Technical tasks details

IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->you guys got me so hooked on this great game and its updates.. best special edition preorder idea ever<!--sizec--></span><!--/sizec-->

I'm really interested to know in detail the items in the Technical Tasks area of the progress page if any of the devs have a moment to explain?
I know some of it is self explanitory like the dedi server profiler, but any info going into this and the progress of what you guys found out regarding performance (EA's mirrors edge and now BF3 occlusion and light baking system got you changing the engine?)

tweets like "Testing new server optimizations around GetIsRelevant(). Fingers crossed."
<u>kills me</u> with curiousity. both regarding the method and the results.
info. plz.

gj on 178!! amazing patch
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