Can I put it all in one post?
MaximumSquid
Join Date: 2010-07-20 Member: 72593Members
I'm just going to put it all here; bugs, thoughts, suggestions. . .
If there is repeat I apologize, but as I do not get very good framerate ingame I am not nearly as active as some of you
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*You can waste money by accidentally double clicking the same gun at the Armory
*Walked off of an IP and got hopelessly wedged between it and an adjacent wall
*Enemy Skulk that could only be damage by melee
*One team listed as full with only one player showing in tab who is not even in game but has 9+ copies of himself sitting in spawn
*Game that won't end even with nobody alive and no IPs left
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*Instantly ended multiple games with early hydra spam in enemy base
*Spent 5 minutes burning infestation to prevent a hydra finish only to be overtaken without ever seeing an enemy and with teamates pitching in.
*Getting one shotted as a skulk from across a big room with a shotgun
*What looks like a clear shot through railings and over other small objects ends up hitting them instead
*Seems to be some kind of delay on the grenade when shot making it almost impossible to hit a moving target
*Can't jump as a skulk if you're touching a box
*Can't reach MACs as a skulk
*No % shown while trying to rebuild a totally destroyed power node
*No quickbuy or way to spawn in with the equipment you want already purchased
*No Auto repair option or way to toggle autocast of structure abilities
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*Leap + Bite should add a noticeable amount of extra damage if you hit a marine in the chest or head <i>(possible a one hit kill for a neck hit)</i>
*Skulks should be able to grapple onto MACs, dragging them to the ground, and rendering them inoperable while pinned <i>(Same for drifters if hit by a specific marine weapon)</i>
*Make the future heavy armor immune to hydras needle attack while it still has armor
*Have MACs and Drifters follow a player if you interact with them
*Have an upgrade that lets MACs carry a limited number of supplies for Marines
*Have an upgrade that lets Drifters spread umbra
*Offer specialized ammo for purchase by Marines; anywhere from a non-flamable toxic liquid that can be spread with the flamethrower, to explosive shotgun shells, to bullets that ignore armor
*Have other options for Marine Turrets <i>(maybe a 360 degree flame turret?)</i>
*Let Gorges attach hydras to existing structures as a symbiotic upgrade <i>(Hydra + Whip sounds fun)</i>
*Have an upgrade that makes Gorges create a hydra on death so long if they didn't die from fire damage
*Have an upgrade that attaches a parasite to a marine if you walk over a dead skulk
---
*Children's Coupon for a Free Onos Ride!
If there is repeat I apologize, but as I do not get very good framerate ingame I am not nearly as active as some of you
---
*You can waste money by accidentally double clicking the same gun at the Armory
*Walked off of an IP and got hopelessly wedged between it and an adjacent wall
*Enemy Skulk that could only be damage by melee
*One team listed as full with only one player showing in tab who is not even in game but has 9+ copies of himself sitting in spawn
*Game that won't end even with nobody alive and no IPs left
---
*Instantly ended multiple games with early hydra spam in enemy base
*Spent 5 minutes burning infestation to prevent a hydra finish only to be overtaken without ever seeing an enemy and with teamates pitching in.
*Getting one shotted as a skulk from across a big room with a shotgun
*What looks like a clear shot through railings and over other small objects ends up hitting them instead
*Seems to be some kind of delay on the grenade when shot making it almost impossible to hit a moving target
*Can't jump as a skulk if you're touching a box
*Can't reach MACs as a skulk
*No % shown while trying to rebuild a totally destroyed power node
*No quickbuy or way to spawn in with the equipment you want already purchased
*No Auto repair option or way to toggle autocast of structure abilities
---
*Leap + Bite should add a noticeable amount of extra damage if you hit a marine in the chest or head <i>(possible a one hit kill for a neck hit)</i>
*Skulks should be able to grapple onto MACs, dragging them to the ground, and rendering them inoperable while pinned <i>(Same for drifters if hit by a specific marine weapon)</i>
*Make the future heavy armor immune to hydras needle attack while it still has armor
*Have MACs and Drifters follow a player if you interact with them
*Have an upgrade that lets MACs carry a limited number of supplies for Marines
*Have an upgrade that lets Drifters spread umbra
*Offer specialized ammo for purchase by Marines; anywhere from a non-flamable toxic liquid that can be spread with the flamethrower, to explosive shotgun shells, to bullets that ignore armor
*Have other options for Marine Turrets <i>(maybe a 360 degree flame turret?)</i>
*Let Gorges attach hydras to existing structures as a symbiotic upgrade <i>(Hydra + Whip sounds fun)</i>
*Have an upgrade that makes Gorges create a hydra on death so long if they didn't die from fire damage
*Have an upgrade that attaches a parasite to a marine if you walk over a dead skulk
---
*Children's Coupon for a Free Onos Ride!
