Anticipation

BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
The "mega-patch" will soon be upon us my friends,
and I am very excited.

Tell me,
are your body's ready?

You may also don your tin-foil hats and speculate as to what secrets the next build may hold for us.

Comments

  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    I'm betting that phase gates are still not planned for NS2, and instead when they say phase gate the really mean P.H.A.S.E. G.A.T.E., the final form of Nexus, meaning:

    Proton Heightening Ascension Selective Electronic Gravitronic Ascension Toenail Extractors

    or in laymans terms: toenail clippers that allow you to jump to great heights.

    Obviously.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--coloro:#FFFACD--><span style="color:#FFFACD"><!--/coloro--><!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->BLOOM.<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    That's all I have to say.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited June 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Just had another great playtest. Phase gates change the game a LOT. There are some big problems we need to fix before releasing though. #fb
    TweetDeck • 03/06/2011 23:55<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not less than 12 minutes ago.
    Bob-saggit
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Ah can't wait to see just how much phase gates impact gameplay
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    My money is on a large portion of T3 tech being rolled out. I don't think we'll see jetpacks yet, or the rail guns.
    Here's my wild guess:
    ARC
    Onos
    Exo (mini gun only, no "planting in place")
    Summit map
    Transponders
    And all the comm and fade related changes
    Oh, almost forgot the tech tree rearrangement(s)
  • SiniStarRSiniStarR Join Date: 2010-04-13 Member: 71380Members
    Really hoping the occlusion optimization is in there, and they just haven't adjust the progress to delivered :P
  • JayArcJayArc Join Date: 2011-06-03 Member: 102391Members
    GetIsBuildLegal() - Too many entities in area

    Im rather interested in this bug fix.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I am very excited.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited June 2011
    Could there be a new trailer on the horizon?
    After all we did get one for all the other Alien classes.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    Ahhh can't wait! Please do it soon, would bring some people online to play this game!
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Im really glad the hovering eggs have been fixed.

    :P

    Seriously tho, fixing the skulkbite, server memory leaks & ghost players is what should be prioritized. People dont want to play a broken game, even if its beta.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Totally expecting a video today if patch is delayed for buggsies. New Blink, new tech trees, new evolve menu, OH MY!!
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    I don't think the culling made it in, which is fine i would rather have that when its done.

    But I am excited ...lotsa candy coming

    Tech Tree changes
    Phase Gates
    Skulk Bite fixes
    New Blink

    I told a buddy of mine (who I convinced to buy the beta)
    about the Blink changes coming
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    ^Kingmob

    awww, I hope you're not right about the culling. The community (server population) definitely needs a fix for the lag.
  • SiniStarRSiniStarR Join Date: 2010-04-13 Member: 71380Members
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    <!--quoteo(post=1849821:date=Jun 3 2011, 04:43 PM:name=JayArc)--><div class='quotetop'>QUOTE (JayArc @ Jun 3 2011, 04:43 PM) <a href="index.php?act=findpost&pid=1849821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GetIsBuildLegal() - Too many entities in area

    Im rather interested in this bug fix.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree. Or the other server side bugs that are killing games. The random 20 copies of one player in rine spawn, unable to drop med packs or ammo in TONS of areas in Rockdown, Mac problems all over the map. Commander overview is incorrect, and when you click to go to a place on the map it does not go very close to it.

    These among many other glitches that are causing HUGE gameplay problems and discourage people from even playing.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1849814:date=Jun 3 2011, 07:09 PM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jun 3 2011, 07:09 PM) <a href="index.php?act=findpost&pid=1849814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#FFFACD--><span style="color:#FFFACD"><!--/coloro--><!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->BLOOM.<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->


