New waypointing visuals for marines
subshadow
Join Date: 2003-04-21 Member: 15710Members
IMO the system with the large arrow and the smaller ones isn't exactly logical for new players, or pretty.
My idea: instead of the arrows, a kind of beam of light on the floor that's "flowing" to the objective. A white strip on the ground where some blue particels flow through or something. Or it can even just be a very subtle blue line on the ground with arrows every 20 feet, pointing in the direction of the objective. It would be invisible to other marines but you can see it because of the augmented reality visor you have. ;)
To calculate the coordinates the beam has to follow, UWE could just use the pathfinding that is being worked on for ARC/MAC/Drifter/...
any thoughts on the mechanic or visuals?
My idea: instead of the arrows, a kind of beam of light on the floor that's "flowing" to the objective. A white strip on the ground where some blue particels flow through or something. Or it can even just be a very subtle blue line on the ground with arrows every 20 feet, pointing in the direction of the objective. It would be invisible to other marines but you can see it because of the augmented reality visor you have. ;)
To calculate the coordinates the beam has to follow, UWE could just use the pathfinding that is being worked on for ARC/MAC/Drifter/...
any thoughts on the mechanic or visuals?
Comments
drawing a path on the ground... hm, maybe. I'd also like to see the path of MACs and ARCs (just for testing) to see how the pathing works and if i can leave them alone or if they will run into a wall.
I think the current waypointing system for marines is the same as ARC/Whip waypointing. (MACs/Drifters can go through vents).
And they will be working on waypointing somewhere in the near future. (If they haven't already begun) As far as I recall the 'new guy' (sorry, hate the 'new guy' term, was it andrew? the guy from blizzard) was supposed to take a look at it at some point :P
Progress Page = Improve pathing so it works great 95%+ of the time - Started
I didn't make this (I think xVisions may have?), but I think it's the best mockup for how the "in-between" waypoints should look.
<img src="http://img3.imageshack.us/img3/8364/floorwaypoint.jpg" border="0" class="linked-image" />
Distinct, concise, and unobstructive.
If so, it would be extremely helpful to those who've just picked up the game, as the maps are quite disorientating at times. And from what I hear, the maps are gonna get bigger.
If so, it would be extremely helpful to those who've just picked up the game, as the maps are quite disorientating at times. And from what I hear, the maps are gonna get bigger.<!--QuoteEnd--></div><!--QuoteEEnd-->
That would be sweet! But...
<!--quoteo(post=1852424:date=Jun 13 2011, 04:39 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jun 13 2011, 04:39 PM) <a href="index.php?act=findpost&pid=1852424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Waypoints would be SUPREMELY more helpful if the name of the zone was written on the destination waypoint, and/or was displayed on the map.
I didn't make this (I think xVisions may have?), but I think it's the best mockup for how the "in-between" waypoints should look.
<img src="http://img3.imageshack.us/img3/8364/floorwaypoint.jpg" border="0" class="linked-image" />
Distinct, concise, and unobstructive.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a great alternative if they don't want that. This way the marines can tell what objective they were given while they go to the waypoint. (I don't think there is currently a way? Could be wrong.)