Multiple End Award Titles (M.E.A.T.)

Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
edited June 2011 in Ideas and Suggestions
<div class="IPBDescription">for the end of games/rounds</div>I got this idea a while back in the general discussion ''ranking'' thread. And so I decided to elaborate more on it.

<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>the M.E.A.T system.</b><!--sizec--></span><!--/sizec-->

I suggest a system that should distribute automatically titles to each player at the end of each round, for doing certain things good or bad, it would be just for fun, a good example would be like in Timesplitters Future Perfect.
Most of them should be self explanatory.

<i>please read below for more elaboration.</i>

things like:

''most accurate''
''most damaging''
"mister fix-it"
''pacifist''
''most sneaky''
''most frantic''
"most selfless"
''two left footed''
''suicidal bomber''
''most outgunned''
"mister vengeance"
''skulker''
"spur crazy"
"engineer"
"the doctor"
"Oh-noes!"
''most manic''
''hypochondriac''
''most combustible''
''most lazy''
"team player"
''lead sponge''
"camper"
''bunny hopper''
''worst shot''
''most suicidal''
''survivor''
"glass jaw"
''gorger''
''the doom guy''
"supply dropper"
''lucky shot''
''best equipped''
''head surgeon''
''nut putter''
''butcher''
"field medic"
''CQC expert''
''sniper''
''fadeling''
''shotgunner''
''perfect shot''
"vindicator"
''brawler''
"disposable henchman"
''most greedy''
"most resourceful"
"pistolero"
"fireman"
''rifleman''
"most chaotic"
"spittoon"
"most professional"
''unlucky to lose''
"mister fister"
''most noxious''
''most nauseous''
"grammar nazi"

etc etc....


I think it would be really fun and interesting, as it would glorify you either ways and somewhat tell you how good or bad you did that round, maybe it could even be tied up to achievements if they are ever implemented.

each player should get around 2-5 titles at a time, then you could proceed to brag about how good you did or laugh at other people or even yourself for being terrible or getting funny titles.


<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>THIS IS NOT ACHIEVEMENTS. please read!</b><!--sizec--></span><!--/sizec-->
dammit! I guess I need to elaborate much more, many people think this is an achievement system, but it is not, for multiple reasons which I never really mentioned, I apologize for not elaborating:

1. there would be no list in the game itself, this list would be hidden in the game code, you would never know how many titles there are, unlike achievements. Some may even be so rare you may only see it once or even never. (certain titles should be exceedingly rare to get, or even maybe impossible.) such as "perfect shot" which you would have to never miss a shot to get as a title, or "spittoon" which would mean you would have gotten killed by a gorge's spit most of the time.

2. you may be labeled a title over and over again each round, if you are consistent in your gameplay style, unlike achievements which are unlocked once. an example would be that you play only skulk and never change class, you would most likely get the "skulker" title every round, or if you where afk for 3 rounds straight, you would probably get the "pacifist", "most lazy" and "most outgunned" title for the 3 rounds you where afk.

3. the titles are only seen at the end of the round, and would not be tracked in the game, it's only a short term bragging or laughing right at the round end.

4. It's for fun, and not for grinding. you don't gain anything from it except a tingly sensation every round end.

Comments

  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    just for the lulz i also want to see "ONOS" xD
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    No.
    Why?
    For example: "Achievement to kill 10 skulks with knife"
    Half the marine team gets less effective because they are all trying to get the achievement.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    you're obviously attempting to incorporate a bit of TF2 flare into this game... I don't think it belongs.

    If anything is to be tracked at the end of a match it should be personal stats such as Kills, Deaths, resources accumulated, resources spent, resources given (by means of death), etc... much like a RTS tracks economy and battle stats.

    no need for silly achievements or hats in this game.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    edited June 2011
    <!--quoteo(post=1851559:date=Jun 10 2011, 02:02 PM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Jun 10 2011, 02:02 PM) <a href="index.php?act=findpost&pid=1851559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you're obviously attempting to incorporate a bit of TF2 flare into this game... I don't think it belongs.

    If anything is to be tracked at the end of a match it should be personal stats such as Kills, Deaths, resources accumulated, resources spent, resources given (by means of death), etc... much like a RTS tracks economy and battle stats.

    no need for silly achievements or hats in this game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://www.imgplace.com/viewimg13/3470/391287855113280s.jpg" border="0" class="linked-image" />

    Ding ding ding!!! Stuff like that encourages rambo lone wolf achieve ###### and less work with the team and own with the team.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Sure, im all for it.

