Any way to make Alien gameplay less disorientating?

ZimbuTheMonkeyZimbuTheMonkey Join Date: 2010-07-14 Member: 72359Members
I find it really difficult to properly gauge range and location when going in for bites with the different alien types. And it doesn't help that upon execution, their mouths clamp down and obscure the entire screen for a brief moment.

Are there any console commands to make things a little clearer or do I just need to get used to it?
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Comments

  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    sometimes i find turning on alien vision helps, especially when a lerks gassing or theres a flamethrower.

    Other than that id suggest getting used to it :/?

    I think i played more than enough ns1 so the skulk chomps hardly bother me, anyone else feel that way?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I played a lot of NS1 too and I don't even feel like my vision is obstructed.

    Right now part of the difficulty you have is probably down to the hit boxes or whatever it is that will be changed to make it easier for aliens to land hits.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    If OP is talking skulk, yeah that is still getting tweaked in the bite department.. also marines shouldn't be able to hop around like jackasses quite so much later from the sound of it. But I admit it feels off attacking with anything melee still.. I'd say right now sadly rifle butt seems to hit better than any other melee in my experience on both ends of it.

    As for the vision thing, I don't know, I don't even notice it anymore unless I'm actually trying to look at the teeth.. Some just cant filter that out well though I'm told and just time bites a bit more instead of wild bite spam.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1848169:date=May 24 2011, 03:15 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 24 2011, 03:15 PM) <a href="index.php?act=findpost&pid=1848169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->disorienting<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why does the OP have to use American English if he's Canadian?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited May 2011
    "Disorientating" isn't British English, or Canadian English, or International English, it's <b>wrong</b>.

    Orient. Orienting. Orientation.
    Disorient. Disorienting. Disorientation.

    Also notice that I am from Australia. We spell words like colo<b>u</b>r the correct way - the British English way, which runs entirely contradictory to your (erroneous) point.

    Oh, one more thing. Canada is in North America. I'd be more surprised if Mexicans used American English.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Calm down
    <a href="http://dictionary.cambridge.org/dictionary/british/disorientate" target="_blank">http://dictionary.cambridge.org/dictionary...sh/disorientate</a>
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I know. It's one of those mistakes that has entered the vernacular. But if we don't take a stand against things like this now, then "<b>their</b> all going to be over <b>they're</b> destroying <b>there</b> own language".
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited May 2011
    I'm sorry, but whether it is technically correct or not, disorientate just happened to be the word that every moron I grew up with whom had no interest in educating themselves used, right before they "axed me a few questions," or referred to something they possessed as, "mines."

    Sorry UK, but a bunch of US retards mutilated your word...


    And this is why Alien Gameplay is so bad.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1848189:date=May 24 2011, 04:34 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 24 2011, 04:34 PM) <a href="index.php?act=findpost&pid=1848189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know. It's one of those mistakes that has entered the vernacular. But if we don't take a stand against things like this now, then "<b>their</b> all going to be over <b>they're</b> destroying <b>there</b> own language".<!--QuoteEnd--></div><!--QuoteEEnd-->

    And yet I can still understand you, which suggests it isn't that important most of the time.

    Aliens are a bit confusing yeah, I'm sure they'll address it. Lerk works well, possibly too well, fade and skulk need tweaking. My suggestion: Play lerk or gorge for now.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited May 2011
    <!--quoteo(post=1848192:date=May 24 2011, 11:42 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ May 24 2011, 11:42 PM) <a href="index.php?act=findpost&pid=1848192"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sorry, but whether it is technically correct or not, disorientate just happened to be the word that every moron I grew up with whom had no interest in educating themselves used, right before they "axed me a few questions," or referred to something they possessed as, "mines."

    Sorry UK, but a bunch of US retards mutilated your word...


    And this is why Alien Gameplay is so bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hahaha. I actually laughed aloud at that.

    <!--quoteo(post=1848197:date=May 24 2011, 11:48 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ May 24 2011, 11:48 PM) <a href="index.php?act=findpost&pid=1848197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it isn't that important most of the time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's that attitude... You are what's wrong with the world.

    <!--quoteo(post=1848197:date=May 24 2011, 11:48 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ May 24 2011, 11:48 PM) <a href="index.php?act=findpost&pid=1848197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aliens are a bit confusing yeah, I'm sure they'll address it. Lerk works well, possibly too well, fade and skulk need tweaking. My suggestion: Play lerk or gorge for now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Lerk flight is <b>terrible</b>, what are you saying?
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    edited May 2011
    <!--quoteo(post=1847894:date=May 22 2011, 11:01 AM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ May 22 2011, 11:01 AM) <a href="index.php?act=findpost&pid=1847894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If OP is talking skulk, yeah that is still getting tweaked in the bite department.. also marines shouldn't be able to hop around like jackasses quite so much later from the sound of it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is my understanding as well.
    They are still tweaking the skulk bite.
    They are also changing the fade so it doesn't see its teleport cloud.

