Odd One Out
Saint Raw
Join Date: 2011-05-18 Member: 99414Members
<div class="IPBDescription">Rambo's</div>Since I'm on a ship waiting to get to my destination whereas my online pleasure is derived from beer and spamming on this forum I'd like to start a discussion on some marine strategic gameplay.
The general consensus is: We hate Rambo's (God damn sylvester! :@)
I actually think one decently skilled rambo is a gamechanger. This player has to know that the main priority are resource towers and general harrasment.
Pro's
-General Harassments.
-Recon/Guard other side of the map.
-Crippling Alien Economy.
-Solo takedown vocal point. (Yeah, rare but game changing.)
Con's
-A decent player less at the current battle stage vocal point.
-Easy target for skilled higher lifeforms.
-Hydra sensitive.
Sidenotes
-Skilled player.
-Knowing when rambo'ing at crucial stage will cause a loss.
-Gameplay Knowledge.
-Quick and efficient.
-No individual orders from commander. In other words, an average commander.)
-Commander supports when asked to. (Very important.)
-Skilled alien commander can inform team, but when the aliens comply the current battlestage is shifted to a single player thus being effective.
-Listens to severe distress calls from commander and team!
This is a result of some personal gameplay experience whereas I was the (omniscient) rambo managing to one on one (almost) every alien and destroy rt's of the aliens and even taking down hyves. I knew every alien I encountered weakend the the aliens in the current team vs. team standoff. Crippling harvesters on unattended spots and destroying high amounts of resources.
Mmm, don't know much more to add.
I'm not trying to brag, I'm trying to make the rambo role a legit one.
Edit:
I'm Actually trying to make a the point: that one variable which isn't easy to interpret for the opposing team can make all the difference! Thus spreading opposing team focus and gaining advantages for his home team YO.
The general consensus is: We hate Rambo's (God damn sylvester! :@)
I actually think one decently skilled rambo is a gamechanger. This player has to know that the main priority are resource towers and general harrasment.
Pro's
-General Harassments.
-Recon/Guard other side of the map.
-Crippling Alien Economy.
-Solo takedown vocal point. (Yeah, rare but game changing.)
Con's
-A decent player less at the current battle stage vocal point.
-Easy target for skilled higher lifeforms.
-Hydra sensitive.
Sidenotes
-Skilled player.
-Knowing when rambo'ing at crucial stage will cause a loss.
-Gameplay Knowledge.
-Quick and efficient.
-No individual orders from commander. In other words, an average commander.)
-Commander supports when asked to. (Very important.)
-Skilled alien commander can inform team, but when the aliens comply the current battlestage is shifted to a single player thus being effective.
-Listens to severe distress calls from commander and team!
This is a result of some personal gameplay experience whereas I was the (omniscient) rambo managing to one on one (almost) every alien and destroy rt's of the aliens and even taking down hyves. I knew every alien I encountered weakend the the aliens in the current team vs. team standoff. Crippling harvesters on unattended spots and destroying high amounts of resources.
Mmm, don't know much more to add.
I'm not trying to brag, I'm trying to make the rambo role a legit one.
Edit:
I'm Actually trying to make a the point: that one variable which isn't easy to interpret for the opposing team can make all the difference! Thus spreading opposing team focus and gaining advantages for his home team YO.
Comments
Proof?
I certainly hear those who hate Rambos whining the <b>most</b> about it, but that doesn't qualify it as the <b>general consensus</b>; just the loudest one.
Right now I hate rines with shotguns sorrounded by skulks and no skulk is able to hit.
In NS1 I can call the 2 or 3 european players by their names, who really are able to rambo like I (and you) can in NS2. I can't do it in NS1.
EDIT: Because NS1 is balanced. NS2 will be as well.
I certainly hear those who hate Rambos whining the <b>most</b> about it, but that doesn't qualify it as the <b>general consensus</b>; just the loudest one.<!--QuoteEnd--></div><!--QuoteEEnd-->
You're a troll right?
I do actually think most of the NS2 and NS1 players dislike rambo's thus being the general consensus in my opinion, if this rationalisation isn't correct, my bad. Join the #careboat.
Right now I hate rines with shotguns sorrounded by skulks and no skulk is able to hit.
In NS1 I can call the 2 or 3 european players by their names, who really are able to rambo like I (and you) can in NS2. I can't do it in NS1.
EDIT: Because NS1 is balanced. NS2 will be as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, yep. My movement is hard to hit for most.
In NS1 marines were able to use stealth. Infestation is gonna cripple this. I was able to rambo on public though, ofcourse some players are so pr0 at alien they gave me a hard time.
Oh, add-on to remove the infestations ability to reveal marines on it? (maybe fair when pres is nerved.)
but I discourage ramboing for the same reason any military unit does.
If everyone went rambo then nothing would get done.
And a rambo in NS1 also meant that the person ignored orders completely.
As long as you in your ramboing glory ...if when given an order...would follow it ... I still like you :-)
But the work you describe could be classified differently to make everyone happy.
Call it scouting.
Solo scouts and small scouting teams have their place in all warfare (also think of Chess and Stratego).
I sometimes say that if I get no commands/waypoints
"Okay I'm going scouting"
(which means I will wander around until I find a fight or structure to destroy)