Large Generators to power Power Nodes?

RainseekerRainseeker Join Date: 2008-01-29 Member: 63530Members
I'm thinking now about where all this power comes from in the base. Of course, some might come from the outside, but I wonder if it would be fun to have a generator structure with a ton of hit points that powered the power nodes on the map, away from marine spawn. Power nodes would have lower hit points and be twice as easy to fix. If the generator went down marines would have to build portable power generators that would only power one power node. Those portable power generators would be cheap, first tier tech level and be built close to a power node.

It would provide an interesting alien alternative to attacking marine start every time. Perhaps some maps would have a generator and some wouldn't.

Comments

  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    generators powering generators? inception :O
    i don't think its a good idea :7 sry
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The powergrid is most likely built up out of <a href="http://en.wikipedia.org/wiki/Carbon_nanotube" target="_blank">Carbon nanotubes</a>, you can store crazy amounts of energy in them tubes
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited June 2011
    this idea could easily be conceptualized into some form of gamemode! like some sort of king of the hill mode:

    say a large circular map;
    take ns_summit as an example.
    imagine the crossroad room (the one in the middle) has a large generator core right in the middle, with 40,000 health, and at the start of the game it is damaged and has 20,000 health, and all lights in the map are half lit in brightness and in numbers active, the more damage the core takes, the less lights are active in the map and the dimmer they become, and once its fully destroyed, all lights go out and aliens win, but the core can be repaired by marines and macs, and the more health it has, the brighter the lights in the map get, and the more lights turn on. if its fully repaired, all lights are fully lit in brightness and marines win.

    the light gives advantage to to each respective team, the darker it is, aliens gain an advantage, the brighter, marines gain the upper-hand.

    aliens gain territory in the map itself by spreading infestation, marines gain territory by placing power packs that power areas.

    but most of the gameplay should revolve around area denying the central room. and creating defensive measures/coordinated attacks.
  • lighto000lighto000 Join Date: 2011-06-20 Member: 105409Members
    edited June 2011
    Thats an interesting idea vlad, but it doesn't really make much sense to lose just because all the lights went out, This big generator would have to be decently defendable.

    Edit: Like the aliens hive would probably still be there, unless they were attacking from outside, in which case if the generator were fully repaired, outside defense guns should be activated, something like that.
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