    <!--quoteo(post=1848199:date=May 24 2011, 11:51 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 24 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1848199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerk flight is <b>terrible</b>, what are you saying?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is a bit harsh but I feel the lerk flight needs improvement as well.
    The most dangerous lerks are not ones that can fly well.
    They are simply the ones that can find a key spot to hang out and throw spores and spikes.
    once they are found someone kills them.

    as far as words changing....OMG is part of the Oxford dictionary...language is supposed to change.
    <a href="http://oxforddictionaries.com/view/entry/m_en_us1424700#m_en_us1424700" target="_blank">http://oxforddictionaries.com/view/entry/m...#m_en_us1424700</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1848229:date=May 24 2011, 06:54 PM:name=kingmob)--><div class='quotetop'>QUOTE (kingmob @ May 24 2011, 06:54 PM) <a href="index.php?act=findpost&pid=1848229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The most dangerous lerks are not ones that can fly well.
    They are simply the ones that can find a key spot to hang out and throw spores and spikes.
    once they are found someone kills them.<!--QuoteEnd--></div><!--QuoteEEnd-->
    NS movement lorks are awesome
    NS2 lorks on clorfs are back and there still are no shirtguns



    <b>Off-topic-ness is off-topic (hmm, that doesn't look right)</b>
    Also I think there are some losers loose in the world massacring the worlds words with their disorienting words over there and over here. I mean is here just there without a "t"
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1848199:date=May 24 2011, 04:51 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 24 2011, 04:51 PM) <a href="index.php?act=findpost&pid=1848199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's that attitude... You are what's wrong with the world.


    Lerk flight is <b>terrible</b>, what are you saying?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Language exists to communicate, as long as I can understand you, it's working. You can generally do that fine with only the most rudimentary vocabulary, spelling, and grammar. Feel free to be nitpicky and excessively florid with your language but don't expect everyone else to, it's just an excuse to feel superior to people because you know more unnecessary words than they do.

    Lerk flight works fine for me, I can move around easy, I wouldn't use it in combat although that's mostly because I don't see the point in flying around right next to marines when I can just hide and shoot them from a distance, which does more damage and gets me killed less. You can easily rack up tonnes of kills if you get a lerk in a good spot.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd say alien movement is hard to use but not disorienting. For example, simultaneously fighting and flying as the lerk is like trying to text while biking; easy to do separately but hard (and dangerous) to do together.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    alien movement isn't hard to use, its broken, any other word can describe it though the word broken is more honest.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    It seems that all of the aliens have gained a bit of weight and are now:

    -Slow
    -Fat
    -Large Hit boxes
    -Weak


    I think that the aliens need to have a bit of time at the gym. The skulk is coming to close to be as fat as the gorge! Not to mention that flying fat thing. I am surprised his spikes aren't fat.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    edited May 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I know. It's one of those mistakes that has entered the vernacular. But if we don't take a stand against things like this now, then "their all going to be over they're destroying there own language".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Language is merely a social construction created to transmit knowledge. Being a social construct, it is and will always continually shift with the demands, needs, and requirements of society. As someone already said, language changes and that is a fact which can't be changed. When it really comes down to the theoritical nitty and gritty, all that really matters is if you can understand the information someone is trying to transmit.

    When you start to get into "proper" spelling, grammar, and punctuation and punish those who don't use it according to some standard invented by a bunch of two hundred year old privileged W.A.S.P males, you are reinforcing social hierarchies of power and privilege which have been used to weed out, exclude, and punish minorities for centuries.

    So what if he miss spelled the word. Within this context, for his purpose, and for this audience, it doesn't matter.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    edited May 2011
    <!--quoteo(post=1848276:date=May 24 2011, 06:26 PM:name=l3lessed)--><div class='quotetop'>QUOTE (l3lessed @ May 24 2011, 06:26 PM) <a href="index.php?act=findpost&pid=1848276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Language is merely a social construction created to transmit knowledge. Being a social construct, it is and will always continually shift with the demands, needs, and requirements of society. As someone already said, language changes and that is a fact which can't be changed. When it really comes down to the theoritical nitty and gritty, all that really matters is if you can understand the information someone is trying to transmit.

    When you start to get into "proper" spelling, grammar, and punctuation and punish those who don't use it according to some standard invented by a bunch of two hundred year old privileged W.A.S.P males, you are reinforcing social hierarchies of power and privilege which have been used to weed out, exclude, and punish minorities for centuries.

