Alien starting area...
TravCarp
Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
<div class="IPBDescription">Why are there lights?</div>Alright I just thought about this, why are the light on in the alien starting area? Shouldn't it already be "infested" making that dark gloomy backup power red colour? Or how about a more infested looking starting area?
Comments
From what I gathered, the final infestation model will encompass the entire alien start room, altering lights to glow in a orange hue similar to the Hive's glow. I suppose they could change it to either entirely dark room or auxiliary power lighting to better indicate unpowered status of Alien Start.
But personally, I'm glad they haven't changed it to auxiliary lighting for alien start. All that redness just gets on my nerves.
Really hoping it's just a temporary thing.
It also indicates as the alien side you want to turn off the power. This goes back to the idea of clearly indicating who has control, and a completely lit up alien start just adds to the vagueness.
solution: The hive glows. The room will be as bright as with the electrical lights, only it's coming from the hive.
Solution: Alien Vision + Flashlights.
solution: The hive glows. The room will be as bright as with the electrical lights, only it's coming from the hive.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you make pustules glow then suddenly you have glowy lights in all active, nonpowered areas.