    will be turned off by most players unless done right.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Cant wait! I'm hoping for:
    Optimization culling
    ARC
    Onos
    New marine tech tree
    Summit
    Mineshaft
    Exosuit
    Jetpacks?
    Bloom!
    The tons of bug fixes they seem to have gotten in. :)
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    My penis is already starting to swell.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1849867:date=Jun 4 2011, 02:47 PM:name=assbda)--><div class='quotetop'>QUOTE (assbda @ Jun 4 2011, 02:47 PM) <a href="index.php?act=findpost&pid=1849867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My penis is already starting to swell.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.youtube.com/watch?v=7bm4NkT1TPo" target="_blank">Huff Huff Huff!</a>
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    <img src="http://i191.photobucket.com/albums/z1/Tref_foto/1283924480345.png" border="0" class="linked-image" />
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1849867:date=Jun 4 2011, 11:17 AM:name=assbda)--><div class='quotetop'>QUOTE (assbda @ Jun 4 2011, 11:17 AM) <a href="index.php?act=findpost&pid=1849867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My penis is already starting to swell.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looking at your picture and the "ass" in your name makes this sentence feel really...strange...for me.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->We had the best playtest last night! Looking forward to releasing a significantly improved NS2 on Monday. #fb
    web • 04/06/2011 16:53<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh well,
    at least we have a deadline.
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    WOoooooo! Just want to say thanks UWE! KEEP IT UP and please KEEP US POSTED!
  • ZimbuTheMonkeyZimbuTheMonkey Join Date: 2010-07-14 Member: 72359Members
    Is there a changelog I can read?

    What's going to be in there?
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    <!--quoteo(post=1849902:date=Jun 4 2011, 11:29 AM:name=ZimbuTheMonkey)--><div class='quotetop'>QUOTE (ZimbuTheMonkey @ Jun 4 2011, 11:29 AM) <a href="index.php?act=findpost&pid=1849902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a changelog I can read?

    What's going to be in there?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Other than the progress page (a link is located top left on the homepage) there is Charlie's Scratchpad: <a href="https://docs.google.com/document/d/139ySUrBsO0m0Z4ilq0YsDEHJLQhBa6RrIjJIsckL2kE/edit?hl=en&authkey=CLCo8Z0J" target="_blank">https://docs.google.com/document/d/139ySUrB...uthkey=CLCo8Z0J</a>

    Those two and forums are where I get all my info. If there's any other source out there to keep me in the loop better please someone post.
  • JayArcJayArc Join Date: 2011-06-03 Member: 102391Members
    <!--quoteo(post=1849902:date=Jun 4 2011, 12:29 PM:name=ZimbuTheMonkey)--><div class='quotetop'>QUOTE (ZimbuTheMonkey @ Jun 4 2011, 12:29 PM) <a href="index.php?act=findpost&pid=1849902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a changelog I can read?

    What's going to be in there?<!--QuoteEnd--></div><!--QuoteEEnd-->


    <a href="http://www.unknownworlds.com/ns2/progress" target="_blank">here</a>
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited June 2011
    <!--quoteo(post=1849842:date=Jun 4 2011, 01:47 AM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Jun 4 2011, 01:47 AM) <a href="index.php?act=findpost&pid=1849842"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->will be turned off by most players unless done right.<!--QuoteEnd--></div><!--QuoteEEnd-->

    With LDR it is almost impossible to make it look good, much less correct; with HDR it is almost trivial.

    With LDR you can make no distinction between a brightly lit white wall and a really bright light source(e.g. the sun) that is supposed to look 1000 times brighter; the LDR buffer saturates and the difference becomes negligible instead of a factor 1000. <i>All the wrong bits are glowing</i> and it looks like someone smeared vaseline on your monitor. Reserving really bright colour values for light sources only can't be done either because if a light source is {255, 255, 255} the bloom around it will appear pure white even if it is supposed to be an orange with only the center of the light saturated to white.

    With HDR the light source really has a colour value 1000 times brighter and it will really have an orange colour value. Only after tone mapping does it become saturated to white. You <b>just</b> blur the image(this is conceptually simple, but it is not quite as trivial as one might think; I believe the most common implementation is to shrink the image so less texture bandwidth is used, and then convolve it with a separable gaussian kernel, once in the x-direction, once in the y-direction), then add the image back with brightness scaled by some really small value(only very bright things glow in a way that is obvious; on a brightly lit white wall the bloom may only be noticable 1 or 2 pixels outside of the brightly lit area).

    With LDR engines like the HL engine bloom just isn't worth it; you want to cheat with additive sprites instead. Bloom is only a post-process; even with HDR engines you actually still want sprites to fake light being scattered against suspended particles in air(think laser beams, volumetric light beams from spotlights).
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