<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Increased FOV of the grenade and rocket units to be same as machine gunner Added loading indicators to main menu items Added a loading message for all ways in which you can load a match Removed the long "<gamemode> matchmade" info for matchmade games to make the sidebar (slightly) less cluttered You are now able to delete games in which you have not submitted a single turn Games for which you are waiting do again show up in the Active Games list If you accept a "game ask" and someone else accepted before you did, then you will be informed via a message box You can now select multiple game modes to be matchmade on, and if you and your opponent dont agree on any Dark Extermination is chosen by default. Your plans are now saved if you switch matches before you've committed (I am seriously worried this feature is going to break things, so you have to opt-in by checking a box in the options menu) items in the feed are now time-stamped (x happened "a minute ago" or "2 hours ago") <b>Improved the sniper unit</b> The generator will never give you more than one sniper in a Dark Extermination match The generator will always spawn Snipers at the farthest spawn point from any enemies in a Dark Extermination match Added the option to generate a Symetrical Dark Extermination match in the Advanced create game page. Fixed a problem where the "Activate Friend Key" buttons would sometimes dissapear Charge now defaults to 6 turns Charge requires you to be over the line for three seconds to win Fixed incorrect Charge scoring Fixed a crash which occured when dragging the aim handle during playback Fixed a very rare circumstance where a rocket explosion could case a unit very close to a wall to become stuck in a wall (thanks Mosimo) Added the ability to import levels from .png files. SImply have a white image of any size with red rectangles for walls and blue rectangles for boxes/windows. The option is in the Editor tab in the Editor. Biddable zones are now further away from the attacker spawn zones in secure Asjusted Secure scoring to be a maximum of 200, and more sensibly reflect bidding - massive bids do not have much of an advantage<!--QuoteEnd--></div><!--QuoteEEnd-->
Was hoping for the sniper buff: instead of a long-range specialist his only use was to punish silly players who left units in the open, given how he needed half the turn to shoot.
Disappointed there's still no menu option to watch matches in their entirety without having to play individual turns, but there's a console command for this:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Open the console with `
type:
testSnapcam();
Close the console with `<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Increased FOV of the grenade and rocket units to be same as machine gunner
Added loading indicators to main menu items
Added a loading message for all ways in which you can load a match
Removed the long "<gamemode> matchmade" info for matchmade games to make the sidebar (slightly) less cluttered
You are now able to delete games in which you have not submitted a single turn
Games for which you are waiting do again show up in the Active Games list
If you accept a "game ask" and someone else accepted before you did, then you will be informed via a message box
You can now select multiple game modes to be matchmade on, and if you and your opponent dont agree on any Dark Extermination is chosen by default.
Your plans are now saved if you switch matches before you've committed (I am seriously worried this feature is going to break things, so you have to opt-in by checking a box in the options menu)
items in the feed are now time-stamped (x happened "a minute ago" or "2 hours ago")
<b>Improved the sniper unit</b>
The generator will never give you more than one sniper in a Dark Extermination match
The generator will always spawn Snipers at the farthest spawn point from any enemies in a Dark Extermination match
Added the option to generate a Symetrical Dark Extermination match in the Advanced create game page.
Fixed a problem where the "Activate Friend Key" buttons would sometimes dissapear
Charge now defaults to 6 turns
Charge requires you to be over the line for three seconds to win
Fixed incorrect Charge scoring
Fixed a crash which occured when dragging the aim handle during playback
Fixed a very rare circumstance where a rocket explosion could case a unit very close to a wall to become stuck in a wall (thanks Mosimo)
Added the ability to import levels from .png files. SImply have a white image of any size with red rectangles for walls and blue rectangles for boxes/windows. The option is in the Editor tab in the Editor.
Biddable zones are now further away from the attacker spawn zones in secure
Asjusted Secure scoring to be a maximum of 200, and more sensibly reflect bidding - massive bids do not have much of an advantage<!--QuoteEnd--></div><!--QuoteEEnd-->
Was hoping for the sniper buff: instead of a long-range specialist his only use was to punish silly players who left units in the open, given how he needed half the turn to shoot.
Disappointed there's still no menu option to watch matches in their entirety without having to play individual turns, but there's a console command for this:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Open the console with `
type:
testSnapcam();
Close the console with `<!--QuoteEnd--></div><!--QuoteEEnd-->