Parasite idea
swalk
Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
<div class="IPBDescription">Use the outline of the models</div>As an idea for the future parasite;
I think using the outline of the models could be very useful gameplay wise.
That way aliens will be able to see if its a marine/mac/arc/specific building.
That way the skulks value will be higher throughout the game.
Standing on infestation should not do the same, but still alert the aliens like it does now.
Just my thoughts for the future parasite.
I think using the outline of the models could be very useful gameplay wise.
That way aliens will be able to see if its a marine/mac/arc/specific building.
That way the skulks value will be higher throughout the game.
Standing on infestation should not do the same, but still alert the aliens like it does now.
Just my thoughts for the future parasite.
Comments
Is it? In competetive NS1 you would just say it on the voicecom; "Shotgun parasited"
This new way of getting the same data could have you focus on more important things.
It's still the same " free* " data, and it could reduce the things needed to say on the voicecom. As there are alot of important things to communicate about in a game like this one when it comes to competetive play. And if it doesn't show the weapon, what difference would there be, from when they walk on infestation?
* It still requires that a skulk is scouting it.
Edit: And it can be countered with a single medpack.
Marines don't have motiontracking (yet? don't know if its planned). Scan should act as a temporary motiontracking/reveal on map in my opinion.
On the motion tracking subject, I think it would be fine if it worked only in power areas, which now I'm going to post this in its own thread.
Why not just include it in the game? Why require players to use the clunky chat or own a mic? You can communicate it perfectly using game mechanics.
This would cause Alien Vision to be used more sparingly in less certain circumstances (farther from a Hive/Infestation), providing a natural territorial advantage for the Kharaa. It would also encourage more liberal parasiting, since the ideal circumstance would be to have all entities rendered in the more informative 'Alien Vision Mode'.
It would also cause skulks to use their parasite more often. As it becomes a even greater advantage to have all marines parasited.
I can already begin to imagine the fade whining about missing parasites as he gets blasted by non-parasited rines in Alien Vision mode :P But that just makes him a bad fade ^^