Natural Selection 2 News Update - NS2HD Rockdown Change Video

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
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  • mobettamobetta Join Date: 2010-07-23 Member: 72693Banned
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    i love the new rockdown
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    rockdown rocks <3 the only problem is that i keep getting stuck on all those detailed props and surfaces..
    why not build an invisible (player collide only) mesh around very detailed props? this way
    skulks could run around on it easier and marines wouldnt get stuck
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    A problem is that you are able to hit the res node/power node from huge distances in this new area, similar to attacking across the marine start. the distance is long enough that pistols/lerks are too powerful especially considering that the length of these areas are both longer than the max draw distance.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited May 2011
    Great work on 'rockdown2', how many hours have you put in from the original test map until now on that thing?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1844106:date=May 4 2011, 10:36 PM:name=Skware)--><div class='quotetop'>QUOTE (Skware @ May 4 2011, 10:36 PM) <a href="index.php?act=findpost&pid=1844106"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A problem is that you are able to hit the res node/power node from huge distances in this new area, similar to attacking across the marine start. the distance is long enough that pistols/lerks are too powerful especially considering that the length of these areas are both longer than the max draw distance.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That issue should be fixed. I believe the mapper said he's already sorted that out, that he'd intended to, but forgotten to move the crates that blocked the long LOS over from where they are now.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited May 2011
    edit: the embed seems not to load on the <a href="http://www.unknownworlds.com/ns2/news/2011/5/ns2hd_rockdown_change_video" target="_blank">page view</a>, but works on the <a href="http://www.unknownworlds.com/ns2/" target="_blank">front page</a>. <a href="http://www.youtube.com/watch?v=RtSHDCCLWPE" target="_blank">http://www.youtube.com/watch?v=RtSHDCCLWPE</a>

    Good stuff.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1842025:date=Apr 22 2011, 02:59 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Apr 22 2011, 02:59 PM) <a href="index.php?act=findpost&pid=1842025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, I believe the solution to anything is to slap a door on it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And a door was slapped on it and rockdown became better :)
  • BodanskiBodanski Join Date: 2010-09-03 Member: 73873Members
    I found a bug while playing tonight, I was in the new Gully Room and there was a part of the floor I fell right through and ended up in a pit on the bottom. I didn't catch any screen shots because my game went black shortly after.

    BTW the room is a hydra/fade camp room. We were trying to push for about 20 minutes of constant flamers and gls and couldn't even get inside the room. We ended up having to go all the way around. At the end is when I tried to run past everything and on the left corner I fell through the floor.
  • SkumballSkumball Join Date: 2003-02-28 Member: 14134Members
    <!--quoteo(post=1844392:date=May 6 2011, 05:29 AM:name=Bodanski)--><div class='quotetop'>QUOTE (Bodanski @ May 6 2011, 05:29 AM) <a href="index.php?act=findpost&pid=1844392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I found a bug while playing tonight, I was in the new Gully Room and there was a part of the floor I fell right through and ended up in a pit on the bottom. I didn't catch any screen shots because my game went black shortly after.

    BTW the room is a hydra/fade camp room. We were trying to push for about 20 minutes of constant flamers and gls and couldn't even get inside the room. We ended up having to go all the way around. At the end is when I tried to run past everything and on the left corner I fell through the floor.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've been down in that deep dark area and there is no way up for marines/gorges. The Fade can get up but it's tricky. Perhaps just block access?
  • L34DL34D Join Date: 2007-12-28 Member: 63280Members
    edited May 2011
    <!--quoteo(post=1844658:date=May 7 2011, 12:18 PM:name=Skumball)--><div class='quotetop'>QUOTE (Skumball @ May 7 2011, 12:18 PM) <a href="index.php?act=findpost&pid=1844658"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've been down in that deep dark area and there is no way up for marines/gorges. The Fade can get up but it's tricky. Perhaps just block access?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Like the new rockdown part. excellent map design in the new area. Looking forward to the see the rework of rockdown.

    @skumball
    cory said that they are know that issue. ^^
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    It's great! The map is more balanced now but its hard for aliens to defend the east side, the marines can snipe that res node :(
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    a door has been added, very nice :P
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I love this map now, Gully pass has trumped West as my new tech expansion point. I just wish there was a res node a bit closer.

    The res node in Aux Node is still being taken advantage of and locked down by the aliens almost every game by extending DI through the wall. I think that node needs to be moved to the other side of the room or something.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited May 2011
    thats fine because marines have two nodes accessible at the start of the game as well so its only fair the aliens can get one nearly as quick, thats why i moved it closer to alien start.
    Both expansion nodes are easy to get and easy to attack.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    Now it feels like the West branch of the map is entirely isolated from the rest of the map. There's really only one way in and one way out (other than the 1 vent), and it feels very desolate and cramped.
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