    ON ONE CONDITION - all the achievments should be teamwork-related.
    rambostyle-related achievments should be summarized to "singleplayer turd playing multiplayer".
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1851528:date=Jun 10 2011, 09:44 PM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Jun 10 2011, 09:44 PM) <a href="index.php?act=findpost&pid=1851528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No.
    Why?
    For example: "Achievement to kill 10 skulks with knife"
    Half the marine team gets less effective because they are all trying to get the achievement.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what I'm suggesting is not achievements at all, but labels or titles you get at the end of the round, you can keep getting them every round forever. I never said you keep them marked down as an achievement or statistic. I should have made that clear I guess.
    example:
    If you use the shotgun alot, are good with it and used it the most in the server, you would be labeled as: "shotgunner" and/or "the doom guy" and/or "CQC expert" there would no comprehensive list of titles in the game that would let you seek them out, the system would just give some to you every time at the end of the round.
    play differently and you will get different titles, if you are a good shot, but someone else is a better shot, he would get the "most accurate" title instead of you, but you may be next in line for another title, like "most damaging" per say, everyone should get one or more titles in the end, good or bad.

    <!--quoteo(post=1851559:date=Jun 10 2011, 10:32 PM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Jun 10 2011, 10:32 PM) <a href="index.php?act=findpost&pid=1851559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you're obviously attempting to incorporate a bit of TF2 flare into this game... I don't think it belongs.

    If anything is to be tracked at the end of a match it should be personal stats such as Kills, Deaths, resources accumulated, resources spent, resources given (by means of death), etc... much like a RTS tracks economy and battle stats.

    no need for silly achievements or hats in this game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    its funny how what you suggest instead sounds exactly like the stats system in TF2, which as stated earlier by another feeds the lone wolf/rambo approach, my suggestion just glorifies you at the end of the round, no matter what you do.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1851593:date=Jun 10 2011, 09:17 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Jun 10 2011, 09:17 PM) <a href="index.php?act=findpost&pid=1851593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what I'm suggesting is not achievements at all, but labels or titles you get at the end of the round, you can keep getting them every round forever. I never said you keep them marked down as an achievement or statistic. I should have made that clear I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You mean abit like Quake 3 arena, but a tad bit more refined?
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    <!--quoteo(post=1851593:date=Jun 10 2011, 03:17 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Jun 10 2011, 03:17 PM) <a href="index.php?act=findpost&pid=1851593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its funny how what you suggest instead sounds exactly like the stats system in TF2, which as stated earlier by another feeds the lone wolf/rambo approach, my suggestion just glorifies you at the end of the round, no matter what you do.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I havn't played TF2 since the whole hat thing started so I wasn't aware that they incorporated an economy system that is tracked....

    From what I remember all they track are the top 3 point generators of the winning team. They don't give you a summary screen like you would get in a RTS (sc2 for example) that shows economy graphs and battle statistics.

    In either case NS2 =/= TF2 with a commander

    Adding these titles seems gimmicky which is what TF2 is well known for. I hope UWE dosn't need to resort to this.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited June 2011
    I see where you're coming from Vlad, and I love the idea.
    But you must remember that NS teams stand as a single unit.

    For example, in team games like TF2, we see a team, but each player is encouraged to work on their own tactics, strategies and opinions of the game at hand.

    In Quake we see a team, but a scramble fight is encouraged disregarding teamwork in order to play to their expected part in order to win.

    In L4D we see a team, but they rely heavily on each others survival, and in doing so use limited strategies to their disposal influenced by their own take of the situation.

    Here in NS however, we see a team but we also see a commander. The teams motives and success are ultimately based on the commander's terms. The commander needs to work with his team, and the team needs to work with their commander in order to win. This is full team co-operation in my opinion and in order to satisfy a sense of accomplishment end game stats should be based off of the teams progress, not individual players.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Poor OP, I think he has a good idea, and I also think people didn't bother to read it : /

    Didn't anyone ever play Goldeneye? They had these same things and they were exciting.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1851603:date=Jun 11 2011, 12:34 AM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Jun 11 2011, 12:34 AM) <a href="index.php?act=findpost&pid=1851603"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[...]
    Adding these titles seems gimmicky which is what TF2 is well known for. I hope UWE dosn't need to resort to this.<!--QuoteEnd--></div><!--QuoteEEnd-->

    resort to this for fun? not at all, the game is great fun already, but the more the merrier!
    I mean, this "gimmick" as you would call it, does not affect the seriousness or mechanics of gameplay at all, it just lets you lay back and reflect after the end of the round, and hopefully serve as an indirect reward system.

    I don't understand why people are being somewhat hostile; like if this system would threaten gameplay, visual aesthetics, atmosphere or the feel of the game itself or something.

    maybe its because I don't play games seriously enough, I'm the one always staying in character by running around screaming or grunting on the mic when I die, then laughing afterwards. most people laugh with me tho...

    And even, the names could easily be replaced with something more serious if it really is such a problem: "nut putter" to "melee expert" and "pistolero" to "pistoleer" etc etc...
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited June 2011
    +1

    I loved it in NS1 on some servers with AMX Plugins.
    Was fun to see who did most DMG a who was eaten most!

    But I am sure it will come with the first Server-Plugins for NS2!
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