Feature: Add icons above players

PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
<div class="IPBDescription">Only in commander mode though... makes it more like an RTS.</div>Kinda like COH, have an icon above units on your team when you are in commander view. It would make it easier to see where your units are in dark areas, and really help them pop out at you. Icons could be different depending on which weapon or alien the player currently is using. Sounds like a bad idea maybe but just try it, could make the game look more polished. Just an idea. Is this already going to be added in eventually?

I think it would also make the commander view a lot easier on the eyes because it does strain my eyes a little bit, and in general it will just make being commander more user friendly. Let me know how other ns2 players feel about this.

Comments

  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    I'm up for it. I think it is a good idea.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    This could be good, if the icons would change when people ask for medpack or ammo.
    Also the health-ring around players and structures should ALWAYS be visible, not only when they are selected.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    yeah health ring would probably be more important than the icon.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    +1 for health circle

    while we're on the topic close enough to medpacks who thinks they should be able to be dropped directly on a marine?
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited May 2011
    <!--quoteo(post=1848011:date=May 23 2011, 01:10 PM:name=assbda)--><div class='quotetop'>QUOTE (assbda @ May 23 2011, 01:10 PM) <a href="index.php?act=findpost&pid=1848011"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 for health circle

    while we're on the topic close enough to medpacks who thinks they should be able to be dropped directly on a marine?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Isn't it a bug that you can't drop them directly on marines?

    Edit: also, there should be two health rings around players, so you can see their health AND armor. I know welders are coming back, but won't MACs still be able to weld marines at some point?
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    an icon which represents the primary weapon the marine has (in blue) and for aliens indicating the life-form (in orange). would indeed make the game much more polished i guess
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1847950:date=May 22 2011, 06:20 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ May 22 2011, 06:20 PM) <a href="index.php?act=findpost&pid=1847950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This could be good, if the icons would change when people ask for medpack or ammo.
    Also the health-ring around players and structures should ALWAYS be visible, not only when they are selected.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited May 2011
    Since everybody agrees, and since there's an unwritten internet rule out there stating that there needs to be at-least one a**hole who disagrees... I guess I'm obliged to take one for the team and disagree even if truthfully I agree 100%.

    No.

    *angry face*
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    you can also officially agree on it, because we will find someone (for sure) who will disagree. it hasn't to be you!
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited May 2011
    Why <u>only</u> in commander view? If teammates could see tiny icons over other players heads then they are that much more likely to gravitate towards each other, i.e. create teamwork.

    Information such as average-health, average-distance, and weapon could all be represented with a minimal amount of screen space by means of a little icon over players heads. A possible implementation: health represented by color (red = loosing health, yellow = full health no armor, green = still has armor), average-distance represented by icon opacity, and weapon represented by icon shape (could use minimap icons or imo this is clearer -> abstract art like triangle = rifle, circle = shotgun, flamethrower = square, chevron = minigun, etc).

    Bad company 2 makes use of a similar "icon-over-players-head" system, i.e. lightning bolt = attacker, wrench = engineer, cross = medic...
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    edited May 2011
    <!--quoteo(post=1848240:date=May 24 2011, 12:33 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ May 24 2011, 12:33 PM) <a href="index.php?act=findpost&pid=1848240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why <u>only</u> in commander view? If teammates could see tiny icons over other players heads then they are that much more likely to gravitate towards each other, i.e. create teamwork.

    Information such as average-health, average-distance, and weapon could all be represented with a minimal amount of screen space by means of a little icon over players heads. A possible implementation: health represented by color (red = loosing health, yellow = full health no armor, green = still has armor), average-distance represented by icon opacity, and weapon represented by icon shape (could use minimap icons or imo this is clearer -> abstract art like triangle = rifle, circle = shotgun, flamethrower = square, chevron = minigun, etc).

    Bad company 2 makes use of a similar "icon-over-players-head" system, i.e. lightning bolt = attacker, wrench = engineer, cross = medic...<!--QuoteEnd--></div><!--QuoteEEnd-->


    I think, that would look strange.
    Afaik UWE tries to have as little HUD as possible.
    But maybe they should change the display from "Marine: 72%" to "Marine 80H | 15A" or so.

    BTW.
    +1 to comander sees always the Health of the marines
    +1 to have two healthcircles, or so, to distinguish between health and armor
    (happens sometimes to me that a commander drops a medpack because my armor is damaged)
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited May 2011
    <!--quoteo(post=1848255:date=May 24 2011, 04:11 PM:name=Shilorius)--><div class='quotetop'>QUOTE (Shilorius @ May 24 2011, 04:11 PM) <a href="index.php?act=findpost&pid=1848255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think, that would look strange.
    <u>Afaik UWE tries to have as little HUD as possible</u>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think your right. I was working on a mod to implement exactly what i described (currently it can display the names of all teammates floating over their heads), and while testing it in public servers it occurred to me, when name tags lined up with hive-sight, that aliens already have a similar capability, i.e. it seems to tracks teammates + spotted?/parasited? humans + some static structures? Too bad it's all basically the same icon from what i can tell. Kinda confusing imo.

    Anyway, i'll see what i can do to provide marines with something way better xD

    EDIT: hmm just realized that alien vision provides these benefits as well, i.e. rapid teammate + enemy + structure spotting... zzz marines get no loving!
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->and while testing it in public servers it occurred to me, when name tags lined up with hive-sight, that aliens already have a similar capability, i.e. it seems to tracks teammates + spotted?/parasited? humans + some static structures? Too bad it's all basically the same icon from what i can tell. Kinda confusing imo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think these are just place holders for now, as they are all just the ns1 sprite used for parasite and hive sight. Even in NS1, they had a sprite to differentiate between buildings and players. So I imagine once they get the time and resources they'll get us some updated pretty sprites to tell the difference between everything.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Goddamn. I'd love to see focusedwolf and luns in an argument.
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