    So what if he miss spelled the word. Within this context, for his purpose, and for this audience, it doesn't matter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i approve of this post

    it comes off as pompus when you feel the need to correct someone's grammer and not even contribute to the topic at all.


    ..that being said.

    In ns1 there was a way to completely disable the alien FP visuals and only have a rectile which made attacking much easier. Maybe they have plans for that as well in ns2. (this may have been a visual mod that I had tried out... I cant remember)
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1848189:date=May 24 2011, 08:34 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 24 2011, 08:34 AM) <a href="index.php?act=findpost&pid=1848189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know. It's one of those <b>mistakes that has entered the vernacular</b>. But if we don't take a stand against things like this now, then "<b>their</b> all going to be over <b>they're</b> destroying <b>there</b> own language".<!--QuoteEnd--></div><!--QuoteEEnd-->


    dis·o·ri·en·tate   
    [dis-awr-ee-uhn-teyt, -ohr-] Show IPA
    –verb (used with object), -tat·ed, -tat·ing.
    to disorient.
    Origin:
    <b>1695–1705</b>; dis-1 + orientate
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    I think the biggest issue with the Lerks movement is that the key for Flapping is also the same key for gliding.

    I changed 2 lines of code, changing the glide key from Jump (Space) to MovementModifier (Shift) and found that it was considerably easier. Isolating these two functions lets you see what each of them do independently of each other, and gives you finer control over both of them.

    Give it a shot if you know how to code. Or shoot me a PM for the file.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    what's wrong with copying lerk flight from NS1?

    over the years lerk flight changed in ns1, so why not try changing it to how it actually was than the current poor version.

    I also like to see them fixing leap again. leap is distance is short, slow and many times just stoles and having enough energy for 3 leaps only.
    lets not forget no air control while leaping.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    I think the lerk just needs a more directional "flap" instead of just straight up. If you start jamming space while holding forward, you should go at a 45ish degree angle. I find the glide to be just about perfect.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1848308:date=May 24 2011, 08:20 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ May 24 2011, 08:20 PM) <a href="index.php?act=findpost&pid=1848308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the lerk just needs a more directional "flap" instead of just straight up. If you start jamming space while holding forward, you should go at a 45ish degree angle. I find the glide to be just about perfect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can work with that. Perhaps, holding shift lets you rapidly ascend vertically for those high ceiling rooms (since we already have crouch for rapid descent)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I find it very ironic that I am being lectured on "pretension" pretentiously. "merely a social construction created to transmit knowledge". Please.

    Regarding the <b>current</b> lerk, I think it's strange to have a camping alien in a game as fast-paced as NS2 should be. Camping is frowned upon in almost every FPS, but of all FPSs, NS/2 is the one it would most not suit.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited May 2011
    <img src="http://pictures.mastermarf.com/blog/2010/101126-grammar-nazi.jpg" border="0" class="linked-image" />

    Since this is a Grammar Nazi convention, I might as well be the first to spray the sign.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1848304:date=May 25 2011, 02:46 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ May 25 2011, 02:46 AM) <a href="index.php?act=findpost&pid=1848304"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what's wrong with copying lerk flight from NS1?

    over the years lerk flight changed in ns1, so why not try changing it to how it actually was than the current poor version.

    I also like to see them fixing leap again. leap is distance is short, slow and many times just stoles and having enough energy for 3 leaps only.
    lets not forget no air control while leaping.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I noticed that you actually do have a little air control while leaping, it's very minor. And it should be increased a bit.
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    Some times i also get disorientized by the confusiating moveableness design. I think that they should make the coorientation system more intertuitive and liquiditic.

    Irregardless, it's too operose at present momentum to make good judgementations regardiating playgame, if per-formance is held in considerizationotational wab wab squibbili doo
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--quoteo(post=1849194:date=May 30 2011, 12:18 PM:name=cookman)--><div class='quotetop'>QUOTE (cookman @ May 30 2011, 12:18 PM) <a href="index.php?act=findpost&pid=1849194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some times i also get disorientized by the confusiating moveableness design. I think that they should make the coorientation system more intertuitive and liquiditic.

    Irregardless, it's too operose at present momentum to make good judgementations regardiating playgame, if per-formance is held in considerizationotational wab wab squibbili doo<!--QuoteEnd--></div><!--QuoteEEnd-->

    Very nice. I chortled.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1848278:date=May 24 2011, 11:55 PM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ May 24 2011, 11:55 PM) <a href="index.php?act=findpost&pid=1848278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In ns1 there was a way to completely disable the alien FP visuals and only have a rectile which made attacking much easier. Maybe they have plans for that as well in ns2. (this may have been a visual mod that I had tried out... I cant remember)<!--QuoteEnd--></div><!--QuoteEEnd-->


    Sounds like a cheat...?


    OP: You'll get used to it; and hitreg will be improved.
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