Comments
If there is repeat I apologize, but as I do not get very good framerate ingame I am not nearly as active as some of you
---
*You can waste money by accidentally double clicking the same gun at the Armory
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->I agree this is annoying, but I find that buying the same gun i already have is even more annoying, but when its a heated battle in base, I like to be able to do it. Buyer beware<!--colorc--></span><!--/colorc-->
*Walked off of an IP and got hopelessly wedged between it and an adjacent wall
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Annoying and i wish there was a way to keep it from happening. kill is the only option<!--colorc--></span><!--/colorc-->
*Enemy Skulk that could only be damage by melee
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->I have seen this as well, seem to be a server side problem<!--colorc--></span><!--/colorc-->
*One team listed as full with only one player showing in tab who is not even in game but has 9+ copies of himself sitting in spawn
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Ghost players, i'm sure they will fix this soon<!--colorc--></span><!--/colorc-->
*Game that won't end even with nobody alive and no IPs left
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Also seems to be a server side error, is fixed by server restart<!--colorc--></span><!--/colorc-->
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*Instantly ended multiple games with early hydra spam in enemy base
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->I have seen dozen of games ended by skulk rush, this is no different, but I would guess a lot harder to pull off.<!--colorc--></span><!--/colorc-->
*Spent 5 minutes burning infestation to prevent a hydra finish only to be overtaken without ever seeing an enemy and with teamates pitching in.
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Pay better attention <!--colorc--></span><!--/colorc-->
*Getting one shotted as a skulk from across a big room with a shotgun
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->And most times you wouldn't have taken even 1 hit, so whats the big deal that a very random shot took you out.<!--colorc--></span><!--/colorc-->
*What looks like a clear shot through railings and over other small objects ends up hitting them instead
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->I watched a marine stand behind a railing and bun a hive and all the hydras becasue the hydras couldnt hit him through the railing.. very annoying error!<!--colorc--></span><!--/colorc-->
*Seems to be some kind of delay on the grenade when shot making it almost impossible to hit a moving target
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->That is an intended feature, its not meant to be used to kill moving targets<!--colorc--></span><!--/colorc-->
*Can't jump as a skulk if you're touching a box
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Don't really know what you are talking about here<!--colorc--></span><!--/colorc-->
*Can't reach MACs as a skulk
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->most of the time this isn't a problem, what can a MAC do, repair and build... <!--colorc--></span><!--/colorc-->
*No % shown while trying to rebuild a totally destroyed power node
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->I don't want this ever to show up, I think it should be a huge risk for a marine to drop his gun and repair a node, you better have someone watch your back<!--colorc--></span><!--/colorc-->
*No quickbuy or way to spawn in with the equipment you want already purchased
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Do you mean instead of having to click a player or MAC to place an object? Why would they put something like that in?<!--colorc--></span><!--/colorc-->
*No Auto repair option or way to toggle autocast of structure abilities
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Auto repair i don't like that idea, but it would be nice to be able drop health and ammo without having to click on the chair first<!--colorc--></span><!--/colorc-->
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*Leap + Bite should add a noticeable amount of extra damage if you hit a marine in the chest or head <i>(possible a one hit kill for a neck hit)</i>
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->No need for instant death, and if you time your leap and bite properly, it can be deadly as sin<!--colorc--></span><!--/colorc-->
*Skulks should be able to grapple onto MACs, dragging them to the ground, and rendering them inoperable while pinned <i>(Same for drifters if hit by a specific marine weapon)</i> <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->No, that is pointless, for marines as well<!--colorc--></span><!--/colorc-->
*Make the future heavy armor immune to hydras needle attack while it still has armor
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Ahh no thanks, grenades and flamers already destroy hydras enough, no need for HA to be able to just walk around them<!--colorc--></span><!--/colorc-->
*Have MACs and Drifters follow a player if you interact with them
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Why? you can't make them build for you, so why would you need them to follow you? I do agree that MACs and Difters do need some improvement though<!--colorc--></span><!--/colorc-->
*Have an upgrade that lets MACs carry a limited number of supplies for Marines
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Commanders can drop forward armories and instantly drop health and ammo. Also in the future they will be able to place mines. So no need for something like this.<!--colorc--></span><!--/colorc-->
*Have an upgrade that lets Drifters spread umbra
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->its not needed because the commander can already place it<!--colorc--></span><!--/colorc-->
*Offer specialized ammo for purchase by Marines; anywhere from a non-flamable toxic liquid that can be spread with the flamethrower, to explosive shotgun shells, to bullets that ignore armor <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--> Thats what the marines need, super ammo that is much more powerful... seriously that would just be overkill<!--colorc--></span><!--/colorc-->
*Have other options for Marine Turrets <i>(maybe a 360 degree flame turret?)</i>
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Turrets are powerful enough and the ARC is still coming in the future.<!--colorc--></span><!--/colorc-->
*Let Gorges attach hydras to existing structures as a symbiotic upgrade <i>(Hydra + Whip sounds fun)</i>
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->pointless<!--colorc--></span><!--/colorc-->
*Have an upgrade that makes Gorges create a hydra on death so long if they didn't die from fire damage
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->What would that do? That has no use at all<!--colorc--></span><!--/colorc-->
*Have an upgrade that attaches a parasite to a marine if you walk over a dead skulk
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->DI already acts as a parasite, and dead bodies dont last.<!--colorc--></span><!--/colorc-->
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*Children's Coupon for a Free Onos Ride!<!--QuoteEnd--></div><!--QuoteEEnd-->
i lol'd hard :D sounds like fun