Build 178 teaser trailer

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Comments

  • wackowacko Join Date: 2002-11-12 Member: 8283Members
    <!--quoteo(post=1850269:date=Jun 6 2011, 10:02 AM:name=mokkat)--><div class='quotetop'>QUOTE (mokkat @ Jun 6 2011, 10:02 AM) <a href="index.php?act=findpost&pid=1850269"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->woa - I thought the point of a mobile siege unit was to get rid of the stationary through-wall-shooting siege weapon from NS1

    edit: or does "shoots through walls" actually mean that the area of effect blast goes through walls? Like crag healing?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It works like NS1... it can target things through the walls.
  • SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
    it's Monday! Releeeaaaaaase it!
  • wackowacko Join Date: 2002-11-12 Member: 8283Members
    <!--quoteo(post=1850266:date=Jun 6 2011, 09:38 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 6 2011, 09:38 AM) <a href="index.php?act=findpost&pid=1850266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Surprising given that the teams seemed fairly evenly matched in the last version and in this new version marines get a siege weapon, teleporters to solve their mobility issues, and all aliens get is a change to fades which I don't imagine would solve their inability to hit anything in melee. Also if pustules make it in then aliens got a significant nerf.

    It seems as though marines got a significant pair of buffs while aliens maybe became less broken? I'd be surprised if it's very balanced.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A lot of issues with aliens got fixed a big one being the Skulk bite... actually being able to kill marines makes a huge difference. I also think while marines got a lot of "new" stuff they play a little slower on the tech front then before this build so it evens out.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    ARG! It's like I've woken up on Christmas morning and Santa decided I GET NOTHING!!!
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1850268:date=Jun 6 2011, 03:58 PM:name=JayArc)--><div class='quotetop'>QUOTE (JayArc @ Jun 6 2011, 03:58 PM) <a href="index.php?act=findpost&pid=1850268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Balanced or not. This Build is more about getting 'new' content in to the game. Yes, there is more content to come in Onos and Pustules. They need to get things operational and 'in game' before it can be tweaked. Even if it means 'breaking' game balance in place prior 178.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh yes I know that, it's just harder to test all of the new content if the game becomes horribly unbalanced in the process.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Looks feature rich, well done UWE!

    Improve the frame rate and online play and I'll re-buy the game for sure!
  • PedoKumaPedoKuma Join Date: 2011-01-10 Member: 76968Members
    Oh man, the patch will be ...<a href="http://www.youtube.com/watch?v=xNL_Y98x6Gc&feature=watch_response" target="_blank">AWESOME</a> !
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    so where is the patch :( :D

    cant wait. is it on the way to valve already?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    No. NS2HD said to expect it on Tuesday. It isn't even done yet, check the progress page. Then it has to be sent to valve....
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Here's to hoping then ^^

    Gonna play a round or two with 177 for fond memories!
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Wow. And bloom, so glad it's in!
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
    edited June 2011
    Technical task's just gone green. I'm guessing it's being sent to steam?
  • CaptainCavemanCaptainCaveman Join Date: 2006-10-31 Member: 58119Members
    edited June 2011
    Well NS2HD is from Australia and its already Tuesday morning here so patch should be out today.

    Also noticed "mineshaft server assert" in the progress page. Maybe mineshaft made it in?

    hmmmmm....wondering if "evolve menu improvements" means we will also get some new alien abilities?
  • Delta1Delta1 Join Date: 2009-08-01 Member: 68326Members, Reinforced - Shadow
    well when its sent to valve the next problem is Valve Standard Time, it could be tommorrow for all we know >.>
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1850367:date=Jun 6 2011, 03:30 PM:name=CaptainCaveman)--><div class='quotetop'>QUOTE (CaptainCaveman @ Jun 6 2011, 03:30 PM) <a href="index.php?act=findpost&pid=1850367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hmmmmm....wondering if "evolve menu improvements" means we will also get some new alien abilities?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think we'll be seeing Frenzy and Swarm upgrades in build 178, supposedly for all lifeforms.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    "evolve menu improvements" - hopefully not a menu that takes up the whole screen with unnecessarily large images
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