Marine / Alien Resources and Tech Dependence

DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
There was a bunch of discussion about whether or not CCs and Hives should grant resources or not for their respective teams to prevent the no TR problem from cropping up. Paired with the problem where Marines will build a 2nd CC for tech only to immediately recycle it, here's the candidate model that I came up with:

MARINES
- Marine team gains resources for every RT that they own, plus fixed bonus income as long as they own at least one CC.
- Remove need to build additional CCs to advance in tech. This seems artificial, and it would be more interesting for the Marine team to have a dedicated nerve center like in NS1 (relocatable, of course). This would also differentiate the Marine team from the Aliens.
- Give the Marine Commander the ability to "relocate" their person to another CC via teleportation. This is to prevent multiple commanders from borking up a relocation play.
- Potential idea: Give the Marine team a new tech structure that they can build on a Tech Point to grant upgrades, and transfer some major upgrades over to it.

ALIENS
- Alien team gains resources for every RT that they own, plus a bonus for each Hive. Aliens should be rewarded absolutely for expanding.

Comments

  • shivshiv Join Date: 2010-04-11 Member: 71341Members, Constellation
    This never really seemed, to me, like a particularly hard problem to solve. The number of tech points you control should dictate the level of weapons you can purchase/lifeform you can evolve into. For example if you control 2 tech points then you can research flamethrowers and your marines can then buy flamethrowers however if your 2nd tech point is destroyed at any point you lose the ability to buy flamethrowers until it's rebuilt.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
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