Siege abilities: what tech tier?

AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
I had imagined the ARC would be fairly low early in the tech tree, thinking "how are you supposed to make a push for more tech points if you can't get past the structural defences?", but I realize now that might be the idea - tech 3 (onos) will let aliens make short work of marine defences, so it would make sense if this was also the case for marines.

So... If they're early they'll allow comebacks; if they're late they'll speed up the endgame when one side is clearly winning.

Comments

  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    Considering the Robotics Factory is unlocked at Tier 2, I'm guessing the ARC would be available at Tier 2.

    Honestly not sure whether it'd be better there or in Tier 3, however. We'll have to see.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    I always thought of siege more being a end-game technology to prevent the aliens from holding that damn last hive forever. However, using arcs to make a push (expecially into hydra-spammed areas), seems like a good idead, too. Maybe ARCs should be very expensive, so getting them early will not be an overpowered tactic. (because you could only afford a few)
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    I think we should just wait until they release any Tier 3 things, we do not know if they plan on releasing even more things for the Tier 3. Currently it seems that Tier 3 will lack loads of things and all it will have is the Onos for the Aliens and H.E.X.O - dual machine guns, ARC for the marines.

    Wait a minute...

    What is the ARC and what is the MASC. MASC is Mobile Assualt Siege Cannon? is the ARC the new name for it? Confused!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yeah, ARC is the new name for the siegemobile.
    But the thing I'm asking is what tier it SHOULD be based on its capabilities, so why wait for it to be released in whatever tier?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2011
    <!--quoteo(post=1845246:date=May 10 2011, 04:30 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ May 10 2011, 04:30 PM) <a href="index.php?act=findpost&pid=1845246"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait a minute...

    What is the ARC and what is the MASC. MASC is Mobile Assualt Siege Cannon? is the ARC the new name for it? Confused!<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=111830&hl=" target="_blank">Go ahead, make up a name...</a>
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1845262:date=May 10 2011, 10:59 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ May 10 2011, 10:59 AM) <a href="index.php?act=findpost&pid=1845262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/forums/index.php?showtopic=111830&hl=" target="_blank">Go ahead, make up a name...</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1813952:date=Dec 6 2010, 02:34 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 6 2010, 02:34 PM) <a href="index.php?act=findpost&pid=1813952"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[*]Amazing Radiated Cookie<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's my vote. After eating the cookie, the aliens feel sick so they go back to their hive to heal. But the radiation causes rapid mutations until they explode and destroy the nearby structures. That's totally how it will work.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited May 2011
    <!--quoteo(post=1845220:date=May 10 2011, 08:16 AM:name=wulf 21)--><div class='quotetop'>QUOTE (wulf 21 @ May 10 2011, 08:16 AM) <a href="index.php?act=findpost&pid=1845220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I always thought of siege more being a end-game technology to prevent the aliens from holding that damn last hive forever. However, using arcs to make a push (expecially into hydra-spammed areas), seems like a good idead, too. Maybe ARCs should be very expensive, so getting them early will not be an overpowered tactic. (because you could only afford a few)<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are currently 2 upgrades for the ARC. One is a Splash damage upgrade, the other is an armor upgrade.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I am starting to worry about the balance in the future.

    The Aliens currently have Lerks and Fades and they are missing: the Onos.
    The Marines currently have Nades and Flamers and are missing: Exo-suits, Rail guns, mini-guns, ARC, MAC Mines, Phase gates...

    I hope the aliens will be getting something a bit more than the Onos.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1845279:date=May 10 2011, 12:16 PM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 10 2011, 12:16 PM) <a href="index.php?act=findpost&pid=1845279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am starting to worry about the balance in the future.

    The Aliens currently have Lerks and Fades and they are missing: the Onos.
    The Marines currently have Nades and Flamers and are missing: Exo-suits, Rail guns, mini-guns, ARC, MAC Mines, Phase gates...

    I hope the aliens will be getting something a bit more than the Onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aliens are missing more than that, they still have the Shift (Recall, Energize and Echo), Shade (Disorient, Cloak, Phantasm), most of the lifeforms' upgrades and maybe future Hive abilities such as Metabolize.

    As for the ARC, I imagine it will be late tier 2 tech given its cost and build time, which by then the Shift and Shade will be available to compensate.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1845279:date=May 10 2011, 03:16 PM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 10 2011, 03:16 PM) <a href="index.php?act=findpost&pid=1845279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am starting to worry about the balance in the future.

    The Aliens currently have Lerks and Fades and they are missing: the Onos.
    The Marines currently have Nades and Flamers and are missing: Exo-suits, Rail guns, mini-guns, ARC, MAC Mines, Phase gates...

    I hope the aliens will be getting something a bit more than the Onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Railgun and Minigun are the same thing as far as I know, which is the standard/default weapon for Exosuits. Where MACs get mines Drifters get Flares. Shifts are the equivalent to Phase Gates.

    Marines have weapons AND equipment, whereas Aliens change their form entirely.

    The sides are asymmetrical; I wouldn't say they're necessarily imbalanced.
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