Alignment Of Textures
Goulderchauf
Join Date: 2008-03-23 Member: 63935Members
in Mapping
<div class="IPBDescription">Treat As One?</div>Hello!
Silly question, maybe the answer is so simple I just can't see it!
I've made a rock floor, using a BSP sheet composing of triangles and I've gotten it to look nicely terrained and textured.. well.. not quite textured. If I click Align Left + Align Bottom and reset all the shift/rotation boxes to 0 then.... none of the textures are aligned with each other, they're all doing their own crazy random thing :(
I was wondering if anyone had a solution to this? Is there maybe a texturing option similar to Valve Hammer's "Treat As One"? Or should I make a suggestion to add this sort of thing to the NS2 dev team?
Thanks In Advance,
Le Nub.
Silly question, maybe the answer is so simple I just can't see it!
I've made a rock floor, using a BSP sheet composing of triangles and I've gotten it to look nicely terrained and textured.. well.. not quite textured. If I click Align Left + Align Bottom and reset all the shift/rotation boxes to 0 then.... none of the textures are aligned with each other, they're all doing their own crazy random thing :(
I was wondering if anyone had a solution to this? Is there maybe a texturing option similar to Valve Hammer's "Treat As One"? Or should I make a suggestion to add this sort of thing to the NS2 dev team?
Thanks In Advance,
Le Nub.
Comments
Sadly i tried this and this doesn't seem to fix my problem. I think it's due to the triangulation of the bsp that's i created way back ago. I noticed that they've added a displacement feature, I've had a go with it but you can't edit the texture specifications of the BSP surfaces once they've become a displacement?
Thanks though ^^
That displacement tool I messed with a bit but I couldn't produce anything special with it. Probably useful for cliffs with vertex manipulation, but I've never seen it attempted with squares instead of triangles.