<div class="IPBDescription">movement leap for all weapons</div>Right now, you have to be on weapon 1 to leap. I like to para-leap too. Unless it is intended to be a different weapon, make it leap as well. Thx.
Leap is (conceptually and technically) just a modified jump anyways, and I would love to be able to bite and parasite at the same time.
It would also cause Skulks to pause very briefly before Leaping--since Shift makes you walk (at half your move speed)--which works realistically and from a design standpoint. Gives Marines a very brief heads up, possibly enough time to prepare for a rifle-butt melee attack, the soon-to-be counter to Skulk Leap.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2011
<!--quoteo(post=1853116:date=Jun 15 2011, 09:00 PM:name=TravCarp)--><div class='quotetop'>QUOTE (TravCarp @ Jun 15 2011, 09:00 PM) <a href="index.php?act=findpost&pid=1853116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make it a hotkey, have it default mouse2 for skulks. (Does skill 2 have a mouse2 action?)<!--QuoteEnd--></div><!--QuoteEEnd--> Hmm I changed my map key to "mouse2" which is apparently the middle mouse button on an MX518 o.o
Comments
Press Q to leap or something.
It's really just that vital for Skulks.
Leap is (conceptually and technically) just a modified jump anyways, and I would love to be able to bite and parasite at the same time.
It would also cause Skulks to pause very briefly before Leaping--since Shift makes you walk (at half your move speed)--which works realistically and from a design standpoint. Gives Marines a very brief heads up, possibly enough time to prepare for a rifle-butt melee attack, the soon-to-be counter to Skulk Leap.
In NS2 it could be: Leap, Blink, Bellyslide and maybe spores. (if implemented).
That would be the easiestway.
Hmm I changed my map key to "mouse2" which is apparently the middle mouse button on an MX518 o.o
Usually that one is mouse3... Just an FYI :P