Tech points as three hives

_Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
edited June 2011 in NS2 General Discussion
Had some good games of the new build yesterday (gw devs). The new marine tech model plays well, but hives still didn't feel critical for either side (either holding empty ones or loosing built ones) over and above the current imbalances.

It makes for a bland[er] early game [0:00 - 5:00] and limits strategically important play to hive rushing. As aliens either taking or loosing hive locations felt generic since there was always a backup point. As Marines, empty hives felt more like staging areas (since the point wasn't critically blocking anything).

While the new tech models have only just gone in, seems a move in the direction of "3 hives" will add the next stage of improvements for macro gameplay - particularly add some variety and structure to the early game.

Comments

  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    <img src="http://lookpic.com/c1/i2/1014/g2bCIO2G.jpeg" border="0" class="linked-image" />
    I don't get it.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    edited June 2011
    Have only 2 free tech points on the map ala NS1.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    edited June 2011
    Losing Hives sucks I think. 50 resource, a 3 minute build(?) and 30 energy for the Drifter. Early game it hurts if you do indeed place a 2nd quick Hive only to have 1 Marine cut it down due to ###### teammates. Than if the enemy Marines are good they will be at a far greater advantage vs the Alien team.

    But than again I have to rush 3 hives because the game is bugged for me atm; so I need to build 3 hives before I get access to build a Crag. t__t
  • hf_hf_ Join Date: 2011-06-10 Member: 103639Members
    I don't understand this thread, either.

    NS2 is currently in beta, which means it's not a finished product, which means there are lots of features that are not currently implemented. Since two hives are required for fade, I think you can safely assume that three hives are necessary for onos evolution. Since the onos isn't currently in the game, you're correct in saying that having three hives doesn't make much sense. But again, the game is in beta. You're playing an incomplete product, therefore your criticism isn't valid (from what I understand on what you're trying to say). Also, there are two more "chambers" similar to the crag that are yet to be implemented. This build shows that like NS1, each chamber will be tied to a hive, and you can only build that chamber as long as you have that hive. Thus, three hives means you may build all three chambers.
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