Natural Selection 2 News Update - NS2HD Rockdown Change Video
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
why not build an invisible (player collide only) mesh around very detailed props? this way
skulks could run around on it easier and marines wouldnt get stuck
That issue should be fixed. I believe the mapper said he's already sorted that out, that he'd intended to, but forgotten to move the crates that blocked the long LOS over from where they are now.
Good stuff.
And a door was slapped on it and rockdown became better :)
BTW the room is a hydra/fade camp room. We were trying to push for about 20 minutes of constant flamers and gls and couldn't even get inside the room. We ended up having to go all the way around. At the end is when I tried to run past everything and on the left corner I fell through the floor.
BTW the room is a hydra/fade camp room. We were trying to push for about 20 minutes of constant flamers and gls and couldn't even get inside the room. We ended up having to go all the way around. At the end is when I tried to run past everything and on the left corner I fell through the floor.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've been down in that deep dark area and there is no way up for marines/gorges. The Fade can get up but it's tricky. Perhaps just block access?
Like the new rockdown part. excellent map design in the new area. Looking forward to the see the rework of rockdown.
@skumball
cory said that they are know that issue. ^^
The res node in Aux Node is still being taken advantage of and locked down by the aliens almost every game by extending DI through the wall. I think that node needs to be moved to the other side of the room or something.
Both expansion nodes are easy to get and easy to attack.