs maximum, even when upgraded to a hive colony (supposed to spawn 7 eggs in that case).
displayannotations true (or false)
annotate "INSERT ANNOTATION"
The two commands you need. You need to re-true it to see your update, the text sits where you stand in the map. I did this a couple of builds back, including one of the 'leaks' you've spotted. I probably slightly annoyed Olmy as there was about 20 annotations, maybe more xD
Thanks Thaldy, I wasn't aware of this until someone mentioned to me in the exploit thread I posted. I will do so from now on, but this is a quick for others like myself to post what they've found, or learn how to do it properly now.
Ya it's definitely worth submitting that way too and if you want to verify what has already been submitted: <a href="http://devin-afshin.com/ns2_annotations.aspx" target="_blank">http://devin-afshin.com/ns2_annotations.aspx</a> although there is not yet any real visual indication of where the annotations had been left but it's a start. Also I rather see useful threads like this instead of multiple simultaneous 'I'm having performance problems' threads which should really just be consolidated or stickied.
Ah, didn't know that there was a website where it was all stored.
Also, might I suggest the following for the annotations
<!--quoteo(post=1827442:date=Jan 26 2011, 08:30 AM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Jan 26 2011, 08:30 AM) <a href="index.php?act=findpost&pid=1827442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Recommended tags before each entry:</b>
<ul><li><b>[LvlFeedb]</b> - For leveldesigners, places in the level that has glitches or missing textures for example.</li><li><b>[Marine]</b> - Marine-related gameplay suggestions only, such as Sentry placement or a good spot to stand in while defending.</li><li><b>[Alien]</b> - Alien related gameplay suggestions only, such as Hydra or Whip placements.</li><li><b>[lol]</b> - Anything funny I guess you can think of that happened while playing, however refrain from using this feature since it clutters.</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
--Cory
Although this isn't a "bug" per say, but a question I came across on Tram.
If vents aren't going to be accessible to marines due to the height limitations, how can you stop infestation running through the vents?
I used the vent from alien expansion to double, then again to Marine Expansion, and since the seepage from the vent went into Marine expansion, I could build and prevent them from building without them having any counter (until flames that ignore wall geometry).